By my power, I command this thread to arise!
I'm working on the Military Combat section right now. Here's the gist of it: Player hires specialists to command troops. Player acquires troops somehow (hiring mercs, being granted soldiers by nobility, black market slave trade, capturing enemy soldiers, mass summoning (think zombie horde), whatever.) Player uses wads of cash to outfit troops, or goes out and gets raw materials and makes the stuff by using soldier power. Using army, player attacks enemy armies, either doing mercenary work for larger military or going out and conquering small countries (at first, maybe just cities or small towns.) Player earns money from occupied territories, but may have to put down uprisings and whatnot.
Profit until world conquered or player smashed by larger army or gets bored and goes to do something else!
The reason I'm posting: Is there anything in particular that you guys would like to see in detail? Anything that you guys would like to see implemented? Battle of Thermopylae style combats are possible to win, given very good soldiers and a lot of luck. It's possible to turn your army into a ship full of sea dogs and go a-pirating on the high seas. It's possible to settle an area using your army, creating a new hamlet/small town in the huge expanses of unclaimed/highly dangerous wilderness. It's possible to overrun armies by destroying their morale, and keep that from happening to your army (by hiring entertainers and cooks!). It's possible to siege castles and keeps with catapults, ballistae, and other siege engines, as well as sapping and traditional besieging with soldiers and torches.
Please, please give me your input. I wants it. I needs it. It is myyyyy precioussssss...