Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 30

Author Topic: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.  (Read 60458 times)

Arceius

  • Bay Watcher
    • View Profile
Re: Pen & Paper RPG. Reactions?
« Reply #120 on: September 26, 2010, 05:32:18 pm »

LOL, I honestly should have seen that coming. Thank you for answering my question, that was exactly what I was looking for. Most of that could have been extrapolated from what you've said in the past, but I've had ridiculous miss communications train wrecks in the past, so I always want to hear it straight up.

I think I may have misrepresented it with the words I used but; "dynamic growth curve" is what comes to mind when I think of it. Basically, you gain experience (hooray for originality!) as you preform tasks and learn new things. However, instead of reaching a certain point where you (I'll use D&D terms) get more Feats, Abilities, and Powers - each of these will "level" on their own. That is, each one has their own path, "feats, abilities, and powers," that reach a higher level of power as you gain experience... that's really confusing. I'll use an example instead.
Spoiler (click to show/hide)
Each one "levels" at a different rate.

The reason I use the term "dynamic" is because there are a lot of factors that can change it. First off your characters "Foundation" (this is synonymous with a "class" and is a representation of what sort of innate abilities a person has) changes how these different things progress. Secondly there is a "Power Maintenance" (I don't have a name for it yet, you're a lot farther in dev than I am. I'm not even to Alpha.) which is a system for keeping, maintaining, and gaining new abilities. If you don't keep an ability or function "maintained' then it looses functionality (you can still  use it, it's just not as good). This is a representation of honing the skills you have, if you stop then your not as good at it, though you never really forget how to ride a bike. The way this effects the growth curve is that if you maintain a lot of abilities in order to gain their special benefits, then it takes longer for you to reach the next Ability Plateau (I'm using plateau in place of "level").

That answer your question satisfactorily?
Logged

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Pen & Paper RPG. Reactions?
« Reply #121 on: September 26, 2010, 06:16:06 pm »

Indeedy.

Edit: Also, my proficiencies work exactly like that, except it's all increments of 100. 100 successes in a Proficiency nets you a new bonus, up to 1,000, whereupon you master said Proficiency, and get a horribly, but purposely, broken bonus.
« Last Edit: September 26, 2010, 07:00:45 pm by MaximumZero »
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Arceius

  • Bay Watcher
    • View Profile
Re: Pen & Paper RPG. Reactions?
« Reply #122 on: September 26, 2010, 08:08:52 pm »

The amount of work for each "level" doesn't increase at all?
Logged

Mr_Ham97

  • Bay Watcher
    • View Profile
Re: Pen & Paper RPG. Reactions?
« Reply #123 on: September 26, 2010, 08:48:43 pm »

HEY, I didn't create the design of your avatar, you did. I just made an svg from a reference picture.

I'm working on an e-mail I'll send you regarding my suggestions for the beta, and hopefully I'll get possible cover art done soon. I'm personally a fan of simple, clean cover art (see this Paranoia Limited Edition cover), but I'm not really an artist so that's all I really can do at the moment. If you really don't like something like that then tell me so I don't waste effort.

Anyway, just posting this publicly to say that the game looks great and if it were more complete I would probably be playing a test adventure right now.
Logged

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Pen & Paper RPG. Reactions?
« Reply #124 on: September 26, 2010, 09:46:11 pm »

The amount of work for each "level" doesn't increase at all?

No need. See, some of the requisites to do certain things are beyond a n00b'z skill level, and that goads higher level players into taking chances with their skill. See, no one but the most dedicated munchkin is going to make 1,000 tin daggers to get to mastery. Once they see exactly what they can do, "Oh, hey I can make Katanas now, even though I only have a 50% chance," they'll try to reach out and grab that thing they can do now.

After all, would you rather summon generic zombies, or twist the flesh of living beings into nightmarish forms? Would you rather heal a few HP, or raise the dead and overcharge their health? Summon a fireball, or the Phoenix? Make that tin dagger, or a flaming vampiric Orichalcum flamberge? Train a hamster, or a lion? You get the point.

Mr_Ham97, was there anything you saw in particular that you'd like to point out to people? Anything that really got you excited? Also, for the cover, all I'd really want is the logo over a black cracked/weathered leather background. Plain black would be fine, though.
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Arceius

  • Bay Watcher
    • View Profile
Re: Pen & Paper RPG. Reactions?
« Reply #125 on: September 26, 2010, 10:05:24 pm »

You can gain mastery over a skill set just by making a rudimentary weapon over and over? Shouldn't you need to craft more than just daggers to reach that level of skill?
Logged

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Pen & Paper RPG. Reactions?
« Reply #126 on: September 26, 2010, 10:07:18 pm »

I suppose I could put a minimum difficulty cap on Proficiency checks over a certain amount. *chin rub*
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Mr_Ham97

  • Bay Watcher
    • View Profile
Re: Pen & Paper RPG. Reactions?
« Reply #127 on: September 27, 2010, 12:24:03 am »

Honestly I'm a huge sucker for crafting and the sheer amount of materials and items you have makes me really want to play. Seriously, there are more polearms listed here than in AD&D.

Actually silver on a leathery cover is exactly what I had in mind.
Logged

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Pen & Paper RPG. Reactions?
« Reply #128 on: September 30, 2010, 06:02:33 pm »

Currently working on the combat section, just so everyone knows.
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Arceius

  • Bay Watcher
    • View Profile
Re: Pen & Paper RPG. Reactions?
« Reply #129 on: September 30, 2010, 06:29:23 pm »

I'm curious now. How does the casting work exactly, and how does it mesh with the rest of the combat?
Logged

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Pen & Paper RPG. Reactions?
« Reply #130 on: September 30, 2010, 06:35:23 pm »

Spell casting is an instantaneous effect on your opponent, ala an anime-ish energy blast. You pick a spell to cast, cast it on your opponent, and either they resist or the effect happens.

Example: A casts Scorch on B. A spends 5 Manna to cast the spell, either way.
A rolls Magic+Concentration+1d10
B rolls Magic+Willpower+1d10

If A's number is higher than B's, then B takes 2d10 damage (unless it's modified by Elemental Affinity or Weakness of either person, but that's not really important ATM.)

If B's number is higher than A's, then the spell fails outright. (Unless A is highly trained in using the Proficiency for Elemental Magic, but again, not important for this example.)
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

chaoticag

  • Bay Watcher
  • All Natural Pengbean
    • View Profile
Re: Pen & Paper RPG. Reactions?
« Reply #131 on: October 01, 2010, 03:09:59 am »

This looks pretty interesting. I'm looking forward to this, although I hope you release some of the rules sometime so that it can be played sometime before the world ends.
Logged

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Pen & Paper RPG. Reactions?
« Reply #132 on: October 01, 2010, 08:33:33 am »

Mr_Ham97 and Jack_Bread are currently looking them over to kinda nudge me in the right direction when I get some free time.
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

glitchpop

  • Bay Watcher
    • View Profile
Re: Pen & Paper RPG. Reactions?
« Reply #133 on: October 03, 2010, 08:24:18 pm »

Have you heard of Burning Wheel? http://www.burningwheel.org/
The Forge? http://www.indie-rpgs.com/forge/index.php
or Storygames? http://www.story-games.com/forums/

All these places are full of people playing and making P&P rpgs, many of them are pretty outside-the-box.

Hope it helps.
Logged

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Pen & Paper RPG. Reactions?
« Reply #134 on: October 03, 2010, 08:53:24 pm »

I've been reading The Forge off and on for years. Never really thought that this thing would get off the ground as a salable game until I was prodded into it by my friends last year. When five people come to you with the same idea, independently, it's probably relevant in some way.
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting
Pages: 1 ... 7 8 [9] 10 11 ... 30