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Poll

Should the Redshirt dive! card be used automatically?

Yes.
- 6 (100%)
No.
- 0 (0%)
Wombats and Vinegar.
- 0 (0%)

Total Members Voted: 6


Author Topic: Shallow Space Poll Thread  (Read 1100 times)

SHAD0Wdump

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Shallow Space Poll Thread
« on: June 21, 2010, 01:58:51 am »

http://www.bay12forums.com/smf/index.php?topic=58464.0

Should the Redshirt Dive! card function automatically?

I'll also use this thread for additional polls for the game when appropriate.
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Neyvn

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Re: Shallow Space Poll Thread
« Reply #1 on: June 21, 2010, 02:05:49 am »

Its a Kinda Save me Card, it should be something to play WHEN the damage is being taken, its stupid to say I play a Card then in the next post the attacker says, well ok then, I won't attack. Forcing a Game of "Yes No" to be played...
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SHAD0Wdump

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Re: Shallow Space Poll Thread
« Reply #2 on: June 21, 2010, 02:07:38 am »

On the other hand, there is the issue of it activating when you receive minor damage, either from a invader, or from external attacks.
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Neyvn

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Re: Shallow Space Poll Thread
« Reply #3 on: June 21, 2010, 02:11:10 am »

Well even then you still don't know if you will be hit, or what happens...

For fires lasers at the ship, it hits the Section you are in which is decided by Dice Roll on your part, you then post up that the section has been hit and ask for the next turn, potentionally killing them cause they didn't use Redshirt Dive the turn before. How would they know that the Part was to be hit, they never had a chance to respond to it...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Shallow Space Poll Thread
« Reply #4 on: June 21, 2010, 02:13:18 am »

Well even then you still don't know if you will be hit, or what happens...

For fires lasers at the ship, it hits the Section you are in which is decided by Dice Roll on your part, you then post up that the section has been hit and ask for the next turn, potentionally killing them cause they didn't use Redshirt Dive the turn before. How would they know that the Part was to be hit, they never had a chance to respond to it...
I guess my major concerns was with redshirt dive triggering from only 1 point of damage, which would kill the redshirt anyway and only end up wasting the card. I suppose if this passes the card will only activate from 2 or more damage.
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Neyvn

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Re: Shallow Space Poll Thread
« Reply #5 on: June 21, 2010, 02:15:08 am »

I guess my major concerns was with redshirt dive triggering from only 1 point of damage, which would kill the redshirt anyway and only end up wasting the card. I suppose if this passes the card will only activate from 2 or more damage.
Problem solved... Better then having people play it as soon as they get it, Just in case, but waste it when they are ignored...

//Imagines a squad of Redshirts ready to take the dive for the commander at moments notice, only to keep jumping in the way whenever someone talks to them...//
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

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Re: Shallow Space Poll Thread
« Reply #6 on: June 21, 2010, 07:25:18 am »

I also say that it should auto-activate at >= 2 points of damage.
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SHAD0Wdump

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Re: Shallow Space Poll Thread
« Reply #7 on: June 21, 2010, 03:02:40 pm »

Alright, I'm just locking that because it's a waaay better idea.

 Next game will have this change.
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