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Author Topic: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.  (Read 60390 times)

Worldmaster27

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #420 on: August 17, 2014, 09:16:43 pm »


So how's it going?
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MaximumZero

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #421 on: August 18, 2014, 01:20:06 am »

Slowly. Work has taken a serious toll on my free time. That said, I have the bare bones skeleton of the book restarted, and plan on using that for beta testing. Need to finish writing down and compiling rules for proficiencies, finish simple combat rules, balancing lineages, get rules for loot in order, and finish the buildings section. I'd be willing to beta at that point, although there would be zero fluff.

Really lamenting my lack of programming ability. There's so much I want to do with the game that would be amazing in a roguelike. Even just a random loot table would be awesome.
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EagleV

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #422 on: August 18, 2014, 03:45:28 am »

Even just a random loot table would be awesome.
That's easy enough, feel free to shoot me a PM with the specifics if you want me to program one for you.
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MaximumZero

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #423 on: August 21, 2014, 07:33:16 am »

Just a heads up, all. EagleV is making pretty good progress on that Random Loot Table. Cheer him on!
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TD1

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #424 on: August 21, 2014, 02:02:52 pm »

*Cheers*
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EagleV

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #425 on: August 21, 2014, 02:40:37 pm »

Just another heads up, MZ is exaggerating. No need for cheers (though I appreciate it, Th4DwArfY1  :P)
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

MaximumZero

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #426 on: August 21, 2014, 03:50:18 pm »

You've already got the basic portion of the program done. I'm cheering.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Worldmaster27

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #427 on: August 21, 2014, 03:59:24 pm »

* Worldmaster cheers!
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MaximumZero

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #428 on: August 22, 2014, 05:57:02 pm »

Update on the loot table: I was monkeying with the file that houses all the items, and knew that we've got something special when I rolled up the "Black Wolfram Javelin of Lightning." Oh, yes, this is fun. I'm going to enjoy putting a bunch of other stuff in here, too, like armor and boots and whatnot.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

MaximumZero

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #429 on: September 24, 2014, 07:04:13 pm »

Alright, all, I have a question. I want to write descriptions of items, but I have no idea how much to write. A single paragraph seems like far too little detail for a weapon, but if I go into extended detail about all of the items, the book will be several thousand pages long, and that's unfortunately unacceptable.

How much is enough? How much is too much?
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Worldmaster27

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #430 on: September 24, 2014, 07:51:45 pm »

Can you give an example of what a paragraph would include and how long it is?

I don't know what the average length of a weapon description would be, but a mid-sized/longish paragraph sounds like it would be plenty if not overkill.
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Arx

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #431 on: September 28, 2014, 06:10:16 am »

If you haven't resolved it already, I'd say you don't need more than fifteen or twenty words for a bog standard weapon, and then scale upwards as the weapon gets cooler. A javelin would be something like "A short spear designed for ease of throwing. Functions adequately as a melee weapon", whereas a Black Wolfram Javelin of Lightning would be significantly longer, possibly including something about its background and the special qualities of its material.

Also, posting to watch.
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SilverDragon

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #432 on: October 01, 2014, 06:32:44 am »

A bit late as well, but I'll add my thoughts.

Maybe make it a small description, I suppose? What it is, for example, 'A longsword is a blade with an extended reach,' then the material, 'made of steel,' and then who commonly uses it, 'used by shock footsoldiers around the world.' See? That's my idea, at least. Still looks pretty great, though.
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TD1

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #433 on: October 01, 2014, 10:43:27 am »

Small descriptions are a must...unless it's a specialised weapon, that people will not mind reading about, then keep it short enough so that they don't just look at it and see text that they don't want to read.
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Omeganaut

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #434 on: November 11, 2014, 02:19:12 pm »

This sounds awesome, and I can't wait.  I would advise just getting the system and format for each kind of thing you want to have, whether it be material, weapon, spell, god, lineage, etc.  Come up with a few examples, and then move on.  Once the basics are in place, the system can be expanded by GM's as well as you.  I know you want a self-contained system, but I'm pretty sure others will no matter what if your system is as good as it seems to be.  You can release add-ons so that the main rulebook isn't an encyclopedia.
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