1st of Hematite, 1055
Some of the residents have been grumbling at me that I have to "leave my mark", and it somehow involves those "towers" I mentioned before. They're supposed to end up resembling a hand with an extended middle finger. I showed them mine instead. I don't have time for such nonsense.
Now that the absolute basics seem to have been taken care of, I need to oversee the creation of actual weapons and armor for a military -- assuming there are enough dwarves left to serve that purpose. There are several who still seem like they might be at the breaking point, and while I don't care for any of them, this place will be useless without live dwarves. But before that, I think I'll have the cavern wall improved a bit.
8th of Hematite
An engraver died of thirst. They were insane before that, right?
And now a child suddenly went insane. I still say that this is definitely no place for children.
24th of Hematite
A bone carver just went berserk. I yelled at some random people to take him out, since it's pretty obvious that he was a lost cause. They did so without any significant injuries to themselves. Speaking of which, it's good that I didn't try to build another "tower" for the coffins, because there are so many that need filled. The locals seem to keep marking coffins for those dead idiot migrants, though.
25th of Hematite
A trader just died of thirst. Again, I'll assume that this dwarf previously went insane, because I don't care to look back at my log.
26th of Hematie
A metalcrafter also just died of thirst. He died in the meeting area like many of the others, so I'll just assume that he was also insane.
1st of Malachite
Some farmer gave birth to a girl. Why are they having kids here?!
8th of Malachite
Some clothier has started acting odd. Must be another mood. She took over a clothier's shop and has started gather... things.
9th of Malachite
The clothier took some pig tail cloth, some rough alexandrites, and a tower-cap log. At least this one shouldn't be going insane.
14th of Malachite
That clothier created a pig tail fiber robe. It has an image of a human and giant eagles on it. It's not exactly the most impressive thing.
17th of Malachite
A furnace operator died just outside the meeting hall, of thirst it seems. Pretty sure this is another insane one.
I just noticed another place open to the caverns that I need to seal up. The previous overseers were pretty careless, it seems.
2nd of Galena
A child just died in the meeting area... of thirst, surprise surprise. At least there shouldn't be many insane ones left now. Or was that actually the last one?
14th of Galena
A human trade caravan arrived. I SUPPOSE I should let them in, but I don't know if there are goblins waiting in ambush. Maybe I'll just ignore them, since there's nothing we could do right now if there WERE to be goblins.
15th of Galena
There are reports of fighting to the northeast, where the humans were. One dwarf swore that he could see goblins there. It looks like I made the right decision after all.
Also, my improvement of the underground wall is complete. Once the scaffolding is removed, I will return to the plan of actually outfitting a proper military.
19th of Galena
Some other dwarves report hearing particularly odd noises coming from the other side of the underground wall. I don't know
what it is, but it's probably a good thing that the wall is done, just in time! ...that is,
unless it can't fly, then my improvements to the wall don't matter much.
22nd of Galena
Oh no... a yeti broke down a door above ground. It could let the goblins in! This could be very, very bad... hopefully we can take it down and rebuild the door before something bad happens. I'm sending out our best fighters (which isn't saying much) and equipping them with what little I can and hoping for the best. Maybe if we're lucky, it won't break the OTHER door...
27th of Galena
The yeti remains at our door. It isn't doing anything, but... it worries me.