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Author Topic: *Wizard Tower* (.36d) [for DF 31.25] - Multispectral  (Read 128250 times)

Seriyu

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Re: *Wizard Tower* (.29b) [for DF 31.18]
« Reply #240 on: January 12, 2011, 02:01:30 am »

Awesome mod, but for some reason a fox and buzzard hatchling are not showing up on the animal list in the z-status menu. Dunno why it's happening, it was working fine with my pack animals. They were brought in via migrants if it matters.

SethCreiyd

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Re: *Wizard Tower* (.29b) [for DF 31.18]
« Reply #241 on: January 12, 2011, 03:30:10 am »

I believe that's a bug in DF that has to do with exotic animals even without mods (animals you get from elves, for instance).  I believe you can work around the problem by changing the [PET_EXOTIC] tags to [PET], either manually or with something like this.

Also, there was a strange explosion when I made the wand, but it didn't seem to do any harm.

The burst is supposed to be more harmful, but at this time it's too weak or improperly implemented (or both).
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Seriyu

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Re: *Wizard Tower* (.29b) [for DF 31.18]
« Reply #242 on: January 12, 2011, 03:48:59 am »

Huh, okay.

Thanks!
« Last Edit: January 13, 2011, 03:56:37 am by Seriyu »
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Seriyu

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Re: *Wizard Tower* (.29b) [for DF 31.18]
« Reply #243 on: January 13, 2011, 04:07:43 am »

Double posting for the sake of bug report.

"Cut diamond lens" has rough clear diamonds as a product along with a lens.

EDIT: Also a bunch of gemstone reactions seem to be broken, due to missing the "inorganic" tag. I.... think. Still kinda new to a lot of modding stuff.
« Last Edit: January 13, 2011, 05:03:19 am by Seriyu »
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SethCreiyd

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Re: *Wizard Tower* (.29b) [for DF 31.18]
« Reply #244 on: January 13, 2011, 05:32:38 am »

Thanks for the tip.  This:

Spoiler (click to show/hide)

should be this instead:

Spoiler (click to show/hide)

The gemshaping reactions call for rough gemstones of any kind, and the higher level reactions require a wand of cutting as a reusable reagent, but I can't find any others that are in error.
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Seriyu

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Re: *Wizard Tower* (.29b) [for DF 31.18]
« Reply #245 on: January 13, 2011, 05:34:59 am »

Oh.

I missed the fuel tag.  :o

My bad.

Krelian

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Re: *Wizard Tower* (.29b) [for DF 31.18]
« Reply #246 on: January 13, 2011, 05:44:36 am »

this mod looks like the most awesome idea for a new playable race I have seen!

I have a few questions I would like to know before trying tho...



How do you get more population? they also come in big migration waves like dwarves? They reproduce? :S

They errr mine? As they are mages, I kinda spect to have to play like Human, building above surface and all; Or is this like another alternative to dwarves, underground fortress?

This is incompatible with Dwarf Therapist I assume, right?

Greetings!
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Seriyu

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Re: *Wizard Tower* (.29b) [for DF 31.18]
« Reply #247 on: January 13, 2011, 05:55:00 am »

1. Migrant waves, yep.

2. They can mine, but there's nothing saying you have to, of course. I've been having a lot of fun building a tower aboveground, and mining out everything underground personally.

3. It is compatible with dwarf fortress, but it won't display genders properly due to some issue with castes.

Krelian

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Re: *Wizard Tower* (.29b) [for DF 31.18]
« Reply #248 on: January 13, 2011, 06:02:35 am »

Oh I see, thanks :)


2. They can mine, but there's nothing saying you have to, of course.

Yeah I kinda imagined they could, because after all, you need to get the stones to construct, from somewhere. But I meant, they are as proficent as dwarves? Dwarves should be by far the best miners in the world, besides, I hardly imagine a wizard willingly changing his ward/staff for a heavy pickaxe xD
« Last Edit: January 13, 2011, 06:05:12 am by Krelian »
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Seriyu

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Re: *Wizard Tower* (.29b) [for DF 31.18]
« Reply #249 on: January 13, 2011, 06:11:15 am »

Yeah, they mine at the same speed.

Unfortunately there's not a way to modify mining speed for modding yet, sooooo. :P

SethCreiyd

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Re: *Wizard Tower* (.29b) [for DF 31.18]
« Reply #250 on: January 13, 2011, 07:22:23 am »

If I can figure out how to do it, Wizards will have very poor mining / woodcutting skill rates, while the earth people would remain decent at those tasks.  A Talented Miner Wizard would mine with the same speed and efficiency as a dwarf of the same skill, but it would be much harder for a Wizard to get to that point.
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Chronas

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Re: *Wizard Tower* (.29b) [for DF 31.18]
« Reply #251 on: January 13, 2011, 08:46:23 am »

sorry, swimming is the only skill a race can have an affinity for.
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...
It should be pretty fun though.

Krelian

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Re: *Wizard Tower* (.29b) [for DF 31.18]
« Reply #252 on: January 13, 2011, 06:30:29 pm »

If I can figure out how to do it, Wizards will have very poor mining / woodcutting skill rates, while the earth people would remain decent at those tasks.  A Talented Miner Wizard would mine with the same speed and efficiency as a dwarf of the same skill, but it would be much harder for a Wizard to get to that point.



can you forbid a race from equiping a certain type of item? (I think you can, as I have never managed to equip a Maul, Harberd, or similar to a dwarf...) If so, make mages unable to equip picks;
And give a caste color (maybe green or orage as they are the 'physical' ones) have a "natural" pickaxe type weapon (some bad ass claws?)... maybe this is way to weird tho... but its just an idea :)
This way you would have limited access to miners at least :p. Even better if that same color is given a lazy attitude, or lack of physical strenght  (I dont know if that affect digging speed)
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mrtspence

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Re: *Wizard Tower* (.29b) [for DF 31.18]
« Reply #253 on: January 13, 2011, 06:50:39 pm »

sorry, swimming is the only skill a race can have an affinity for.

Well, that isn't necessarily true.

It is pretty easy to start a creature or caste with a minimum level of aptitude in any skill(s).

A race that is good at mining could have [NATURAL_SKILL:MINING:4] (meaning all members start as "skilled" miners).

You could also tweak skill increase rates to make them learn it faster!
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D_E

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Re: *Wizard Tower* (.29b) [for DF 31.18]
« Reply #254 on: January 13, 2011, 07:16:39 pm »

If I can figure out how to do it, Wizards will have very poor mining / woodcutting skill rates, while the earth people would remain decent at those tasks.  A Talented Miner Wizard would mine with the same speed and efficiency as a dwarf of the same skill, but it would be much harder for a Wizard to get to that point.

[SKILL_LEARN_RATE:MINING:percentage goes here]

For example to have them gain mining experience half as fast as normal, use
[SKILL_LEARN_RATE:MINING:50]
Learn rates can be lowered to 0.

Lowering the endurance attribute should make them get tired faster.
([PHYS_ATT_RANGE:ENDURANCE:rages go here])
1000 is default average.  5000 is max score allowable.  I don't think dwarves ever reach 5000 in their attributes.
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)
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