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Author Topic: All Flesh Must Be Eaten - What do you mean our copilots are zombies?  (Read 3922 times)

Squeegy

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Let's just go ahead and make a new thread. Also crib from Cthulhu a lot.

Quote from: Cthulhu
AFMBE is a P&P RPG like Dungeons and Dragons, Dark Heresy, Pathfinder, you get the idea.  It's very freeform, and can be easily modified to fit almost any setting.  The one prevailing theme, however, is ZOMBIES.

You will be playing as citizens of the town of Greenford (Apparently the town is called Telluride, that's a weird name), somewhere in the Midwest.

You will be playing as office workers or visitors in the recently constructed skyscraper. You wake up as usual, drive there, do your work, and then drive home and sleep. There won't be any zombies because they don't exist what a silly idea!
Quote from: Cthulhu
I'm planning on allowing 4 or 5 players at a time, but there can be a waiting list.  If someone dies or is otherwise eliminated from the group (such as being left for dead), it can be arranged so whoever's next is found by the survivors and added to the group.

Now for the heavy stuff.

Spoiler: Character Creation (click to show/hide)
Quote from: Cthulhu
I'll detail the rules a bit.  The game system is very simple and elegant.  Unless the outcome of something is important for the storyline, most things are abstracted out.  Assuming you have plenty of time to do so, you won't need to roll to do most simple things, like breaking a door down or setting up a simple barricade.  If time is a factor, or the task is more complex, you will need to roll.

Let's say Jim Halpert is being chased by zombie Pam, and needs to break down a door to get away.  He must make an attribute test to force the door open.  He rolls 1d10.  Since it's an easy task, the door isn't very sturdy, he adds twice his strength score to the roll.  A difficult task would only add his strength score.  His strength is 2, so he'll add 4 to the roll.  He rolls a 5, adds 4, and gets a 9.  This is just enough to break down the door, and he escapes zombie Pam.

Inside the room is a chainsaw and a .22 pistol.  He grabs the pistol and shoots at Pam.  Shooting is a skill test.  He has 3 dexterity and 2 Gun(Pistol) skill.  He rolls 1d10 and adds his dexterity and gun skill to the roll (You do NOT double your attribute for a skill test).  A faster enemy would be able to dive to the floor and attempt to dodge the attack, but Pam is a zombie.  She just shambles forward.  Jim rolls a 2, and adds his bonuses for a 7!  The shot misses.

Jim drops the gun and grabs the chainsaw.  A melee attack is just like a ranged attack, but uses the hand weapon skill instead of the gun skill.  Jim doesn't have any Hand Weapon(Sword) skill, so he gets a -2 penalty on the roll.  He rolls a 9, and gets a 10 after his bonuses and penalties.  It hits!  A chainsaw deals 1d10*The character's strength.  His strength is 2, so he does 1d10*2.  He rolls an 8 and does 16 damage.  First Pam's armor is subtracted from his damage.  Since she has no armor, she takes the full brunt of the attack.  Since it's a slashing weapon, all damage that penetrates her armor is doubled.  She takes a whopping 32 points of damage!

Jim feels a momentary resistance as the chainsaw strikes her spine, but it makes short work of this obstacle, and Pam collapses, her head rolling across the floor.  Jim raises the chainsaw in the air and shouts "KILL, MAIM, BURN"


That's an example of the rules in action, and details just about all of them.  Almost everything in the game that needs rules and dice is accomplished in terms of skill and attribute tests.  Like I said, it's wonderfully simple.

Also, and this is IMPORTANT:

I'm going to give a few tips for surviving that may not be entirely apparent.  Messing up in this game will get you killed, and I don't want a TPK in the first session.  Most of it is self-explanatory, but I'll put it up here just in case.

Don't get hurt.  Damage bonuses are multipliers, not added bonuses.  That means that a good hit will do crazy amounts of damage, and it is imperative to avoid being hit.  Body armor can help a lot, and render you almost immune to bites, but quality armor is going to be hard to find and anything capable of saving you from bullets will have to be stolen from the military most likely, which will be difficult.

Don't get complacent.  It's easy to see the zombies shambling along at an almost pathetic pace, and think you have all the time in the world to plug away at them.  When you finally decide it's time to run away, more zombies have heard the shots and are closing in.  It's very easily to get yourself surrounded if you don't keep moving.

Our zombies aren't pussies! Our zombies will fuck you up! Watch your back!


Quote from: Cthulhu
That's about everything you need to know.  Any takers?

If that OP was too confusing, here is the basic version:
Spoiler (click to show/hide)

CURRENT PLAYERS:
  • Milton Bradley (Varbles)
  • Reece Riely (tehstefan)
  • Norman Smith (sonerohi)
  • Carney Balhoun (Archangel)

WAITING LIST:
  • Alexander Kyrby (ExKirby)

Spoiler: Availability (click to show/hide)

The game will be hosted on irc.rizon.net, channel #allflesh with a dicebot. You can go in there and watch.
« Last Edit: June 18, 2010, 11:01:39 pm by Squeegy »
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Phantom

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Re: All Flesh Must Be Eaten - What do you mean our copilots are zombies?
« Reply #1 on: June 14, 2010, 10:38:44 pm »

Tip: Do not take the elevator ever. ESPECIALLY to the 4th floor.
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Cheddarius

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Re: All Flesh Must Be Eaten - What do you mean our copilots are zombies?
« Reply #2 on: June 14, 2010, 11:53:01 pm »

Hey, I'm in.
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ExKirby

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Re: All Flesh Must Be Eaten - What do you mean our copilots are zombies?
« Reply #3 on: June 15, 2010, 02:15:27 pm »

Zombeh killing? HELL YES. Please wait while UniForge unzips.
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Cheddarius

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Re: All Flesh Must Be Eaten - What do you mean our copilots are zombies?
« Reply #4 on: June 15, 2010, 03:49:41 pm »

Someone get high perception.
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Squeegy

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Re: All Flesh Must Be Eaten - What do you mean our copilots are zombies?
« Reply #5 on: June 16, 2010, 04:59:28 am »

We'll probably start some time this weekend.
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Paranatural

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Re: All Flesh Must Be Eaten - What do you mean our copilots are zombies?
« Reply #6 on: June 16, 2010, 10:29:24 am »

5 quality points (and 10 drawback points. Please use at least as many drawback points as quality points)

I'm confused. Does this mean you have 5 Quality points you can use, after which they have to be offset by Drawback points? Or is it 0/0 and for every Quality Point you also need a Drawback point?

Oh, and can I be a firefighter who is there doing an inspection?

This weekend would be good for me, during the day at least. Nights, not so much.
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Cheddarius

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Re: All Flesh Must Be Eaten - What do you mean our copilots are zombies?
« Reply #7 on: June 16, 2010, 02:22:16 pm »

You can have, at maximum, 10 drawback points spent. You can have, at maximum, 5 quality points spent. But, in addition to the cap of 5, for each quality point you have, you also need a drawback point.
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Squeegy

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Re: All Flesh Must Be Eaten - What do you mean our copilots are zombies?
« Reply #8 on: June 16, 2010, 02:26:49 pm »

Firefighters don't do inspections. Inspectors do that.
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Kashyyk

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Re: All Flesh Must Be Eaten - What do you mean our copilots are zombies?
« Reply #9 on: June 16, 2010, 02:28:49 pm »

Like L4D2, huh Squeegy?  :D

edit: Yeh, could you clarify what you mean by drawbacks and qualites? Do you mean we have 5 qualities to start with and then each subsequent quality needs a drawback to compensate it?
« Last Edit: June 16, 2010, 03:26:44 pm by Kashyyk »
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tehstefan

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Re: All Flesh Must Be Eaten - What do you mean our copilots are zombies?
« Reply #10 on: June 16, 2010, 02:57:16 pm »

I made a character for this once. I think I'll make one again! Hrrm. Maybe I can find my old one in the other thread...

EDIT yet again

Spoiler (click to show/hide)

I plugged it into the gen, hopefully that's about right. Save on attributes, seemingly I'm off there.
« Last Edit: June 18, 2010, 05:31:00 pm by tehstefan »
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Squeegy

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Re: All Flesh Must Be Eaten - What do you mean our copilots are zombies?
« Reply #11 on: June 16, 2010, 11:58:49 pm »

You have 5 quality points, and each quality is worth a certain amount of points. Same with drawbacks. 
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Cthulhu

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Re: All Flesh Must Be Eaten - What do you mean our copilots are zombies?
« Reply #12 on: June 17, 2010, 12:04:53 am »

Remember that you can also spend drawback points on Attributes and Skills, although the costs are higher.
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Squeegy

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Re: All Flesh Must Be Eaten - What do you mean our copilots are zombies?
« Reply #13 on: June 17, 2010, 02:46:31 am »

N... no you can't?
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Archangel

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Re: All Flesh Must Be Eaten - What do you mean our copilots are zombies?
« Reply #14 on: June 17, 2010, 04:38:27 am »

May I join with my Survivor character That I'm just about to PM you? The main reason I want a Survivor is that he's a Moron Maroon Marine.

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Except for unforeseen situations like our creek flooding or my mother not feeling like driving anywhere, I'm usually available Sunday to Friday ~5/6PM 'til 9 and Saturday from 9 AM onwards.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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