LOL, I honestly should have seen that coming. Thank you for answering my question, that was exactly what I was looking for. Most of that could have been extrapolated from what you've said in the past, but I've had ridiculous miss communications train wrecks in the past, so I always want to hear it straight up.
I think I may have misrepresented it with the words I used but; "dynamic growth curve" is what comes to mind when I think of it. Basically, you gain experience (hooray for originality!) as you preform tasks and learn new things. However, instead of reaching a certain point where you (I'll use D&D terms) get more Feats, Abilities, and Powers - each of these will "level" on their own. That is, each one has their own path, "feats, abilities, and powers," that reach a higher level of power as you gain experience... that's really confusing. I'll use an example instead.
Feats:
1st: 300exp
2nd: 700exp
3rd: 1400exp
Abilities:
1st: 1000exp
2nd: 2500exp
3rd: 5000exp
Powers:
1st: 200exp
2nd: 500exp
3rd: 900exp
These aren't actual numbers, just a representative example
Each one "levels" at a different rate.
The reason I use the term "dynamic" is because there are a lot of factors that can change it. First off your characters "Foundation" (this is synonymous with a "class" and is a representation of what sort of innate abilities a person has) changes how these different things progress. Secondly there is a "Power Maintenance" (I don't have a name for it yet, you're a lot farther in dev than I am. I'm not even to Alpha.) which is a system for keeping, maintaining, and gaining new abilities. If you don't keep an ability or function "maintained' then it looses functionality (you can still use it, it's just not as good). This is a representation of honing the skills you have, if you stop then your not as good at it, though you never really forget how to ride a bike. The way this effects the growth curve is that if you maintain a lot of abilities in order to gain their special benefits, then it takes longer for you to reach the next Ability Plateau (I'm using plateau in place of "level").
That answer your question satisfactorily?