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Author Topic: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.  (Read 60443 times)

Tsuchigumo550

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Re: Pen & Paper RPG. Reactions?
« Reply #300 on: March 08, 2013, 04:13:13 pm »

As for rewards, you could give out exclusive races, units or whatever, something that someone could make on their own with the right tools. For high donations, allow them to communicate with you something small they'd like- maybe a mention somewhere in the lore, even. Don't do something that makes too much extra work, make it something that you know can be put together in a small amount of time away from the main game. Trinkets, basically.
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

SilverDragon

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Re: Pen & Paper RPG. Reactions?
« Reply #301 on: March 08, 2013, 04:17:41 pm »

Yeah, Tsu has it.
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Tsuchigumo550

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Re: Pen & Paper RPG. Reactions?
« Reply #302 on: March 08, 2013, 04:25:43 pm »

One clarification: for the larger donators, make them with one-or-two slot style stuff that will go in the mainbox, for the cheap donations, you could design a race (like the mecha, or a cyborg race, with whatever degree of balance you want) that donators get. For the really cheap stuff, you could put together a cheap "lore book", something very small, like a 3DS game instruction booklet, going over some facet of the story or game.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

MaximumZero

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Re: Pen & Paper RPG. Reactions?
« Reply #303 on: March 08, 2013, 04:27:25 pm »

Well, I really don't want to put the cart before the horse here, but a few people have come out in support of the Kickstarter campaign, but at a later date. I have to scrape the money together to actually run the ad campaign, and I don't have that. I probably won't until either late this year (after I graduate with an Associate's degree and can get a full-time-job,) or early next year.

Possible rewards that I've thought of: Dice, campaigns and modules (this is the big one. I'd have to make a fair few for various levels of donation), maps, and extra game resources. Possibly short stories, but I'm not sure how well those would fly. Big rewards would be a) me making custom modules and potentially even driving to a place to run a custom campaign. Again, I don't want to put the cart before the horse, here, considering that the horse isn't even complete yet.
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probably figured an autobiography wouldn't be interesting

SilverDragon

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Re: Pen & Paper RPG. Reactions?
« Reply #304 on: March 08, 2013, 04:39:57 pm »

Oh, yeah! You could write an exclusive short story, or you could get someone to, and if someone donates quite a bit, maybe more than 25 dollahs you can sell it with it, like how Oblivion came with a full length novel when you preordered it.
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Tsuchigumo550

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Re: Pen & Paper RPG. Reactions?
« Reply #305 on: March 08, 2013, 04:41:18 pm »

Dice, that would be a big thing. Especially if there's ever more than 1d6. If you can get the dice in bulk, buy enough for say, 250 packages, and make fairly good profit off of it (price it around if you hadn't bought bulk, I'd say). Not including enough dice for big situations (like, say, 3 or 4 of one kind of dice) may not be avoidable- depending on the engine. I don't think it's wrong to plan out rewards early, but working on them wouldn't be so great. It burns money quickly, and for smaller packages, you may want to release those shortly after actual release so that you can use some of the end revenue for that.

Short stories are nice. If any of your friends are of that inclination you can run some beta games with them and possibly get some short stories based on actual gameplay.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

MaximumZero

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Re: Pen & Paper RPG. Reactions?
« Reply #306 on: March 08, 2013, 05:17:05 pm »

Dice, that would be a big thing. Especially if there's ever more than 1d6. If you can get the dice in bulk, buy enough for say, 250 packages, and make fairly good profit off of it (price it around if you hadn't bought bulk, I'd say). Not including enough dice for big situations (like, say, 3 or 4 of one kind of dice) may not be avoidable- depending on the engine. I don't think it's wrong to plan out rewards early, but working on them wouldn't be so great. It burns money quickly, and for smaller packages, you may want to release those shortly after actual release so that you can use some of the end revenue for that.

Short stories are nice. If any of your friends are of that inclination you can run some beta games with them and possibly get some short stories based on actual gameplay.
RE: Dice. The game runs on exclusively d10s. You don't really need a lot, but I was thinking that for like, $7 or so more than the actual game book, I'd throw in a set of 10. I happen to have a good contact with Chessex that would make mass amounts of dice feasible.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

chaoticag

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Re: Pen & Paper RPG. Reactions?
« Reply #307 on: March 08, 2013, 06:51:57 pm »

Well, before you run a kickstarter, do check up with people willing to make art first, even if they need to be commissioned. Then that's your goal plus taxes (don't forget taxes). I'd be willing to toss a few dollars, but we'll have to see on how things turn out.
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SalmonGod

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Re: Pen & Paper RPG. Reactions?
« Reply #308 on: March 30, 2013, 02:21:57 am »

PTW
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Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Reelya

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Re: Pen & Paper RPG. Reactions?
« Reply #309 on: March 30, 2013, 05:06:14 am »

PTW, and if you need c++ / general coder experience, for the interactive solo version, I'll help out.

gman8181

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Re: Pen & Paper RPG. Reactions?
« Reply #310 on: March 30, 2013, 09:05:35 am »

Looks interesting.  There aren't many games that offer more in depth customization like what this might have.  Being able to make your own stuff from scratch (including ships, buildings, etc) sounds great.
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MaximumZero

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Re: Pen & Paper RPG. Reactions?
« Reply #311 on: March 30, 2013, 09:21:54 am »

PTW, and if you need c++ / general coder experience, for the interactive solo version, I'll help out.
I really appreciate that, considering that I have trouble with basic stuff like functions and whatnot. That said, that part of the game is going to wait until I can hire people. I never expect people to work for free. Except me, of course, but this is my hobby.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Xantalos

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Re: Pen & Paper RPG. Reactions?
« Reply #312 on: April 24, 2013, 02:31:38 am »

I love it when I look into people's dogs and find awesome stuff like this. I'd donate, but I possess no means of online payment (unfortunately, because I would if I could). The only thing I can offer is written fiction for the world if you want.
In other words, PTW and this looks awesome.
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MaximumZero

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Re: Pen & Paper RPG. Reactions?
« Reply #313 on: April 24, 2013, 10:32:58 am »

Thanks! As of yet, I'm not accepting donations or payment of any kind, but I appreciate the thought. I still have a lot of elephant to eat before I get to that point.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

MaximumZero

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #314 on: August 23, 2013, 09:38:32 am »

Wise fwom youw gwave!

I took the elephant out of the fridge and took a bite today.

Reorganized and finished the monster table. It just needs numbers, which I'm going to start on after my break and should finish today. There are now: 100 monsters, including 50 monster types, 20 giant animal types, 10 golems and 20 dragons. There are also 100 "enemy combatants", featuring monstrous humanoid enemies, like zombies, skeletons, giants, vampires, and generic pc-types, like knights, mages, and bandits, most of which can be paired with a monstrous type, to make something like a paladin ghost, or a greater vampire summoner. After that, I'll probably make 100 "VIPs", who are essentially pre-generated endgame enemies. I already have about 50 of them, and they include some of my favorite characters.
« Last Edit: August 23, 2013, 10:12:59 am by MaximumZero »
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting
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