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Author Topic: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.  (Read 60397 times)

TD1

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #390 on: May 15, 2014, 10:13:23 pm »

0_o

That sounds like an unbelievably good game.
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MaximumZero

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #391 on: May 15, 2014, 10:26:51 pm »

Here's to hoping.
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Doomblade187

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #392 on: May 17, 2014, 08:56:14 pm »

Just found this thread again, and I continue to be amazed by your progress through this, as well as what it sounds like it's turning out as.
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scriver

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #393 on: May 18, 2014, 06:55:40 am »

* scriver rises from lurkhood.

IT HAS A NAME
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MaximumZero

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #394 on: May 18, 2014, 09:03:00 am »

Yep. It's had a name for several years now, but I was worried about releasing it for fear that it'd never get done and I'd look like an idiot for putting the cart before the horse. Anyway, I've released the name of the game to drum up some interest, hopefully. I'm seriously considering putting a donate button somewhere, but I'm not sure how I feel about that at this stage. I still have a lot of writing to do.
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MaximumZero

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #395 on: July 07, 2014, 10:55:12 pm »

Question for you all: How much money do you think I should ask for should I decide to Kickstart this beast? I need an editor, an artist, and of course, the cost of actually making the books.
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Xantalos

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #396 on: July 07, 2014, 10:58:02 pm »

...no idea honestly. It'll likely vary depending on how long you take to make it.
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adwarf

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #397 on: July 07, 2014, 11:29:18 pm »

Question for you all: How much money do you think I should ask for should I decide to Kickstart this beast? I need an editor, an artist, and of course, the cost of actually making the books.
I'd say figure out how much you need to make X amount of the books, and then start looking around at editors and artists to find someone you like and try to work something out with them first. Once you have that total up the cost of that, add a tiny bit, and then use that as a basis though I've never had to do something like that so I'm really just telling you what I'd probably do in the situation. Either way looking forward to it, will most definitely help kickstart it because you need to take my money already darnit.
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EagleV

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #398 on: July 08, 2014, 03:16:49 am »

As for actual figures, my guess is $5-$15 for the pdf and $20-$50 for the book, the latter depending on number of pages and hardcover/softcover, the former on how much the developer wants to earn ;)

I'd go with adwarf's suggestion really, find out how much it costs to print books in small (50? 100?) volumes. If you get more interest than what you estimated, you might get greater bulk discounts, but I wouldn't take them into account yet. You can give the money you save back as stretch goal rewards if you want.
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Kadzar

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #399 on: July 08, 2014, 11:53:39 am »

I don't know much about this stuff, but I just today I happened across a Small RPG Publisher's Guide written by Kevin Crawford, best known as the creator of Stars Without Number. While maybe not the best known brand, he's put out an impressive amount of work for what is essentially a one-man publishing house. And both his Kickstarters succeeded their goals by quite a lot while being delivered in a very timely fashion (he goes over crowdsourcing in the guide).
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MaximumZero

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #400 on: July 08, 2014, 01:34:51 pm »

Much appreciation. Taking a look now.
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MaximumZero

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #401 on: July 13, 2014, 12:25:07 am »

NotDoublePost: Looks like I'm going to wind up with about 9 hours of alone time tomorrow. Taking suggestions for what to work on.

Major items, in no particular order:
  • Redo the skeleton of the book, page layout, etc
  • Make cover art
  • Rewrite intro
  • Finish Equipment, especially "Other" Equipment
  • Write blurbs on materials
  • Work on lineages
  • Flesh out Gods/Favor & Nobles/Favor
  • Custom Buildings and ships
  • Work on Bestiary
  • Mercenaries/Slaves
  • Army Mechanics
  • Shop Management
  • Draw Map
  • Solo Campaign
Mind you, most of this stuff already has work done on it, I'm just not sure where to focus my efforts. Thus, I ask you all! Guide me, oh noble B12!
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tompliss

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #402 on: July 13, 2014, 08:06:40 am »

Lineages appear to be an aspect that is mostly neglected in most mainstream RPG... I think that having a way to make it influence a game easily for the GM and an easy way for the players to integrate it in their character (or even create the character from the lineage) could really add soemthing particular to a RPG :)
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Yoink

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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #403 on: July 13, 2014, 10:15:23 am »

Good gods, it has a name! :o
I have no idea which of those you should work on, though. Shop Management jumps out at me for some reason, I've no idea why, though. Exciting to see all this progress regardless!
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Re: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #404 on: July 13, 2014, 08:23:11 pm »

It's hard to judge exactly without a greater knowledge of what's done and how everything works (not that I blame you if you're planning on printing and selling it, it just makes it hard to accurately give advice) but if I had to make just a general suggestion of direction it would be to get the mechanical stuff out of the way first so that you can make sure everything works, and then make it all pretty-like.
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