Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Above or below?  (Read 1656 times)

Gilferedir

  • Bay Watcher
    • View Profile
Above or below?
« on: June 16, 2010, 06:00:20 pm »

New to the forums, and to the game.  I've been playing for about 2 or 3 days now, and I'm just starting to get the hang of at least providing my dwarfs with the bare essentials.  I started with downloading the Lazy Noob Pack, but recently deleted everything and now trying out Ironhand v.0.31 and I like how it looks so far.   

Anyways, I was just wondering if I should be focusing on building my fort above ground or below?  So far I've just been building below ground, but I've seen some pictures of people using the fort visualization mods and it seems like the only way to get your fort exactly how you want it is to build it above ground. 
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: Above or below?
« Reply #1 on: June 16, 2010, 06:12:54 pm »

It really depends on your playstyle, some people like aboveground forts, others like below ground, some do a mix.
Logged

clc02

  • Bay Watcher
    • View Profile
Re: Above or below?
« Reply #2 on: June 16, 2010, 07:29:01 pm »

If your ocd-ish like me you might prefer above ground, since you can deconstruct built walls/floors and rebuild them without any difference showing.  I find a area with sand, make my huge fortress above ground and start explatory mining for all the metals.

But like he said, different play styles.  Plus you can't engrave constructions. :(
Logged
Only in dwarven culture is alcohol poisoning a death worthed investigating, while being impaled through several toes, a eye, and a thumb from a spiraling water[3] is not.  Because everyone knows, the only way a dwarf could get alcohol poisoning is if someone put poison into the alcohol.

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: Above or below?
« Reply #3 on: June 16, 2010, 07:34:57 pm »

The other thing with digging now is that if you have the underground, you can't plan out a massive structure that goes very deep, or the caverns will interfere.
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Gilferedir

  • Bay Watcher
    • View Profile
Re: Above or below?
« Reply #4 on: June 16, 2010, 07:38:01 pm »

I think I will try one with a mix, I haven't gotten use to building above ground yet though.  But I'll just add that to the long list of things I have to still learn. :D
Logged

Urist McDepravity

  • Bay Watcher
    • View Profile
Re: Above or below?
« Reply #5 on: June 16, 2010, 10:27:57 pm »

Since built floor/walls cannot be engraved, below is way to go.
Besides, building rooms instead of digging is wrist-hurting.
Logged

Teiwaz

  • Bay Watcher
  • [BABYSNATCHER]
    • View Profile
Re: Above or below?
« Reply #6 on: June 16, 2010, 11:47:29 pm »

Currently, I'm working on option 3: building an aboveground fort underground. As in, it's an aboveground-styled fortress with walls, buildings and towers, built in massive, carved-out chambers underground. Best of both worlds ...Except for the amount of extra stone you end up with. More than a third of my population are legendary miners, and I'm pretty close to converting them all into stonecrafters...
Logged

AtomicPaperclip

  • Bay Watcher
  • Who names their kid dagger anyway?
    • View Profile
Re: Above or below?
« Reply #7 on: June 17, 2010, 01:51:07 am »

The other thing with digging now is that if you have the underground, you can't plan out a massive structure that goes very deep, or the caverns will interfere.
Turn them off.
Logged
Dear Toady: Keep up the good work man, we appreciate you and the game beyond words.

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Above or below?
« Reply #8 on: June 17, 2010, 02:42:18 am »

Uhh... Teiwaz, that's the worst of both worlds, not best. What would be good is a belowground fort aboveground. Carved walls and floors ftw.
Logged
Clearly, cakes are the next form of human evolution.

Teiwaz

  • Bay Watcher
  • [BABYSNATCHER]
    • View Profile
Re: Above or below?
« Reply #9 on: June 17, 2010, 03:06:10 am »

Uhh... Teiwaz, that's the worst of both worlds, not best. What would be good is a belowground fort aboveground. Carved walls and floors ftw.

All my buildings are natural rock left alone when I carved out the cavern, and are fully smoothable/engraveable.
Logged

Maggarg - Eater of chicke

  • Bay Watcher
  • His Maleficent Magnificence of Nur
    • View Profile
Re: Above or below?
« Reply #10 on: June 17, 2010, 04:04:38 am »

I prefer to have a special system set up. It's a lot easier now with burrows.
First, I set up the Belly. This eventually becomes a hideous organic mess, full of peasants, soldiers and workshops. Rarely makes any sense, normally in a soil layer. I often have experiments with water or magma here.
Secondly, I set up a much nicer, more organized area for legendaries and nobles. This is always carved from stone, and sometimes I decorate it with windows or even water features.
Finally, I make a showcase area for megaprojects, both above and below ground. I occasionally move garrisons or a few nobles up here to impress primitive humans and savage elves.
Logged
...I keep searching for my family's raw files, for modding them.

Rowanas

  • Bay Watcher
  • I must be going senile.
    • View Profile
Re: Above or below?
« Reply #11 on: June 17, 2010, 05:47:43 am »

In older versions
There were no underground caves
So that was the best

But now we have caves
The underground is scary
keep away from it.
Logged
I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

abculatter_2

  • Bay Watcher
  • HOPE!
    • View Profile
Re: Above or below?
« Reply #12 on: June 17, 2010, 08:09:32 am »

Make the above ground underground, and make your fort there. How, you may ask? You should know the answer to that.
Spoiler: Hint (click to show/hide)
Logged
Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Noble Digger

  • Bay Watcher
    • View Profile
Re: Above or below?
« Reply #13 on: June 17, 2010, 02:57:39 pm »

The surface should consist of a moat (+magma), wall, trade area, barracks, watchtowers, a large road, maybe some barrel\bag\bin stockpiles. I like to do all the actual dwarvenly stuff down underground and let the surface-dwellers think we sleep under rocks whenever they aren't visiting.
Logged
quib·ble
1. To evade the truth or importance of an issue by raising trivial distinctions and objections.
2. To find fault or criticize for petty reasons; cavil.

Jake

  • Bay Watcher
  • Remember Boatmurdered!
    • View Profile
    • My Web Fiction
Re: Above or below?
« Reply #14 on: June 18, 2010, 02:56:07 pm »

I tend not to build many above-ground constructions apart from walls, but I've been known to roof over valleys or build outdoor sculpture parks, and anything that needs wood and metal quite often ends up in the open air so as to be handy for my outdoor stockpiles of all the flammable stuff.
Logged
Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
I think Toady's confusing interface better simulates the experience of a bunch of disorganised drunken dwarves running a fort.

Black Powder Firearms - Superior firepower, realistic manufacturing and rocket launchers!
Pages: [1] 2