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Author Topic: Too much Fun in spring! HALP  (Read 1949 times)

Dowjin

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Too much Fun in spring! HALP
« on: June 21, 2010, 02:58:56 pm »

Okay, so MAYBE convincing my fellow dwarves to make camp in a Terrifying embark zone was a tactical flaw, but there's a wealth of gems for the taking and by Armok we will have them!

My situation is as follows;

13th Slate...

Woodcutter cancels Chop Down Trees, interrupted by Skeletal Deer... WHAT?

As I scramble to figure out how to get him to HIT IT BACK WITH HIS AXE- I get more interruptions from the other side of camp. The undead have launched a brilliant pincer manuever, two skeletal deer on each side. Alas, my walls and doors are only half complete at this stage, so they trample freely through my camp.

Woodcutter Kogan Uzasmel gets knocked back into a large pond, but in an inspiring feat of heroism, drags the skeletal deer down with him, both tumble in, trapped beneath a full block of water.

Kogan drowns, leaving one Skeletal Deer trapped in the muck. Muck that will certainly dry by Summer... But we have more pressing concerns...

14th Slate...

The remaining left-flank deer chases Tulon, my expedition leader, whom wisely sprints by my two chained war dogs. Said war dogs also draw the aggro of the other two skeletal deer chasing my remaining dwarves back into their cave.

We are now in a pitched battle. My war dogs are fighting valiantly, but the Deer do not seem to die!

My dwarves are cancelling their tasks and seem to want for nothing other than running in circles whilst screaming...

What do I do?!
« Last Edit: June 21, 2010, 03:00:30 pm by Dowjin »
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madk

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Re: Too much Fun in spring! HALP
« Reply #1 on: June 21, 2010, 03:00:57 pm »

Dig. Dig for your life.

Alcoholic

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Re: Too much Fun in spring! HALP
« Reply #2 on: June 21, 2010, 03:06:45 pm »

If cage traps work on them, quickly make cage traps and trap them.
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Dowjin

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Re: Too much Fun in spring! HALP
« Reply #3 on: June 21, 2010, 03:31:01 pm »

Attempting to dig auxillary fort at the rear of the map...

Miners protest adamantly, by running in circles screaming...

Wardogs are sustaining heavy wounds...

;.;

How do I force my dwarves into action?!
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TomiTapio

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Re: Too much Fun in spring! HALP
« Reply #4 on: June 21, 2010, 03:52:02 pm »

Wardogs are sustaining heavy wounds...
How do I force my dwarves into action?!

Create a uniform that has armor and only the battleaxes (or short swords) that you embarked with. Don't want picks as a weapon. Don't manufacture crossbows as they are poor clubs.
Make new squad, add all dwarves to it, command squad alpha kill inside rectangle (s,a,k,r,enter,enter). I hope you embarked with 2-5 copper swords.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
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Dowjin

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Re: Too much Fun in spring! HALP
« Reply #5 on: June 21, 2010, 03:54:40 pm »

Dwarves are still panicking...

The War Dogs have slain two of the three Skeletal deer, Huzzah!

The remaining deer has all of its limbs injured, its demise is only a matter of time, however, both War Dogs are suffering from injured legs and, specifically, toes...

The deer keeps breaking free from their Right Eye Tooth, which makes my guardians mutant War Dogs, but I'm not complaining...

Right as victory seems within the dwarves' reach, two zombie deer have wandered in from the lower left. If they come any closer, this fort is done for.

:(

TomiTapio

I brought along 2 warhammers, actually, it seemed more dwarfy.

I will attempt your stratagem! Will be back with results.
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lanceleoghauni

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Re: Too much Fun in spring! HALP
« Reply #6 on: June 21, 2010, 03:57:04 pm »

Wardogs are sustaining heavy wounds...
How do I force my dwarves into action?!

Create a uniform that has armor and only the battleaxes (or short swords) that you embarked with. Don't want picks as a weapon. Don't manufacture crossbows as they are poor clubs.
Make new squad, add all dwarves to it, command squad alpha kill inside rectangle (s,a,k,r,enter,enter). I hope you embarked with 2-5 copper swords.

swords against skeletons? counterintuitive, but I guess it lets you behead them.
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"Mayor, the Nobles are complaining again!"

*Mayor facepalms*

"pull the lever of magmatic happiness"

Dowjin

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Re: Too much Fun in spring! HALP
« Reply #7 on: June 21, 2010, 04:03:40 pm »

Militia Commander designated, my Mason was made captain of the squad with all the dwarfs under her.

HOO BOY even drowsy and rattled with fear, Mason Erib Asobital sets to breaking the Deer's limbs with extreme prejudice.

All my other dwarves scamper for weapons! 2 warhammers, 3 picks, and one wrestler ready themselves.

Things are turning around!

Contemplating the merits of hunting down the 2 Zombie Deer...
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Dowjin

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Re: Too much Fun in spring! HALP
« Reply #8 on: June 21, 2010, 04:09:06 pm »

The zombie deer will have to wait, after utterly destroying the skeletal deer, the entire fort retires to their bedrooms for much needed rest.

Advice?
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lanceleoghauni

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Re: Too much Fun in spring! HALP
« Reply #9 on: June 21, 2010, 04:15:31 pm »

Prayer is usually good about now.
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"Mayor, the Nobles are complaining again!"

*Mayor facepalms*

"pull the lever of magmatic happiness"

SpacemanSpiff

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Re: Too much Fun in spring! HALP
« Reply #10 on: June 21, 2010, 04:21:28 pm »

Dig. Dig for your life.

I concur.  In a terrifying biome I always get everything underground as soon as possible.  To save time you can even start by digging a 2-wide channel around the wagon, and then removing the up-ramps from the outer tiles.  This leaves your dwarves and all their supplies inside a dry moat that's impassable to non-fliers.  I also make sure I have two good dwarves with axes as a minimum defense against skeletal wildlife.  You want at least two because a dwarf on their own is likely to get knocked over and then kicked to a pulp while stunned.   And axes can kill skeletal wildlife by decapitation or bifurcation: I've only ever seen a sword kill by decapitation. 

The zombie deer will have to wait, after utterly destroying the skeletal deer, the entire fort retires to their bedrooms for much needed rest.

Advice?

Wall off the world - and make sure you use walls, since skeletal wildlife will destroy doors. 

Then while safely underground you can dig a moat around an area for tree harvesting (dig out a line of up-staircases below-ground, then designate the surface tiles above them for channeling, and your miners will stand on the up-stairs to make the moat).   Do the same for a murky pool to irrigate some farms and you can breath easily, since your dwarves can now live indefinitely below ground. 

Next project is a moat-and-drawbridge behind the wall, so you can deconstruct the wall, and then raise the drawbridge to seal yourself off again.  Only let it down to allow your first two waves of migrants in.  Choose the best candidates from those two waves to make a half-squad of militia, and equip them with axes and armor made out of whatever metal you have (steel is ideal but takes a while, bronze is a great second choice, copper or iron only if you're really hurting).  Give them half a year of individual combat training in a barracks, and you're ready to take on skeletal wildlife.

Of course, that's about when the goblins will show up :)
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Dowjin

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Re: Too much Fun in spring! HALP
« Reply #11 on: June 21, 2010, 04:29:33 pm »

The Deer are watching... Always watching... Always waiting...

Can't sleep, Deer will eat me...

SpacemanSpiff

Can they break Floodgates? What I've mined out already accomodated doors, which would leave my industry level and residential level vulnerable...

Rear exit to surface complete. Building dry moats. Isolating self from the surface. Hopefully I can complete this before the next THREE zombie deer that just walked in make it to camp.
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Hyndis

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Re: Too much Fun in spring! HALP
« Reply #12 on: June 21, 2010, 04:42:40 pm »

You may want to embark with a military dwarf. As soon as you start make him a one man squad. Give him an axe, a shield, and whatever armor you brought with you. Assign the entire surface as a burrow and order him to defend the burrow.

He should be able to hold them off long enough for you to dig down to safety.
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SpacemanSpiff

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Re: Too much Fun in spring! HALP
« Reply #13 on: June 21, 2010, 05:27:24 pm »

Can they break Floodgates? What I've mined out already accomodated doors, which would leave my industry level and residential level vulnerable...

Yup, they'll deconstruct doors and floodgates to get to your juicy dwarves inside.   Finish those dry moats and you'll be safe for now.  Sounds like an epic struggle!
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Dowjin

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Re: Too much Fun in spring! HALP
« Reply #14 on: June 21, 2010, 06:53:42 pm »

The ditch was nearly complete, and my dwarves were giving a collective sigh of relief, when the clop of hooves on stone gave them a startling realization.

They'd previously dug an escape tunnel.

The dwarf mining the ditch gave a final swing of his pick, and demolished the last ramp. Wiping the sweat from his brows, he turned to see what everyone else was gaping at.

Three Zombie Deer approaching from the gloom before them, and a pit at their back.

The Deer charge, knocking two hammerdwarves and a wrestler into the pit. The remaining three, picks in hand, gave a curageous yell and leapt to the defence of their bretheren.

They were promptly smited, their faces crushed to a pulp under hoof.

The dwarves in the pit scramble up the wall between them and their Clan, but fall just short, without a ramp to climb up.

Wardogs strain against their chains to get at the nearby intruders, but the Deer were just out of reach!

The Zombie Deer lunge at the dwarves beneath them, and the remainder of the Embarkment gets thrashed against the channel's walls, the Zombie's dinner left broken and trampled as twilight falls on a haunted Mountainholm.

So ends Earthenlion, and The Snarling Sky-Page.
« Last Edit: June 21, 2010, 07:03:29 pm by Dowjin »
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