Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 12

Author Topic: Wheel of time RTD - Turn 14 on the road again...  (Read 14175 times)

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: Wheel of time RTD - Turn 7 Leaving seems to be the best option
« Reply #105 on: June 28, 2010, 07:25:51 pm »

Drive the carriage outside, stop next to the stranger, and help manhandle him in.

Yay kidnapping!
Logged
All generalizations are false....including this one.

Typoman

  • Bay Watcher
  • He Who Comes with the Dawn
    • View Profile
Re: Wheel of time RTD - Turn 7 Leaving seems to be the best option
« Reply #106 on: June 29, 2010, 01:04:40 am »

i'm a bit busy, i'll get a turn up when i can
Logged

Typoman

  • Bay Watcher
  • He Who Comes with the Dawn
    • View Profile
Re: Wheel of time RTD - Turn 8 The dice don't seem to happy right now
« Reply #107 on: June 30, 2010, 04:03:16 am »

Turn 8

Actions:
Players:

Quote from: Bleddin (wolfchild)
"Someone help me with this guy"
reweave air tools to bind him, once he is bound i will manhandle him into the carrige for questioning
will if no-one is willing to help me manhandle the whatever into the carrige, il levitatate him with air tools,
16 you perfectly control the source 8+3 and weave air tools around the stranger binding him. seeing as no one responds to you you decide to lift the man into the carriage using the air-tools weave you already have around him. 3 you lift him from the ground and suddenly loose your hold of the source, the stranger drops to the ground and moans.
Quote from: Drangar
I become invisible and drive the carriage outside the inn over to the others.
4 you utterly fail to grasp the source. 5 shocked, you just sit there. the cariage gets where you wanted it anyway
Quote from:  Flint (Flintus10)
In fact I may aswell get a head start and start walking towards our destination while the others finish what they are doing
14 you walk out of the town and a short way up the road, completely ignoring the others. you are about 100 meters from the others
Quote from: Frelock
Drive the carriage outside, stop next to the stranger, and help manhandle him in.
2+3 the horses seem to be ignoring you.
Quote from: Shinobe, the Silver Dawn. (USEC_OFFICER)
Do some manhandling! It's what I'm here to do!
1(move) you fall off your horse trying to exit the stable, you end up near the door (light pain)
NPCS:
Quote from: Lief Goddard
get the carriage to bleddin
15 he convinces frelock to let him drive for a little while 11 he gets the carriage moving, and steers it outside, stopping next to bleddin.
Quote from: suspicious stranger
just lie there
7 he does so, what do you expect after being dropped

Statuses:
Spoiler: Players: (click to show/hide)
Spoiler: MPCS: (click to show/hide)
Spoiler: Places: (click to show/hide)
Spoiler: Vehicles and items (click to show/hide)
« Last Edit: June 30, 2010, 04:11:00 pm by Typoman »
Logged

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: Wheel of time RTD - Turn 8 The dice don't seem to happy right now
« Reply #108 on: June 30, 2010, 04:06:45 am »

new tack, use healing on bad guy to disable him, manhandle him onto carrage
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Typoman

  • Bay Watcher
  • He Who Comes with the Dawn
    • View Profile
Re: Wheel of time RTD - Turn 8 The dice don't seem to happy right now
« Reply #109 on: June 30, 2010, 04:10:09 am »

if there are no status effects to remove (bleeding/pain etc) healing autofails, the man was only dropped a short distance so he doesn't have any injuries to heal. :)

also i'm wondering if i should change autofails, currently i just don't roll and assume a 5 which means you also can't critical fail, perhaps i should roll and rolls above fail have the same effect as a fail? (that is the system MM uses iirc)
« Last Edit: June 30, 2010, 07:13:13 am by Typoman »
Logged

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: Wheel of time RTD - Turn 8 The dice don't seem to happy right now
« Reply #110 on: June 30, 2010, 04:11:30 am »

damn, i was hoping to abuse that, oh well ai tools again, but this time manhandle him, maby il get a boost to strength or something
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Flintus10

  • Bay Watcher
    • View Profile
Re: Wheel of time RTD - Turn 8 The dice don't seem to happy right now
« Reply #111 on: June 30, 2010, 06:59:32 am »

I shall continue my solo walk.
Logged

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Wheel of time RTD - Turn 8 The dice don't seem to happy right now
« Reply #112 on: June 30, 2010, 09:45:00 am »

I help get the man onto the carriage and then question him as to who sent him to attack us.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: Wheel of time RTD - Turn 8 The dice don't seem to happy right now
« Reply #113 on: June 30, 2010, 01:49:26 pm »

Hmm, so what exactly counts as "driving a horse drawn vehicle?"  Do I only get the +3 for long distances?

I help everyone onto the carriage.
Logged
All generalizations are false....including this one.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Wheel of time RTD - Turn 8 The dice don't seem to happy right now
« Reply #114 on: June 30, 2010, 03:48:15 pm »

Continue to man-handle. Mild pain cannot stop me!
Logged

Typoman

  • Bay Watcher
  • He Who Comes with the Dawn
    • View Profile
Re: Wheel of time RTD - Turn 8 The dice don't seem to happy right now
« Reply #115 on: June 30, 2010, 04:09:31 pm »

Hmm, so what exactly counts as "driving a horse drawn vehicle?"  Do I only get the +3 for long distances?

I help everyone onto the carriage.

oh oops i forgot the bonus XD let me go retcon that a bit

ok fixed, all it changed though was you dodn't manage to whip yourself, you just managed not to move
« Last Edit: June 30, 2010, 04:12:10 pm by Typoman »
Logged

Typoman

  • Bay Watcher
  • He Who Comes with the Dawn
    • View Profile
Re: Wheel of time RTD - Turn 9 the dice hate USEC
« Reply #116 on: June 30, 2010, 05:02:33 pm »

Turn 9

the dice seem to hate USEC this turn.

Actions:
Players:

Quote from: Bleddin (wolfchild)
ai tools again, but this time manhandle him, maby il get a boost to strength or something
15(grasp) you grasp the source 5(but loose control of it and release it to avoid damage. 14 you try to pick up the stranger anyway 10-4 he doesn't manage to stop you, you toss him in the carriage.
Quote from:  Flint (Flintus10)
I shall continue my solo walk.
8 you walk a short way up the road.
Quote from: Drangar
I help get the man onto the carriage and then question him as to who sent him to attack us.
seeing as the man is already in the carriage you decide to question him 2 you ask hima few pointed questions, putting his back up (-1 to further questiong attempts from anyone)
Quote from: Frelock
I help everyone onto the carriage.
11 you help wolfchild into the carriage
Quote from: Shinobe, the Silver Dawn. (USEC_OFFICER)
Continue to man-handle. Mild pain cannot stop me!
3 as you are getting up you smack your head on a brace (in pain light bleeding) the straw suddenly leaps into flame, the fire is rapidly spreading through the stable. all the horses break their bonds and run into the street
NPCS:
Quote from: Lief Goddard
restrain the stranger.
6 he can't find anything to restrain him with.
Quote from: suspicious stranger
escape!
14 he bursts out the door and jumps on a horse, and rides away from you, in the opposite direction ot where you want to go.

Statuses:
Spoiler: Players: (click to show/hide)
Spoiler: NPCS: (click to show/hide)
Spoiler: Places: (click to show/hide)
Spoiler: Vehicles and items (click to show/hide)
« Last Edit: June 30, 2010, 05:33:07 pm by Typoman »
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Wheel of time RTD - Turn 8 The dice don't seem to happy right now
« Reply #117 on: June 30, 2010, 05:19:01 pm »

Get on my horse and flee!
Logged

Typoman

  • Bay Watcher
  • He Who Comes with the Dawn
    • View Profile
Re: Wheel of time RTD - Turn 8 The dice don't seem to happy right now
« Reply #118 on: June 30, 2010, 05:33:43 pm »

your horse is in the street, so you'd need ot flee to get on your horse
Logged

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Wheel of time RTD - Turn 9 the dice hate USEC
« Reply #119 on: June 30, 2010, 05:40:01 pm »

I try to turn invisible again while I wait for everyone else to get in the carriage.(You know, the guy would be dead already if we had just left instead of healing him.)
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.
Pages: 1 ... 6 7 [8] 9 10 ... 12