Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Deadlocks and Boomsticks: UFO2000 Bay-12 Beatdown (Multiplayer XCOM)  (Read 1540 times)

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID

UFO2000
Home Page
From Site itself:

THE PROJECT
  UFO2000 is free and opensource turn based tactical squad simulation   multiplayer game, heavily inspired by the famous UFO: Enemy Unknown   and providing a very similar reimplementation of its tactical part.

  Currently UFO2000 has its own basic set of fan-made graphics which is   included in UFO2000 distribution by default (see screenshots).  But   those who also have a copy of UFO: Enemy Unknown   game (there are plenty of places to buy it nowadays), have the   possibility to use the original graphics from it for extending UFO2000   with additional maps, weapon sets and units.

 TECHNOLOGY
  UFO2000 is written in C++ language with Lua scripting and is known   to compile and run on Linux and Windows systems.
Right now only human vs. human multiplayer is supported. You may find human opponents much more challenging than AI   from the original game.

 RESOURCES
  Our forum is the primary source of information for UFO2000 players, here you can   ask questions, discuss the game with the other people and find opponents  to play.
  If you have found a bug in the game, please report it on our bugtracker.
  If you have some software development or artwork creation skills and   want to contribute to the development of the game, please visit this forum   section.
  You can also join IRC chat at irc.freenode.net   channel #ufo2000 to communicate with ufo2000   developers in realtime.
  Mailing list is now also available: http://groups.google.com/group/ufo2000


 
Basically, it's XCOM minus... well, the XCOM part (research and whatnot). Sure we may not be able to shoot each other out of the sky and then raid the remains of the Skyranger or UFO, but nonetheless, you can do some turn-based multiplayer tactical combat.

BUT WAIT!!! THAT'S NOT ALL! It turns out to be a LUA scripted game; which means, you guessed it, custom content. From the team and members of the XcomUfo boards, they have produced new combat environments, skins, hell, even weapons. They even went as far as making zombies playable (sorta; as far as I know, they're still just skins). How often do you get to replicate the Battle for Normandy with plasma guns and aliens? How often did you want to, instead of stunning your opponent, you fillet them with a laser sword? Ever want to bring a high explosive to a paintball match? WELL YOU CAN!


...Unfortunately, it's still only a 1-on-1 multiplayer duel, But I do believe that commentary and chatting is allowed, provided everyone else is sharing the same battle room and just spectating. Oh, right, I also forgot to mention that you also must have the XCOM games for it to use the content of in order to make full use of it.

EDIT:
HOW-TO: Get more maps than the initial loadout (especially with the XCOM games supplying the data)
To get all the maps, just go to resources, a map link should be there. The rest should be simple enough to install. Just extract all the folders in the map pack into the Extensions folder. And for the Plane Crash Site map, just extract the ZIP into the main folder of UFO2000.

While we're at it, here's an XCOM map editor I came across some time ago, and finally found a reliable link while lurking the XCOMUFO forums:
MapView -- Sourceforge Link




Now then, for my input: Thanks to a bit of hanging out in the HAPPY forum, I've decided "What the hell?" and wanted to invite anyone interested to a little XCOM tactical deathmatching to go nuts and blow each other apart. Well, at least give more meaning to the term "Redshirt Army".

Anyway, this thread is to help everyone arrange some meeting times and whatnot to have a little fun with this game. And to help out with extending gameplay, I have a fair share of ideas to lend that I had some fun with:
Spoiler: ==Zombies== (click to show/hide)
Spoiler: ==Abduction== (click to show/hide)
« Last Edit: June 17, 2010, 12:18:58 am by Itnetlolor »
Logged

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: Deadlocks and Boomsticks: UFO2000 Bay-12 Beatdown (Multiplayer XCOM)
« Reply #1 on: June 16, 2010, 10:36:55 pm »

Can I play as Snakemen and Chryssalids?  If so, hell yeah.

I still think Snakeman Terror would make an awesome name for a semi-serious metal band.
Logged
Shoes...

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Deadlocks and Boomsticks: UFO2000 Bay-12 Beatdown (Multiplayer XCOM)
« Reply #2 on: June 16, 2010, 10:38:29 pm »

Hell, you can have some rebels of the human front working alongside them as well. This game is rather fun.

ein

  • Bay Watcher
  • 勝利の女神はここよ~ 早く捕まえてぇ~
    • View Profile
Re: Deadlocks and Boomsticks: UFO2000 Bay-12 Beatdown (Multiplayer XCOM)
« Reply #3 on: June 16, 2010, 10:41:05 pm »

Sounds pretty cool.
Does it have single player vs bots or something?

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Deadlocks and Boomsticks: UFO2000 Bay-12 Beatdown (Multiplayer XCOM)
« Reply #4 on: June 16, 2010, 10:43:38 pm »

Unfortunately, no. Human vs. Human. Details inside.

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: Deadlocks and Boomsticks: UFO2000 Bay-12 Beatdown (Multiplayer XCOM)
« Reply #5 on: June 16, 2010, 10:45:49 pm »

I'm connected to the main server as Cthulhu, if anyone's interested in a round.

Just be careful, I'm extremely reckless and uninterested in the survival of the people under my command.
Logged
Shoes...

ein

  • Bay Watcher
  • 勝利の女神はここよ~ 早く捕まえてぇ~
    • View Profile
Re: Deadlocks and Boomsticks: UFO2000 Bay-12 Beatdown (Multiplayer XCOM)
« Reply #6 on: June 16, 2010, 10:59:41 pm »

Not even a lua ai?

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Deadlocks and Boomsticks: UFO2000 Bay-12 Beatdown (Multiplayer XCOM)
« Reply #7 on: June 16, 2010, 11:38:00 pm »

Nope. Like stated, all the details are within the site and their forums.

I guess I should just update OP to make it clearer.

EDIT:
To get all the maps, just go to resources, a map link should be there. The rest should be simple enough to install. Just extract all the folders in the map pack into the Extensions folder. And for the Plane Crash Site map, just extract the ZIP into the main folder of UFO2000.

This will be included in OP. And thanks to a bit of lurking on their forums, I came across this little gem. The XCOM MapView editor as a SourceForge link. Simply: it exists, and is available to download at a more reliable site. This too will be included in the OP.

Link
« Last Edit: June 17, 2010, 12:15:30 am by Itnetlolor »
Logged