The wife's out with friends, the baby's asleep, so what to do? Work on my game, of course!
Filled in some proficiencies, filled in a couple of weapons, rearranged my monster list (sentience v sapience), and added some profession examples.
Alchemist: Starts with 100 successes in Alchemy, 7 Bronze Ingots.
Apothecary: Starts with 100 successes in Apothecary, Apothecary Tools, 3 units of herbs.
Animal Trainer: Starts with 100 successes in Animal Training, animal worth 70 Rinta or less.
Blacksmith: Starts with Dishing Hammer, Smithing Tools, 100 successes in Smithing, 3 Bronze Ingots.
Enchanter: Starts with 100 successes in Enchanting, items worth less than 30 Rinta.
Entertainer: Starts with 100 successes in Performing, and a Flashy Costume, which grants +1D10 Rinta per Performance.
Farmer: Starts with 100 successes in Farming, seeds worth less than 30 Rinta.
Gladiator: Starts with 100 successes in Melee or Ranged Combat, weapon worth 30 Rinta or less, Armor worth 30 Rinta or less.
Healer: Starts with 100 successes in Medicine, and 10 Healing Salves.
Innkeeper: Starts with 500 Rinta.
Mercenary: Starts with 100 successes in Melee Combat, 100 successes in Defense.
Merchant: Starts with 100 successses in Trading, 1,000 Rinta worth of merchandise, Small Wagon, Draft Animal, 5,000 Rinta worth of debt.
Magi: Starts with 100 Successes in Elemental Magic or Ritual Magic, and a spellbook.
Priest(ess): Starts with 100 successes in Religion, Holy Symbol, 3 Favor of a chosen God or Goddess.
Relic Hunter: Starts with a book of Lore, map of one Ruins.
Smuggler: Starts with small ship, 10 units of Lotus Powder, 10,000 Rinta of debt.
Soldier: Starts with Arming Sword, Scale Mail, Badge or Tabard from local Constabulary, all equipment is owned by local military.
Tattoo Artist: Starts with 100 successes in Tattooing, Tattooing Needle, 5 Vials of Tattooing Ink.
Teacher:
Tinkerer: Starts with Mechanical Tools (+2 Lore)
but I don't want people to think that they're stuck with only these choices, either.