Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Was Marzens part EPIC??!!?!1

YES
- 2 (6.7%)
YES!!
- 0 (0%)
OH ARMOK YES!
- 7 (23.3%)
I'll have what she's having.
- 17 (56.7%)
Check please!
- 4 (13.3%)

Total Members Voted: 30


Pages: 1 ... 19 20 [21] 22 23 24

Author Topic: Caveravens: Year 3: Fall, 737: Fall to your DOOM  (Read 25306 times)

Marzen

  • Bay Watcher
  • Nope.
    • View Profile
Re: Caveravens: Year 3: Fall, 737: Fall to your DOOM
« Reply #300 on: July 12, 2010, 09:56:45 am »

I don't remember you mentioning a mayor before. Did Snook cross over as a mayor, or is it just a useless unnamed Dwarf?
Logged

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Caveravens: Year 3: Fall, 737: Fall to your DOOM
« Reply #301 on: July 12, 2010, 03:09:10 pm »

Useless bastard. Tempted to make a simple exacution method for him.
Logged
Clearly, cakes are the next form of human evolution.

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Caveravens: Year 3: Fall, 737: Fall to your DOOM
« Reply #302 on: July 13, 2010, 12:32:33 am »

Time for the final push.

Opal, Mid-Winter

I fucking hate dealing with floors. I can't build over an unused down staircase, and I cant fill it back in. I end up using one of my precious wafers to put a floor down. I also discovered that we had an abandoned smelter, and I send it on its way to making gold. Production picks up.

The location in which I have planned to build the adamantine forge is ready, yet something stays my metaphorical hand. I decide the adamantine strand workshop must be built first.

I give the order to build the adamantine strand workshop.

And then out of fucking nowhere, a wood worker gives birth to another useless bastard. And outside too.

Obsidian, Late-Winter

Regretfully, a miner who had a "hunt for small creatures" task from Armok knows where (seriously, I don't know where the fuck it came from) who I drafted in order for him to escape the caverns but didn't died from starvation. We've also run out of gold. Suck. I'm on the last floor though, so who knows.

One of our wood workers started being a bastard and  shouts about how "He's got it!". He heads over to a fucking carpenter's shop and wont let anyone near. This better be fucking worth it. He wants wood and rock bars. What the fuck is a rock bar....? I commission some rocks into blocks.

It seems that did the trick, and he begins whatever the hell it is with 6 solar days to the year.

Damn he's quick. He managed to actually finish before the end of the year. However, it has to be the LEAST impressive artifact door ever. But it's somehow worth more than the raccoon leather buckler, at 40800*.
Spoiler (click to show/hide)
Spoiler: End of year z-screen (click to show/hide)

OOC:
I can't seem to get Fuzzy's magma forge to go in place. It's spot is on the last level of the magma sea in the excavated adamantine vein.
I've decided I'm going to hang on till summer to make sure adamantine gets a start, and my tomb gets done. It's going to need at least 36 wafers. What? I like my statues!
I'm sorry about image lightness, but when the only time you have is at 10PM-2AM, you want to only do the basics.
Logged
Clearly, cakes are the next form of human evolution.

FuzzyDoom

  • Bay Watcher
    • View Profile
Re: Caveravens: Year 3: Fall, 737: Fall to your DOOM
« Reply #303 on: July 13, 2010, 12:42:28 am »

I get a Magma-Forge for my all important Adamantine forging! Also, Dwarves hunt for Small Creatures when they are completely starving.
Logged
Also bear in mind that dwarves have their heads at a perfect height for a good face-kicking.
That's the great thing about this forum. We can derail any discussion into any other topic.

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Caveravens: Year 3: Fall, 737: Fall to your DOOM
« Reply #304 on: July 13, 2010, 12:48:34 am »

You will if I can get your forge to be built. As for the hunting, I suppose the dude who was hunting WAS a miner who was thirsty and starving.... What does it mean if my prisoner is doing it too? o.O
Logged
Clearly, cakes are the next form of human evolution.

darkwolf

  • Bay Watcher
    • View Profile
Re: Caveravens: Year 3: Fall, 737: Fall to your DOOM
« Reply #305 on: July 13, 2010, 05:11:22 am »

generally, if a prisoner is doing that, then your dorfs are carrying on the fine dwarven tradition of denying all human rights to their prisoners due to finding work more important than feeding people. In other words, you shouldn't worry about it unless said dwarf could start a tantrum spiral.
Logged

Marzen

  • Bay Watcher
  • Nope.
    • View Profile
Re: Caveravens: Year 3: Fall, 737: Fall to your DOOM
« Reply #306 on: July 13, 2010, 09:35:09 am »

I don't think he cares about dwarf moods if his people are STARVING. Then again, how he starved I got absolutely no clue. You have quite a nice amount of food. How am I doing by the end of this year, by the way?
Logged

darkwolf

  • Bay Watcher
    • View Profile
Re: Caveravens: Year 3: Fall, 737: Fall to your DOOM
« Reply #307 on: July 13, 2010, 11:31:04 am »

True, but everyone should care about dorf moods. It is our duty, nay, our Armok given geas, to make thier lives more miserable than a doley on the New New Deal... but, much like the aforementioned state benefit system, not bad enough to get them to top themselves.
Logged

Burnt Pies

  • Bay Watcher
  • Captain Brunch!
    • View Profile
Re: Caveravens: Year 3: Fall, 737: Fall to your DOOM
« Reply #308 on: July 13, 2010, 11:46:26 am »

I think it's only people who are trapped/chained up who are starving, from the sounds of things. everyone else is probably fine.
Logged
I can read box now
Also, I am a bit drunk
Refrigerator

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Caveravens: Year 3: Fall, 737: Fall to your DOOM
« Reply #309 on: July 13, 2010, 01:17:54 pm »

The miner was down in the caverns... he had finished digging, but he didn't go back to eat. That bug needs to be fixed. While it's nice to know our dorfs are committed to their jobs, it isn't so nice to have them starve.
Logged
Clearly, cakes are the next form of human evolution.

Marzen

  • Bay Watcher
  • Nope.
    • View Profile
Re: Caveravens: Year 3: Fall, 737: Fall to your DOOM
« Reply #310 on: July 14, 2010, 09:20:50 am »

Nothing new, Breadbocks? You gonna move on the save to the next dude, or are you continuing?
Logged

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Caveravens: Year 3: Fall, 737: Fall to your DOOM
« Reply #311 on: July 14, 2010, 03:40:15 pm »

I'm going through Spring. My Tomb must be done! Today is my seventh day, so I still have till midnight, right? But I agree with Burnt. Once you get out of the zone, it can be HARD to get back in it. So far, not much has happened in Granite.
Logged
Clearly, cakes are the next form of human evolution.

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Caveravens: Year 3: Fall, 737: Fall to your DOOM
« Reply #312 on: July 14, 2010, 09:43:12 pm »

Granite, Early-Spring

Snook's lazy ass finally meets the Dwarven trade Liaison. I ask for wood and food. We've got booze aplenty. I also ask for bronze. We need armor. Steel is expensive, and time consuming to make. I say save it for champions when we don't have adamantine. Meanwhile, I make our Depot actually wagon accessible. I don't think the other overseers *quite* understood what wagons are for.
Spoiler (click to show/hide)

I finally get the forge in place... to discover we don't have enough wafers. FML

A prisoner died from starvation. Honestly, he deserved it..... maybe.

END MONTH

Slate, Mid-Spring

It's seeming like I'm not going to be able to get four guardian adamantine statues, so I commission a sarcophagus instead. I'll have to do with different metal. I also get the idea to use the uninventive door as my entrance, rather than the gold door I had been planing.

I went to take a nap, and then What. The. Fuck. Some bitch and the bastard are in my fucking bed. MY fucking bed. In other news, I have some gem windows installed. This gives me an idea. I shall add a star sapphire window.

My messenger tells me that some migrants are making a beeline for the entrance. Among them are:
1 Surturer
1 Lye Maker
1 Furnace Operator (High Master. The force is strong with this one.)
2 kittens (Free. To the butcher's shop with this one.)
3 puppies, claimed (To the kennels.)
1 Planter
1 Miner
2 Children
1 Cow calf
1 Farmer (VERY well rounded)
1 Fish Dissector
1 Glassmaker
1 Horse foal
1 Donkey
1 Carpenter (A liar. Could be useful for a trader.)
1 Mule foal
1 Tanner
1 Gem cutter
1 Craftsdwarf
2 Donkey foal
1 Fisherdwarf (LOTS of skills. Next person will assign him)
1 Surgeon
1 kitten, claimed
1 Cook
1 Cat, claimed
1 Animal Caretaker
1 Mechanic
1 Vandal
1 Pheasant (... with crutch walker :o?)
1 Clothier
Total: 22 Dwarfs 11 animals, 3 keepers

Hehhey some more meat. :)

END MONTH

Felsite, Late-Spring

I do manage to build one statue before I ran low on wafers, as I discovered.
Spoiler (click to show/hide)

Halfway into the month, the damn elves come. I'll still never know how they manage to get a donkey in a cage.... on a fucking donkey.

There is something VERY wrong with these elves. They can fucking WALK ON WATER. I guess Jesus was an elf.
Spoiler (click to show/hide)

I order our blood brought to the depot, in order to teach the heathens of Armok. As a bonus, the barrels are make of wood. I did give then some gewgaws for their wood. And some cages. Filled with donkeys.
Spoiler (click to show/hide)

Crap. As the damn elves leave, they bring an ambush with them. We lose two good men before the army rallies.
Spoiler (click to show/hide)
(WHY THE FUCKING HELL ISN'T THERE A MOTHERFUCKING BUTTON TO KEEP DWARVES INSIDE? FUCKFUCKFUCKFUCKFUCKFUCK!) Then another woodsman, and her baby die. I charge out there, without even grabbing my hammer. I intend to spill some blood. Then what else, but another fucking ambush? FUCKING SHIT! This is too much stress. I give up this job to some other backstabbing noble.

OOC: I'm sorry I didn't get through my full 1 year. It is close to the end of Spring, and I've never had this much stress at once. My only request is that my adamantine sarcophagus is put in between the two statues in my tomb. My person's name is "Urist Mchammerdwarf II".

END LOG
« Last Edit: July 15, 2010, 07:57:39 am by breadbocks »
Logged
Clearly, cakes are the next form of human evolution.

FuzzyDoom

  • Bay Watcher
    • View Profile
Re: Caveravens: Year 3: Fall, 737: Fall to your DOOM
« Reply #313 on: July 14, 2010, 11:51:43 pm »

I think the game messing up warrants an extension...
Logged
Also bear in mind that dwarves have their heads at a perfect height for a good face-kicking.
That's the great thing about this forum. We can derail any discussion into any other topic.

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Caveravens: Year 3: Fall, 737: Fall to your DOOM
« Reply #314 on: July 15, 2010, 07:45:11 am »

Just checked the save to see how far back I was, and it turns out the the fort saved, it just pooped out before the title. Umbrage, my request are at the bottom of the post. As I discovered in the General Discussion, the stay inside order, to my dismay, was removed in favor of burrows. Set a burrow inside, and pull the left-middle lever it seal us in.

FILE: http://dffd.wimbli.com/file.php?id=2696
« Last Edit: July 15, 2010, 07:53:24 am by breadbocks »
Logged
Clearly, cakes are the next form of human evolution.
Pages: 1 ... 19 20 [21] 22 23 24