Zombie
Str: 2
Dex: 3
Con: 2
Int: 1
Per: 3
Wil: 2
DPs: 20
EPs: n/a
Spd: 12
Essence: 6
Skills: Brawling 2
Attack: Bite D4x2(4), Claws D6x2(6)
Weak Spot: All
Getting Around: The Quick Dead, Climbing
Strength: Dead Joe Average
Senses: Like A Hawk
Sustenance: Who Needs Food?
Intelligence: Teamwork
Spreading the Love: One Bite and You're Hooked (If bitten, a human has d10x2(5) hours before they turn into a zombie, unless they pass a Difficult Constitution Test. Some humans are immune.)
Power: 38
Hunter
Str: 2
Dex: 4
Con: 2
Int: 1
Per: 7
Wil: 2
DPs: 30
EPs: n/a
Spd: 18
Essence: 6
Skills: Brawling 2
Attack: Claws D6x2(6)
Weak Spot: All
Getting Around: The Quicker Dead, Climbing, The Lunge, Leaping
Strength: Dead Joe Average
Senses: Like Nothing You've Ever Seen, Life Sense (range Perx10 in yards), Scent Tracking (Perx2 for tracking, 24 hour maximum)
Sustenance: Who Needs Food?
Intelligence: Teamwork
Spreading the Love: None
Power: 55
Boomer
Str: 2
Dex: 1
Con: 2
Int: 1
Per: 1
Wil: 2
DPs: 15
EPs: n/a
Spd: 2
Essence: 6
Skills: Brawling 2
Attack: Bite D4x2(4), Spitter (blind D4(2) hours unless rinsed, range Con/2 in yards, no damage, attracts zombies)
Weak Spot: All
Getting Around: Slow and Steady, Climbing
Strength: Dead Joe Average
Senses: Like The Dead, Life Sense (range Perx10 in yards)
Sustenance: Who Needs Food?
Intelligence: Teamwork
Spreading the Love: One Bite and You're Hooked (If bitten, a human has d10x2(5) hours before they turn into a zombie, unless they pass a Difficult Constitution Test. Some humans are immune.)
Features: Explosive Personality (D6(3) damage, fear test, Spitter properties)
Power: 25
Spitter
Str: 2
Dex: 2
Con: 2
Int: 1
Per: 2
Wil: 2
DPs: 20
EPs: n/a
Spd: 8
Essence: 6
Skills: Brawling 2
Attack: Claws D6x2(6), Spitter (Halves perception for D4(2) hours unless rinsed, range Con/2 in yards, D10(5) damage per turn)
Weak Spot: All
Getting Around: Life-Like, Climbing
Strength: Dead Joe Average
Senses: Like The Living, Life Sense (range Perx10 in yards)
Sustenance: Who Needs Food?
Intelligence: Teamwork
Spreading the Love: None
Power: 24
Charger
Str: 4
Dex: 2
Con: 2
Int: 1
Per: 2
Wil: 2
DPs: 75
EPs: n/a
Spd: 4
Essence: 6
Skills: Brawling 2
Attack: Claws D4x4(
, Bash D6x4(12), Pound D8x4(16) (This attack can only be used when charged. The charger will grab the survivor, slam him into a wall for a difficult constitution test, which if failed will deal D10X2 damage, then begin to pound him into the ground)
Weak Spot: All
Getting Around: Charger (Normal speed 4, when a survivor comes into view, can speed up to 20), The Lunge
Strength: Strong Like Bull, Iron Grip, Damage Resistant (all weapons except fire and chemicals half damage)
Senses: Like The Living, Life Sense (range Perx10 in yards)
Sustenance: Who Needs Food?
Intelligence: Teamwork
Spreading the Love: None
Features: Regeneration (1 DP per minute)
Power: 32
Tank
Str: 7
Dex: 3
Con: 2
Int: -2
Per: 1
Wil: 2
DPs: 200
EPs: n/a
Spd: 12
Essence: 6
Skills: Brawling 2
Attack: Smash D4x7 (14), Rock Throw D6x7(21) (Strength and Constitution test, if failed survivor is knocked to the ground)
Weak Spot: All
Getting Around: The Quick Dead, Climbing
Strength: Monstrous Strength, Iron Grip, Damage Resistant (all weapons except fire and chemicals half damage), Flame Resistant (half damage from fire)
Senses: Like The Dead, Life Sense (range Perx10 in yards)
Sustenance: Who Needs Food?
Intelligence: Dumb as Dead Wood, Teamwork
Spreading the Love: None
Features: Regeneration (1 DP per turn)
Power: 69