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Author Topic: Supernatural Mafia - Game over!  (Read 42553 times)

Rysith

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Re: Supernatural Mafia - Day 4 is doomed again
« Reply #390 on: July 13, 2010, 09:48:08 am »

I followed redwarrior to Leafsnail's place.

Well, that combined with Nuke's attacks on our previous two werewolves to reduce the chance of lying scum, seems pretty damning for redwarrior. Can you explain why you felt the need to find out Leafsnail's alignment (or call Nuke lying scum, and give some evidence)?
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Mephansteras

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Re: Supernatural Mafia - Day 4 is doomed again
« Reply #391 on: July 13, 2010, 11:43:22 am »

The Scribe's Tally Sheet
RedWarrior0: Rysith, NUKE9.13



Day ends ~5pm Pacific Thursday
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JanusTwoface

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Re: Supernatural Mafia - Day 4 is doomed again
« Reply #392 on: July 13, 2010, 11:45:11 am »

I followed redwarrior to Leafsnail's place.

Which means it has to be either RedWarrior0 or you.  If it happens to be you, we'll just lynch you tomorrow, we still have one mislynch.

Can we finally lynch RedWarrior0 now?

Vote to shorten the day
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JanusTwoface

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Re: Supernatural Mafia - Day 4 is doomed again
« Reply #393 on: July 14, 2010, 01:53:48 pm »

Solifuge, care to comment/vote/anything?  I know that we're basically in waiting mode, but at least acknowledging that you're alive would be nice.

RedWarrior0, have you given up?  Are you still here?
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Mephansteras

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Re: Supernatural Mafia - Day 4 is doomed again
« Reply #394 on: July 14, 2010, 02:05:08 pm »

Seriously, where is everyone?

One more vote to Shorten will have the day end at ~5pm Pacific Today
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JanusTwoface

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Re: Supernatural Mafia - Day 4 is doomed again
« Reply #395 on: July 14, 2010, 02:09:43 pm »

Hmm.  Turns out that RedWarrior0 is missing for the week:

((I'm going to camp for a week and won't have internet. Rolan7, can I trust you to make sure things are good for my fief?))

NUKE9.13 and Rysith at least posted, I'm not sure what more there is to say other than to shorten the day (be nice if someone else would vote for it or voice a strong reason why not).

Solifuge is around.  He's posted today (about an hour ago), just not here.

Also: *cricket noises*
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Solifuge

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Re: Supernatural Mafia - Day 4 is doomed again
« Reply #396 on: July 14, 2010, 02:11:56 pm »

I hadn't noticed it was up again.

Reasons to suspect RedWarrior0:
Admitted to performing a kill (allegedly given to him by a demon; a convenient out for killing a potentially Dangerous-To-Scum 3rd party role). Also "Investigated" Toonyman on the same night he died/roleflipped. Additionally, he's been pretty lurky and suspicious. but depending on what happens after that, I'd be good with checking on Nuke as well. Janus is pretty much cleared, since he saved his Miracle to res a known power-player... and though this could have been a gambit, he'd have been safer resurrecting someone else.

Red, if you're around, who was your target last night? Same for Nuke.


PLAYER DATA:
  ......RedWarrior0.....Mystic (Cop Scan, Sold Soul).......SCUM SUSPECT
  ......NUKE9.13........Thief (Follow Target)..............POSSIBLE SCUM
X3......Toaster.........Devil (Grants Powers For Souls)
X3......Org.............Demon (SK)
XT......ToonyMan........Human Vampire Hunter
XM......Jokerman-EXE....Werewolf Priest
XM......Lonewolf.I......Werewolf Thief
 T......Rysith..........Human Witch (Mason /w Solifuge)....CLEAN
XT......Mr.Person.......Human Dreamwalker
  ......JanusTwoFace....Priest (Resurrection)..............LIKELY TOWN
 T......Solifuge........Human Witch (Mason /w Rysith)......CLEAN
XT......Ottofar.........Human Townsperson
XT......Leafsnail.......Warlock (Deadspeak, Resurrected)...DEAD

Key:
X = Dead
T = Confirmed/Likely Town
M = Confirmed Scum
3 = Confirmed 3rd Party/SK


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JanusTwoface

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Re: Supernatural Mafia - Day 4 is doomed again
« Reply #397 on: July 14, 2010, 02:19:17 pm »

Red, if you're around, who was your target last night? Same for Nuke.

I followed redwarrior to Leafsnail's place.

Thus RedWarrior0 is scum unless NUKE9.13 is lying.  Which would make him scum.

In any case, we still have one mislynch with no problems, so even if NUKE9.13 is lying, we can just lynch him tomorrow.
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Rysith

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Re: Supernatural Mafia - Day 4 is doomed again
« Reply #398 on: July 15, 2010, 09:15:52 am »

Hmm.  Turns out that RedWarrior0 is missing for the week:

((I'm going to camp for a week and won't have internet. Rolan7, can I trust you to make sure things are good for my fief?))

Given that, shorten. No point in waiting around for a defense that won't come.
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Solifuge

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Re: Supernatural Mafia - Day 4 is doomed again
« Reply #399 on: July 15, 2010, 11:22:11 am »

Shorten indeed.

Let s = 0
Get
    showOnRoad = TRUE
End Get
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Mephansteras

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Re: Supernatural Mafia - Day 4 is doomed again
« Reply #400 on: July 15, 2010, 06:06:41 pm »

The Scribe's Tally Sheet
RedWarrior0: Rysith, JanusTwoFace, NUKE9.13, Solifuge


  The votes are tallied, and all voices heard except for RedWarrior0. You all stare at him for a bit, waiting for him to say something. A defense, a curse, a confession. Something. But he just stands there and glowers at you.

  Finally Solifuge throws his hands in the air. "Fine, be that way! We'll just string you up!" And steps forward. As he places a hand around RedWarrior's arm, the man snaps. With a savage growl he grabs Solifuge and hurls him across the courtyard.

  You stare in amazement as his features shift. Fur grows in spurts across his body, his face elongates into the muzzle of a wolf, and sharp claws sprout from his fingertips. With a horrified cry you rush at the monster, trying to take it down.

  Nuke is backhanded and sent spinning away, blood gushing from a busted lip and broken nose.

  Janus throws a punch, only to have his arm grabbed. The monster snaps his elbow with a vicious twist, and sinks his teeth into the hapless Priest's throat. Blood spurts as the Werewolf Leader jerks his head away and lets the dying man fall to the ground.

  Rysith leaps on his back, plunging his belt dagger into the beast's throat again and again. With a shrug Redwarrior throws him off. But the damage is done, and in the light of the day the Werewolf's recuperative powers are greatly diminished. Thick red blood pours from the many wounds in his throat and his movements slow. With a final, almost pitiful snarl, the beast collapses onto the ground.

  Slowly the body shifts back to human.

  Looking around, you sigh in relief. Few of you made it through this ordeal, but at least peace as returned to the village.

 At least for now.



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Mephansteras

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Re: Supernatural Mafia - Game over!
« Reply #401 on: July 15, 2010, 06:09:49 pm »

Wolf Chat: http://www.quicktopic.com/44/H/8vKDi7SAVn6D
Coven Chat: http://www.quicktopic.com/44/H/VfvFimy6Aw7Y


Spoiler: Role PMs (click to show/hide)

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Mephansteras

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Re: Supernatural Mafia - Game over!
« Reply #402 on: July 15, 2010, 06:11:37 pm »

Spoiler: Night 1 (click to show/hide)

Spoiler: Night 2 (click to show/hide)


Spoiler: Night 3 (click to show/hide)
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JanusTwoface

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Re: Supernatural Mafia - Game over!
« Reply #403 on: July 15, 2010, 06:13:57 pm »

Yay us!  A rather successful game overall.  Helped somewhat by the 3rd parties all dying during the first night. :D

JanusTwoFace (town)
  You are a Priest, spokesman for the Heavens and intermediary between the people of this town and the gods. Once per game you may perform a miracle during the night, and bring one of the fallen back from the dead. If your faith is pure, they shall rise and be as they were before they died. If it is sullied, or you make a mistake during the rites, the results may be less than pleasant.

So now that the game's over, is there actually a game effect of "sullied faith" or was that just flavor?
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Mephansteras

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Re: Supernatural Mafia - Game over!
« Reply #404 on: July 15, 2010, 06:15:48 pm »

Oh, yes, not all Priests get the rites correct, and sometimes the rites draw unwanted attention. There are actually multiple varieties of Priest. But like sane/insane/naive Cops the player doesn't get to know what type they are.
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