Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Madk's 6x9 curses set  (Read 11388 times)

madk

  • Bay Watcher
    • View Profile
    • pineapplemachine
Madk's 6x9 curses set
« on: June 21, 2010, 05:35:23 pm »

Newest version:


Complementary color scheme:
Spoiler (click to show/hide)

Screenshots:
« Last Edit: December 26, 2014, 05:49:12 pm by madk »
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Madk's 6x9 curses set
« Reply #1 on: June 21, 2010, 05:39:37 pm »

Okay, I don't play with small tiles (I prefer bigger ones) but it looks very clear and good. Awesome job.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Madk's 6x9 curses set
« Reply #2 on: June 21, 2010, 07:57:33 pm »

I concur. Very slick!
Logged

madk

  • Bay Watcher
    • View Profile
    • pineapplemachine
Re: Madk's 6x9 curses set
« Reply #3 on: June 22, 2010, 02:49:14 pm »

Update!

I made a few minor changes that I feel greatly contribute to its overall quality.

« Last Edit: June 22, 2010, 02:54:08 pm by madk »
Logged

madk

  • Bay Watcher
    • View Profile
    • pineapplemachine
Re: Madk's 6x9 curses set
« Reply #4 on: June 23, 2010, 02:07:34 pm »

The left and right arrows were pointing the wrong way.  :P

Fix'd.

G-Flex

  • Bay Watcher
    • View Profile
Re: Madk's 6x9 curses set
« Reply #5 on: June 23, 2010, 02:09:51 pm »

Surprisingly readable. Granted, at that size it can't be SUPER-great, but you did a good job with it.
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

madk

  • Bay Watcher
    • View Profile
    • pineapplemachine
Re: Madk's 6x9 curses set
« Reply #6 on: June 23, 2010, 02:36:30 pm »

I noticed the Pi symbol had the tail on the wrong side. Fix'd. (I'm noticing these things because I'm in the process of making another set :P)

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: Madk's 6x9 curses set
« Reply #7 on: June 23, 2010, 02:55:54 pm »

could you get it 6x6?

madk

  • Bay Watcher
    • View Profile
    • pineapplemachine
Re: Madk's 6x9 curses set
« Reply #8 on: June 23, 2010, 03:00:46 pm »

Not without making many of the extended characters (primarily the lowercase letters with symbols above them) painfully unreadable.

afoninv

  • Bay Watcher
    • View Profile
Re: Madk's 6x9 curses set
« Reply #9 on: June 23, 2010, 03:10:23 pm »

Almost a year playing with vanilla charset only... now switched to yours and going to use it exclusively.
It's everything I ever wanted. Thank you.
Logged
-
V.

madk

  • Bay Watcher
    • View Profile
    • pineapplemachine
Re: Madk's 6x9 curses set
« Reply #10 on: June 23, 2010, 08:25:52 pm »

 ;)

I'm very glad to please.

OmnipotentGrue

  • Bay Watcher
    • View Profile
Re: Madk's 6x9 curses set
« Reply #11 on: June 25, 2010, 08:33:50 pm »

I absolutely love this! I barely ever use anything other than the vanilla ASCII, but this looks really great. I tend to use this for fullscreen and then just zoom in, as the smiley faces crack me up. I think it's just the fact that they smile all the time. Even if they're staring death in the face, they're always happy. Hilarious stuff.
Logged

afoninv

  • Bay Watcher
    • View Profile
Re: Madk's 6x9 curses set
« Reply #12 on: June 26, 2010, 09:06:14 am »

Using it and happy!.. I seem to repeat myself... but whatever =)
I have a couple of questions/issues.

First: were you trying to make smooth horizontal walls kind of 'isometric-style'? This is difficult to comprehend, since vertical smoothed walls are 'plain'. And four-wall smoothed rooms, or constructed houses aboveground - they look a little bit strange.

Second. I use Deon's Genesis mod. Here is hematite there, with your tiles. It's OK.
Spoiler (click to show/hide)
And here is limonite.
Spoiler (click to show/hide)
It is hard to read by itself, and somehow it combines three colors. Maybe something's wrong with my init.txt settings, but I don't know what.

Third. Ropes/chains are a bit difficult to read.

All that is just a humble opinion =) And BTW, I simply love that designating for digging gives a clear grid. Awesome for fort design!
« Last Edit: June 26, 2010, 12:59:43 pm by afoninv »
Logged
-
V.

madk

  • Bay Watcher
    • View Profile
    • pineapplemachine
Re: Madk's 6x9 curses set
« Reply #13 on: June 26, 2010, 12:07:54 pm »

I'll definitely get to work on some fixes. Thanks for the praise and suggestions for improvement!

Also, the walls are supposed to look like this:

Spoiler (click to show/hide)

But I've noticed a few opportunities for improvement there, myself.
« Last Edit: June 26, 2010, 12:15:01 pm by madk »
Logged

afoninv

  • Bay Watcher
    • View Profile
Re: Madk's 6x9 curses set
« Reply #14 on: June 26, 2010, 12:16:54 pm »

You see, you have a shadow in the picture. But there is no shadow in DF, so it is a bit harder to comprehend isometrics in-game =)

And one last thing. Mined stone resembles gravestone a little. So that, when I look at my fort, I see rows of gravestones =)
« Last Edit: June 26, 2010, 12:30:28 pm by afoninv »
Logged
-
V.
Pages: [1] 2