This is a pretty cool, and relatively expansive update. It would be so nice to see the armor and weapons written down in a list that's consistent with the DF wikia. When I equip armor, I want to know what stats the armor provides. And how much I can wear. Same deal with weapons. (What are Staves for? And what about tower shields? What makes them different?) Anyways, I really would like to see a stat's chart. That would be awesome! (Of course, it's still quite a lot of stuff, so if one were to be made, don't go making it in one sitting.)
Anyways, this has been bugging me but, just what the frick do some of these spells even do? Like prismatic hexes, are they hexes that take the shape and form of prisms? It would really help to not be in the dark about these things... What does a force spell do specifically. What does a dust bolt do? It's some sort of sharp weapon, because you can stab someone next to you after conjuring one. But I'd like to know what it can do specifically. Magic webs, how do you employ them properly? It's mostly the status effects spells that can confuse me.
When I started DF, I'd often look up everything that I could not hope to see without the use of the wikia. I looked up the density of logs to see which one was best, and their biome preference, I looked up crops, methods to irrigation, weapon stats like penetration and velocity, armor protection, and wear limit, traps and trap strength, mist generators, industries, how to make an army.
I've looked at strange moods when I first got one, and I kept thinking he's not going to be able to get everything he needs. (I keps looking at him trying to hear his messages about what materials he wants. Turns out, he already got the stone he needed.) I've looked up the meaning of Urist, catsplosions, caravans, Elves (not in the mood to start fights. It was a shaky and stressful start.), cave-ins (I had the idea that these worked like I've heard in the 2D version back long ago.), aquifers, ores, stone, the non-dwarf's guide to stone, lava, carps, and elephants. Speaking of elves, I also remember looking up one elf who became king of the dwarves. (How badass does one need to be to become the friggin king?)
Later I looked at caverns, underground beasts, towns, villages, sewers, bandits, werewolves, (I also overreacted about them entirelly, thinking they had this werewolf strength 24/7.), Night trolls, vampires, shops, evil biomes, good biomes, symptoms, character tokens, attributes, nobles... You getting the idea? I kind of like to know what to expect solely out of the basic things I can find in the game. (The beasts I can find ingame, arn't one of them.
I'd like to see the item stats, simply because I'm a calculating person, and knowing details is what I like best. (I'd like to know the stat differences between a halberd, and a poleaxe, or a long sword, and a katana...)
Anyways, great mod, and awesome additions. I'd only like to know what sort of things got added, and what stats do some of those things have.