Hello again! I was playing Kobold Camp earlier and managed to take down a dragon, but I was sorely disappointed when my kobolds couldn't make anything snazzy out of the scales she surrendered when butchered. So, I decided to do something about it.
This mod expands butchery and tanning to produce a variety of new products, including:
- fur
- scaly hide, such as dragonskin
- wearable carapace, produced from chitin
- wool thread and cloth
- gut thread
- feathers
All of the hide-like materials function in essentially the same manner as leather, and wool and gut thread function as, whoopie do, thread. The mod also contains modified versions of the majority of the raws included in vanilla Dwarf Fortress.
It also functions as a brief demonstration of how creature variations can be used to reduce needless clutter in the creature raws and stockpile/item lists by reducing frequently-repeated tissue allocation to a few variations. All of the credit for this concept belongs to the Captain, who assisted me greatly with this mod.
Long story short, this mod allows your dwarves to swagger around in dragon hide cloaks and werewolf fur mittens!
The file can be found here on the DFFD.Please reply with your opinions on the mod! The creature variation system is rather experimental, and I also haven't tested this extensively (hence the beta status). Any reports on how it plays and bugs that might crop up are very much appreciated!
chickens - feathers
cave spiders - chitin
swamp dragons - scale
sheep - wool and gut
cave ferret -fur and leather
mink - fur
ermine - fur