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Author Topic: omg omg omg today's devlog entry  (Read 3414 times)

Flaede

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Re: omg omg omg today's devlog entry
« Reply #15 on: June 26, 2010, 11:47:38 pm »

I have an infected ear in adventure mode. I'd like to be able to do something about that...
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GuudeSpelur

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Re: omg omg omg today's devlog entry
« Reply #16 on: June 29, 2010, 03:14:20 pm »

Once we get woodcutting, I'm totally chopping down all the trees in Elven Forest retreats.  And if we also get carpentry, taking the wood to a workshop to make things to kill more elves with.  I wonder if cutting down an "elf tree" would make all of them attack you?
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LordSlowpoke

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Re: omg omg omg today's devlog entry
« Reply #17 on: June 29, 2010, 03:48:00 pm »

Once we get woodcutting, I'm totally chopping down all the trees in Elven Forest retreats.  And if we also get carpentry, taking the wood to a workshop to make things to kill more elves with.  I wonder if cutting down an "elf tree" would make all of them attack you?

Step one, get an elf, step two, chop down the entire forest.

Step three, is, traditionally, ???. Figure out the rest.
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pickupsticks

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Re: omg omg omg today's devlog entry
« Reply #18 on: June 29, 2010, 11:20:55 pm »

Also squee.

Much as I love fortress mode, adventure mode is where all the fun is.
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Acanthus117

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Re: omg omg omg today's devlog entry
« Reply #19 on: June 29, 2010, 11:29:11 pm »

Man, I so cannot wait till towns are more dynamic and stuff, so I can impact the economy, become mayor and then do fun shit, but that's gonna be like a zillion years from now... :D
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Rumrusher

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Re: omg omg omg today's devlog entry
« Reply #20 on: June 30, 2010, 09:01:13 am »

Man, I so cannot wait till towns are more dynamic and stuff, so I can impact the economy, become mayor and then do fun shit, but that's gonna be like a zillion years from now... :D
of there elect their mayor then try retiring comeback in fort mode and weed out the opposition.
 
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Osmosis Jones

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Re: omg omg omg today's devlog entry
« Reply #21 on: June 30, 2010, 09:34:48 am »

Another good one today.

Quote
06/30/2010: I've added in some more cumulative damage effects and fixed problems that had arisen with the swing velocity and impact calculations. The bronze colossus can die, unarmed striking fights end eventually now, and I had 13 dwarves with maces beat 13 dwarves with swords (with 2 and 3 dwarves remaining in two tests), so many of the issues seem to be resolved. Several bugs related to ranged weapons should be up within a few days, but I'll probably want to check a few more things here.


It's hammertime :P
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Rumrusher

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Re: omg omg omg today's devlog entry
« Reply #22 on: June 30, 2010, 10:46:15 am »

I can see bronze colossus reverting back to it's old 40d self with all these nerfs.
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"body swapping and YOU!"
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Toybasher

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Re: omg omg omg today's devlog entry
« Reply #23 on: June 30, 2010, 02:23:03 pm »

Another good one today.

Quote
06/30/2010: I've added in some more cumulative damage effects and fixed problems that had arisen with the swing velocity and impact calculations. The bronze colossus can die, unarmed striking fights end eventually now, and I had 13 dwarves with maces beat 13 dwarves with swords (with 2 and 3 dwarves remaining in two tests), so many of the issues seem to be resolved. Several bugs related to ranged weapons should be up within a few days, but I'll probably want to check a few more things here.


It's hammertime :P

So will that annoying bug where stuck-ins bleed forever be fixed?
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Acanthus117

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Re: omg omg omg today's devlog entry
« Reply #24 on: June 30, 2010, 05:57:23 pm »

Another good one today.

Quote
06/30/2010: I've added in some more cumulative damage effects and fixed problems that had arisen with the swing velocity and impact calculations. The bronze colossus can die, unarmed striking fights end eventually now, and I had 13 dwarves with maces beat 13 dwarves with swords (with 2 and 3 dwarves remaining in two tests), so many of the issues seem to be resolved. Several bugs related to ranged weapons should be up within a few days, but I'll probably want to check a few more things here.


It's hammertime :P

So will that annoying bug where stuck-ins bleed forever be fixed?
MY LIFE IS COMPLETE
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Failchon

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Re: omg omg omg today's devlog entry
« Reply #25 on: July 03, 2010, 12:25:54 am »

Evil lord of the castle anyone? Get a band of mercs up there, setup a minifortress and raid everything around for glory and gold.
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Untelligent

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Re: omg omg omg today's devlog entry
« Reply #26 on: July 03, 2010, 03:04:00 pm »

I'm closing my thread because between this one, the other one, and the sticky in General Discussion, we don't really need three threads talking about the stuff on the devlog and devpage.
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