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Author Topic: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.  (Read 60395 times)

MaximumZero

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #375 on: March 17, 2014, 10:05:45 pm »

As of right now, the numbers for all Enemy Combatants are finished. That includes humans and humanoids (Elf, Dwarf, et al,) from Peasant to Overlord, and Sapient Monsters, from Imp to Master Fiend. 100 in all.

Next up: Monsters.

Edit: Three hours of number crunching (and a little bit of goofing off) later, 100 monsters are finished. The only "combat" list I have to finish is animals, and that's not terribly essential.
« Last Edit: March 18, 2014, 01:17:31 am by MaximumZero »
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

sjm9876

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #376 on: March 18, 2014, 12:50:00 pm »

Whoo! Now you can make delightful meatchunks :D
(Or iron chunks? Just how flexible is the materials system? :P )
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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MaximumZero

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #377 on: March 18, 2014, 01:58:27 pm »

Pretty flexible. Some enemies will be butcherable for rare  metals and wood.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

MaximumZero

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #378 on: March 19, 2014, 12:34:52 am »

Speaking of metals, all 35 metals are now specced out. I should update the OP at some point.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

EagleV

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #379 on: March 19, 2014, 06:59:02 am »

Just read through the whole thread, in a few sittings, and I must say, this looks extremely interesting. I was a bit disappointed by the lack of macuahuitl in the weapon list, but ah well, that's what templates are for.
Anyway, I'm watching this. Closely.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

MaximumZero

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #380 on: March 31, 2014, 01:36:07 am »

Just spent several hours testing with Wolfeyez and a friend. Nothing broke, and we switched from management to adventure pretty seamlessly. In fact, I didn't even tell them that I was doing so, the story just kind of flowed that way.

I need to come up with a bunch of things that can happen between days in a management game, as it can feel a little grindy, although that's the purpose of management. I just want to spruce it up a little.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

MaximumZero

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #381 on: April 01, 2014, 12:16:46 am »

Wolfeyez and DrummerFriend played for another handful of hours. They ran another several smooth transitions between management and adventure, mostly exploring a mine that was actually part mine, part deathtrap. They acquired some really rare metal on an insanely good roll by DrummerFriend and a couple of pieces of good loot after a couple of pretty intense battles in which Wolfeyez almost died twice. Tailoring works okay, but I need to put together a materials/price list for the various leathers that are available. DrummerFriend is plotting to use his animal training skill to raise an army. An army of battle-cows.

There are a couple of further mechanics that I really want to test out, but they're rather large and unwieldy at the moment, and they really need to be streamlined before I put them into play. Military, for one, and random loot tables, as well. (I need to re-write the loot tables to reflect my current quantity of gear. It would also help if I ever found the old one, which I suspect is still at my parents' house. Somewhere.)

FakeEdit: I have the cloth and various leathers done now. That was much faster than anticipated. I'll see if I can do stone tomorrow.
« Last Edit: April 01, 2014, 12:46:33 am by MaximumZero »
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

MaximumZero

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #382 on: April 02, 2014, 05:31:38 pm »

Did a huge quantity of work today. I totally screwed up the balance of materials, but in the end, that never really mattered. Bonus, though, Wolfeyez is now officially helping me work on the actual game, instead of just testing. She's hard at work on a list of aquatic animals (32/100 complete!) What I did today: Tweaked leather so that it makes more sense, added 2 types. Finished 19 stone types, 21 Wood types, 13 Glass/Stoneware types, 8 types of Horns/Antlers, 11 types of Teeth/Tusks (I may be adding more here,) 13 types of Shells/Scales, 11 types of Claws, 10 Bone types, 11 Feather types, 10 Fur/Pelt types (I may be adding more later,) and got started on the Animals list.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

MaximumZero

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #383 on: April 15, 2014, 11:10:52 pm »

I don't know how many of you are still reading this, but work is continuing. Wolfeyez is expanding/revamping the spell system as we speak, and I'm working on a random loot table.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

TD1

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #384 on: April 15, 2014, 11:11:30 pm »

I'm still reading, and interested. Keep up the good work!
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tompliss

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #385 on: April 16, 2014, 02:44:37 am »

Still following as well.
It may not end exactly as the type of RPG I play with my friends, but I like what you seem to be doing with your system. The whole procedural side of it makes it ideal for the type of helping software I told you about, so I think I'll stay around until I can do something about that :p
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sjm9876

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #386 on: April 16, 2014, 03:28:34 am »

Still reading :)
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

EagleV

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #387 on: April 16, 2014, 03:52:31 am »

I'm following this.
As if you need any more encouragment  ;)
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

MaximumZero

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #388 on: May 15, 2014, 07:05:23 pm »

I'm following this.
As if you need any more encouragment  ;)
I need all the encouragement I can get, man, and I appreciate every word. Putting together two things at the moment: a) specialized effects for enchanting, and b) military combat. Just notes for the moment, and after a while of brewing them in my head, I'll suddenly write everything down with serious alacrity.

Edit: Wrote up a huge table for enchanting. No random enchantment table, as blessings and curses is enough.
« Last Edit: May 15, 2014, 09:38:33 pm by MaximumZero »
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

MaximumZero

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Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.
« Reply #389 on: May 15, 2014, 10:11:27 pm »

For everyone who's still paying attention, I just updated the OP with lots more information on what the game really is.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting
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