I thought about dwarven architecture for a second, and thought of a important question.
"What would a dwarvenly underground citadel look like?"
And arises the idea of a community game, the Dwarven Metropolis.
Basically, a incredibly giant city made by dwarven hands, it would look as if it was a real life city, but completely underground, except for the most dwarvenly and important buildings for nobles.
The blueprints of it would basically be a giant hollowed out section from a volcano, making a second sky made of rock, but underground. And then basically erect buildings and stuff so it looks like a giant underground city. Obviously, with a magma river crossing through the roads and water aqueducts. For a better idea or image, imagine something like Ironforge from World of Warcraft, or Orzammar from Dragon Age.
tl;dr, Manhattan in DF, but underground.
Basically, it's going to be a giant dwarvenly art of a city.
You can take the place as any dwarf, and I'll acknowledge it. (eventually)
The thing that makes this a megaproject, is that the city itself will be HUGE, and like, actually as if it was a city, but underground. As I said, imagine it like Ironforge or Orzammar, a gigantic cavern with buildings and stuff erected in it. Plus, user requested content and working aqueducts/magmeducts.
The Name of the city is Choppeddwellings, The Angelic Firey Blood-City of Stones, or in Dwarvenese, Atotsiknug Sedilzirilnazushineth LamI am using Ironhand's Graphics Set (go tile magic) to make it more easier on the eye, and the city more aesthetically pleasing.
You can start choosing the starting 7 dwarves, or request a immigrant dwarf.
You can't choose your dwarf's profession if you're one of the starting dwarves (Sorry, I need certain dwarves to do this megaproject), but if you're a immigrant dwarf, you can pick whether to be a random immigrant dwarf and I micromanage him to your profession, or a immigrant dwarf with the profession you want whenever one comes. But, I'm glad to give them custom professions and nicknames.
[embark location]
Wait, no, this dwarf is mines.
Bay12 User : Calvin
Known as : The Emperor (regardless of mayor/king/count/baron/general/duchy/emperor/clown/expedition leaders)
Role : The Leader. (gets all the fancy stuff and does
nothing by sitting in his grand royal throne room bookkeeping)
Been here since :1st Granite, 1051
Bay12 User : [EMPTY]
Known as : [EMPTY]
Role : Miner/Mason
Been here since :1st Granite, 1051
Bay12 User : [EMPTY]
Known as : [EMPTY]
Role : Miner/Mason
Been here since :1st Granite, 1051
Bay12 User : [EMPTY]
Known as : [EMPTY]
Role : Lumberjack/Carpenter
Been here since :1st Granite, 1051
Bay12 User : [EMPTY]
Known as : [EMPTY]
Role : Cook/Brewer
Been here since :1st Granite, 1051
Bay12 User : [EMPTY]
Known as : [EMPTY]
Role : Farmer
Been here since :1st Granite, 1051
Bay12 User : [EMPTY]
Known as : [EMPTY]
Role : Farmer
Been here since :1st Granite, 1051
[size=14]
CURRENT STATUS : Starting Out[/size]
- Establish magma plumbing to every noble's room, and in the open streets.
- Hollow out the infrastructure
- Establish economic and agricultural stability.
- [insert impossible agenda here]
1st Granite, 1051
We finally arrived at our destination, the mighty volcano, known as The Searing Cinders. We moved upwards until our horses were too tired to climb uphill, and we settled upon a suitable location to start digging upon the mountainside of the volcano. We can already feel the heat from the mighty magma underneath us. God bless us if we can live this journey.
21st Malachite, 1051
A band of 10 migrants and a child arrived.
Report:
Three carpenters, one stoneworker, one gemcutter, two clothesmakers, a miller, a trader, and a wrestler.
Seems good.