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Author Topic: Issues with Trading...  (Read 722 times)

Iituem

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Issues with Trading...
« on: June 20, 2010, 05:25:20 am »

So I'm playing a goblin fort (Frostbite, in the community forum) with some edited entity defs (see below).  For some reason, traders will not come to the fort and subsequently I cannot get more than 22 people because migrant waves refuse to come.  The trade liason actually comes every season, but no traders themselves.  Can anyone suggest a fix, or will I have to accept it short of rebooting the world entirely?

The defs below are as they were on starting the world, but I tried adding in the additional part below for a few months, which didn't work, then tried removing them.  Still no success.




Spoiler: Entity Defs (click to show/hide)

Formerly, this also contained:

Spoiler (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

afoninv

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Re: Issues with Trading...
« Reply #1 on: June 20, 2010, 06:14:31 am »

Just return (at least one of the first three) deleted entries and generate the world again =) You cannot change your entity data once game is started, even if you replace files in savegame's raw folder.

I tried removing progress tags and got the same thing as you've got.
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