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Author Topic: Wheel of time RTD - Turn 14 on the road again...  (Read 14176 times)

USEC_OFFICER

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Re: Wheel of time RTD - Turn 9 the dice hate USEC
« Reply #120 on: June 30, 2010, 05:45:37 pm »

your horse is in the street, so you'd need ot flee to get on your horse

Exactly! Do it!
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wolfchild

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Re: Wheel of time RTD - Turn 9 the dice hate USEC
« Reply #121 on: June 30, 2010, 06:04:08 pm »

Ok you reject my mercy, fine, you will die
Fire ball the man in the back of the head

edit: olnly lean out of the carrige
« Last Edit: June 30, 2010, 08:19:34 pm by wolfchild »
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Flintus10

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Re: Wheel of time RTD - Turn 9 the dice hate USEC
« Reply #122 on: June 30, 2010, 07:58:16 pm »

Warm up and stretch so I am ready for the long run.
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Frelock

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Re: Wheel of time RTD - Turn 9 the dice hate USEC
« Reply #123 on: July 01, 2010, 04:04:32 am »

Run ride drive the carriage like we stole something.
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dragnar

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Re: Wheel of time RTD - Turn 9 the dice hate USEC
« Reply #124 on: July 09, 2010, 10:06:53 am »

Rolls?
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Typoman

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Re: Wheel of time RTD - Turn 9 the dice hate USEC
« Reply #125 on: July 09, 2010, 06:10:31 pm »

sorry, i recently lost my job and have been to lazy to do a turn, i'm busy with crap for a few hours, i'll try to get one done this afternoon :)
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Typoman

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Re: Wheel of time RTD - Turn 10 Crispy...
« Reply #126 on: July 10, 2010, 03:09:41 am »

ok turn is up, firballs are nasty... and the group is seperated a bit, nothing that 1 or 2 turns won't fix if the dice rolls are nice to you.

Turn 10

Actions:
Players:

Quote from: Shinobe, the Silver Dawn. (USEC_OFFICER)
Get on my horse and flee!
9(move) you run into the street 6(action) but fail to mount your horse.
Quote from: Drangar
I try to turn invisible again while I wait for everyone else to get in the carriage.
15 you grasp the source 8+2 you control the source well 1+1 but fumble the weave, creating a blast of pressurised air 6 you fail to stop any damage to your hearing and are now deaf (uses bleedout roll system to fix. level one being able to half hear level 2 is no hearing level 3 is critical level 4 is permanant hearing damage (all lelvels below 4 can be healed level 4 is permanant) you are still holding the source. 5(Autosuccess) you wait for the others and fell the carriage move.
Quote from: Bleddin (wolfchild)
Fire ball the man in the back of the head
you lean your head out the window and catch sight of the fleeing stranger
12 you let the source flow into you 18 and perfectly control it 10+3 you launch a very fast moving fireball at the back of his head 2 he completly fails to dodge it. 18 the fireball engulfs his head, it quickly blackens and cracks open from the heat, the body slumps in the saddle dripping hot liquids onto the horse which screams and gallops out of sight causing the body to fall onto the road. (control gained)
ewwww (if you think it's too graphic i can tone it down from now on)
Quote from:  Flint (Flintus10)
Warm up and stretch so I am ready for the long run.
2 you sprain your anlke trying to run on the spot (pain -3 to movement)
Quote from: Frelock
Run ride drive the carriage like we stole something.
11 you get the horses going at full speed, catching up with flint, he is on the ground clutching his ankle.
NPCS:
Quote from: Lief Goddard
help flint
10 he hauls flint into the carriage, he is unsure of how to proceed
Quote from: suspicious stranger
Dead people don't do anything

Statuses:
Spoiler: Players: (click to show/hide)
Spoiler: NPCS: (click to show/hide)
Spoiler: Places: (click to show/hide)
Spoiler: Vehicles and items (click to show/hide)
« Last Edit: July 10, 2010, 03:19:30 am by Typoman »
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wolfchild

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Re: Wheel of time RTD - Turn 10 Crispy...
« Reply #127 on: July 10, 2010, 03:42:07 am »

"Dragnar, why do i seem to keep having to patch you up"

Perform Healing on dragnar
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dragnar

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Re: Wheel of time RTD - Turn 10 Crispy...
« Reply #128 on: July 10, 2010, 04:32:57 pm »

If Bleddin's healing fails, I'll try to heal myself, if it works I meditate to pass time.
Edit: oops, missed that. I thought we were just sitting here.
« Last Edit: July 10, 2010, 05:42:53 pm by dragnar »
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Frelock

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Re: Wheel of time RTD - Turn 10 Crispy...
« Reply #129 on: July 10, 2010, 05:41:00 pm »

Hey, I'm the one driving this carriage.  But I'll let you ride shotgun.

Load Dragnar and wolfchild up into the carraige, and continue driving.
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Typoman

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Re: Wheel of time RTD - Turn 10 Crispy...
« Reply #130 on: July 10, 2010, 06:39:02 pm »

Hey, I'm the one driving this carriage.  But I'll let you ride shotgun.

Load Dragnar and wolfchild up into the carraige, and continue driving.

both are in the carriage so i assume you'll just drive? if usec can amnage to get on his damn horse you could be doing a compressed turn :D
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USEC_OFFICER

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Re: Wheel of time RTD - Turn 10 Crispy...
« Reply #131 on: July 11, 2010, 01:43:08 pm »

Get on my horse (my horse is amazing) and catch up.
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Frelock

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Re: Wheel of time RTD - Turn 10 Crispy...
« Reply #132 on: July 12, 2010, 03:35:24 am »

both are in the carriage so i assume you'll just drive?

Yea, that'll work.
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Flintus10

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Re: Wheel of time RTD - Turn 10 Crispy...
« Reply #133 on: July 12, 2010, 04:37:08 am »

hahaha fine i'll go on the carrige then  :P

I'll try to keep my ankle comfortable and just enjoy the carrige ride.
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Typoman

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Re: Wheel of time RTD - Turn 11 Ready to go.
« Reply #134 on: July 12, 2010, 06:43:39 am »

just a note so you know to try, you can learn different typed of healing, the one you know is the most basic type, once you get to a certain power level ( you can learn advanced healing, this doesn't leave the healed helpless the next turn, just the rest of the current turn. then if you get even more powerful you can use Perfect healing, it does not leave the healed helples at all and you can heal specific injuries if you want. these are all considered seperate weaves and level sperately
i also reduced the amount of xp needed to level up in power wolfchild's power in air has increased as a result. ( no effect to what would have happened as you haven't been trying new weaves)
i highly reccomend trying to do various things with the power, you can learn all sorts of things i haven't mentioned.
of course if you want to stick with what you know i'm fine with that, i just don't want you to think you are constrained to what you have now.
you'd probably think of things i haven't and that would add to the game i think.

Turn 11
Actions:
Players:

Quote from: Bleddin (wolfchild)
Perform Healing on dragnar
13+2 you keep control of the source 13+2 you heal Dragnar's hearing perfectly ( xp in air water fire earth and spirit gained, xp in healing gained)
Quote from: Drangar
If Bleddin's healing fails, I'll try to heal myself, if it works I meditate to pass time.
after being healed you decide to meditate to pass the time, 6 the source surges, and you push it away to avoid damage 6 still reeling from the close shave you do not get any meditating done.
Quote from: Frelock
continue driving.
10 you do so at an average pace
Quote from: Shinobe, the Silver Dawn. (USEC_OFFICER)
Get on my horse (my horse is amazing) and catch up.
11+1 you get on your horse 11 and almost reach the others.
Quote from:  Flint (Flintus10)
I'll try to keep my ankle comfortable and just enjoy the carrige ride.
2 you accidentally whack your ankle on the edge of something when the carriage goes over a bump (pain level increased), it's hard to enjoy the ride when every bump makes your ankle twinge.
NPCS:
Quote from: Lief Goddard
have a nap
1 he bangs his head on the wall at the sime time that flint further injures his foot, he now has a headache

Statuses:
Spoiler: Players: (click to show/hide)
Spoiler: NPCS: (click to show/hide)
Spoiler: Places: (click to show/hide)
Spoiler: Vehicles and items (click to show/hide)

if both drivers contune heading to tarabon and no-one gets out of the carriage or falls off thair horse the next turn will be a compressed turn, which means you have a day, you can get a lot achieved. (up to 3 action rolls per turn)

if you notice any errors or unfairness, or have any suggestions let me know :)
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