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Author Topic: On dwarven architecture  (Read 6364 times)

TheBrushOfTheathers

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On dwarven architecture
« on: June 21, 2010, 12:11:20 pm »

Hmmm, is it me or the structure of automatically generated dwarven settlements is always the same, and always kinda crippled? No matter where I go, I always find that the settlement consists of a large plaza at the bottom of a pit surrounded by stairs, plus a staircase leading down some levels, leading to nothing. No rooms, no anything.


Here is a more visual description:


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Did anyone find anything different from this kind of layout?
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Ricky

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Re: On dwarven architecture
« Reply #1 on: June 21, 2010, 12:16:55 pm »

i got that quite a bit

if you wanna have fun set up your own fort with stuff in it to raid
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BodyGripper

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Re: On dwarven architecture
« Reply #2 on: June 21, 2010, 12:21:32 pm »

Yeah, I've had that problem too.  The dwarves just all hang out outside.
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TheBrushOfTheathers

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Re: On dwarven architecture
« Reply #3 on: June 21, 2010, 12:43:45 pm »

i got that quite a bit

if you wanna have fun set up your own fort with stuff in it to raid


You're correct, the computer generated forts are usually quite boring. However, they've never been THIS boring: 40d for example could generate forts that at least have rooms!
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katyrnyn

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Re: On dwarven architecture
« Reply #4 on: June 21, 2010, 01:06:33 pm »

I've been wondering if the rest of the 2010 auto-generated fort isn't still down there, just inaccessible from the main stairwell thanks to a bug in worldgen.  A single tile buffer would've enough to cut it off from the rest of the world. I suppose one could try the Embark Anywhere hack to see, but it hasn't bugged me that much yet to check. 
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DarthCloakedDwarf

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Re: On dwarven architecture
« Reply #5 on: June 21, 2010, 01:36:09 pm »

Downright un-Dwarfy.
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Re: On dwarven architecture
« Reply #6 on: June 21, 2010, 01:40:30 pm »

On the bright side, finding the King is much, much easier now.
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pickupsticks

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Re: On dwarven architecture
« Reply #7 on: June 21, 2010, 03:56:30 pm »

I assumed that the change had been made to deal with frustration at not being able to find the king to report back on quests.  Never considered everything else might be down there, walled up!  Maybe one of the dwarfs went insane and walled hirself in, and everyone else out.  Bring on the tigers.
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Kobold Troubadour

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Re: On dwarven architecture
« Reply #8 on: June 22, 2010, 07:09:59 am »

I think their making a dwarven bomb shelter or something...guess you can't actually call them forts at all.

Though I already edited my RAWs so that most of my main civ's all start out in towns, so I can buy/ "borrow" some quality dwarven items from their shops. Finding quest givers are also easier and you'll notice that their furnitures & buildings are made from underground materials & such (Of course Elves go with the boring "all made of wood" motif).
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Re: On dwarven architecture
« Reply #9 on: June 22, 2010, 07:20:03 am »

I've seen a few where the bunker thing went into the caverns and the building gen smoothed all of the cavern walls and floors, a few of them actually led to the cavern floor where Giant Olms and Rutherers would kill the native dwarves. Mountainhome indeed.

Itnetlolor

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Re: On dwarven architecture
« Reply #10 on: June 23, 2010, 10:32:52 pm »

Don't you see? These are magma cauldrons. They're just empty.

Malecus

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Re: On dwarven architecture
« Reply #11 on: June 24, 2010, 12:56:54 pm »

I had one autogenned fort that lead down to an underground cavern.  The bottom layer of the fort just went stright into caverns due to (I think) a happenstance layout of the terrain.  Not sure if it matters, but that entire fort was also immediately hostile to me for no known reason.  That entire map was odd.
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Flaede

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Re: On dwarven architecture
« Reply #12 on: June 27, 2010, 12:04:49 am »

I've been wondering if the rest of the 2010 auto-generated fort isn't still down there, just inaccessible from the main stairwell thanks to a bug in worldgen.  A single tile buffer would've enough to cut it off from the rest of the world. I suppose one could try the Embark Anywhere hack to see, but it hasn't bugged me that much yet to check.

A while back I found one that had a huuuuge fissure next to is, and an underground road-system. Then I modded my adventurer to fly down and have a look. Trust me, there are no rooms down there.
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TheBrushOfTheathers

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Re: On dwarven architecture
« Reply #13 on: June 28, 2010, 10:23:01 am »

I think that this whole stairwell into a cave or into the nothingness is due to a bug. I would imagine that if there is no cave below the settlement, then the layout of the dwarven camp should be instead the usual one (the one with rooms and such).


I will file a bug report.
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cdrcjsn

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Re: On dwarven architecture
« Reply #14 on: June 28, 2010, 02:14:43 pm »

Don't you see? These are magma cauldrons. They're just empty.

Lol.  I can imagine one dwarf locked up underneath who's trying to do a solo fort challenge.  He's in the middle of hooking up the mechanisms to the magma pumps to get rid of all the migrants on the surface.
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