Heya, I decided to start work on a utility that would make creature modding (and possibly plants, too, at a later time) a much more newbie-friendly affair.
The unfortunate thing is that the wiki page is severely lacking explanation of what things do.
So here I'll put up some development progress and stuff, but I'll primarily be asking questions about some of the tokens.
I'm going down the list alphabetically, so here's what I've got after my start.
How exactly are [ALL_ACTIVE], [DIURNAL], [NOCTURNAL], and [CREPUSCULAR] related to each other?
What is the usage of [ALTTILE]? Wiki says it has no arguments and that it's related to [TILE], but there is no [TILE] token on the list and it puzzles me that such a token wouldn't have any arguments.
So anyway, here's a screenshot of the interface so far. Nothing pretty or anything; there'll be a list of checkboxes to mess with booleans like [ALCOHOL_DEPENDANT], [PET_EXOTIC], and such, a nice list of textboxes, combos, and sliders for any tokens that have arguments, there'll be a list box to choose what creature to edit (or add/delete a creature) and it'll detect them all automatically when the user specifies the location of their raw\objects folder.
I know it's not much yet, but don't worry. It'll get there.
Be forewarned that I did start a utility of a somewhat similar nature for another game (dunno if anyone here knows anything about the SWBF2 MODL Chunk Editor that was going on at Gametoast, but that was mine) and I started to get fed up with the complete lack of correct documentation on the file format, so I basically gave up. Don't kill me if this project suffers a tragic fate. The more accurate my references, though, the less exceedingly annoying trial-and-error type of stuff I have to do. Please help me out!
NOTE: I am developing this application with cross-platform in mind.