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Author Topic: Using modding to understand 2010 features and skills.  (Read 401 times)

Truean

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Using modding to understand 2010 features and skills.
« on: June 19, 2010, 12:16:42 pm »

At some point, there is no instruction manual for this game. We have the wiki, but toady has chosen not to explain.
Therefore, it is up to us to figure it out.

If you haven't heard, Runesmith is a utility similar to Dwarf Companion. It allows skill editing, etc.

I propose we figure out what things like "teacher" and "leader" actually do by performing experiments with different skill levels modded by these programs.

Please feel free to post results and research here. 
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