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Author Topic: Wheel of time RTD - Turn 14 on the road again...  (Read 14181 times)

Flintus10

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Re: Wheel of time RTD - Turn 5
« Reply #75 on: June 24, 2010, 08:56:26 pm »

Run outside, grab a horse, and ride him down

We are Aiel we can run almost as fast as horses  ;).

Seeing as I am still outside I will neglect my spear removal for now and chase down and tackle the dark-friend.
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Frelock

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Re: Wheel of time RTD - Turn 5
« Reply #76 on: June 24, 2010, 09:49:14 pm »

Good to know, though I like the feeling of hunting someone on horseback.
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wolfchild

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Re: Wheel of time RTD - Turn 5
« Reply #77 on: June 25, 2010, 02:57:57 am »

I'm going to be off the internet for an unknown period, ai me please
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Typoman

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Re: Wheel of time RTD - Turn 6
« Reply #78 on: June 25, 2010, 04:28:28 am »

I'm going to be off the internet for an unknown period, ai me please

ok i'll choose actions i deem appropriate :)
if you have a general goal you wamt me to try to accomplish while you are away let me know

and yeah aiel run both fast and for a long time, perhaps i should grant them compressed travel without a vehicle? though like hte horse you wouldn't be able to do much while traveling (the driver of a carriage cannot do much for a compressed turn either, but any passengers are free to anything that could generally be done while in a carriage)

Turn 6
Players:
Quote from: Bleddin (wolfchild)
chase after the man and reform air tools, creating a bar, at a level that would be just under his ribs, also place it just in front of him
18(move) you run full bull through the door, winding yoursef. 11(control) 12+1(weave) you weave a bar at gut height 4(dodge) the stranger runs into the bar at full speed, in a lot of pain he bends over and hangs from the bar for a econd before rolling off onto the ground. (xp in air tools and air, winded -1 physical)
Quote from: Frelock
Run outside, grab a horse, and ride him down
10(move) you run outside 8(perception) and see the man is already stopped, for now, 7(inititave) you decide to go capture him 16 you run up to him and sit on him.
Quote from: Drangar
I try to complete that healing weave Bleddin was working and then grab the dagger.
15(control) you continue to maintain perfect control of the source) 11+2 you cannot see the weave bleddin attempted, but you think you know what to do anyway, you weave a snarl of the source and let it settle into yourself, you jerk, feeling like you were dumped in an icy river. 5(autofail) you are too weak from being healed to move (all injuries healed, pain and belleding at none, learned healing weave, autofail all physical rolls untill next turn ends)
note in the books you cannot heal yourself, but i am allowing it for gameplay reasons(just like ressurection).

Quote from: Shinobe, the Silver Dawn. (USEC_OFFICER)
Get on my horse, Argentum Diluculo, and ride the stranger down!
15(move) you run outside, 14(perception) and see Frelock sitting on the stranger 5(initiative) unsure what to do you stand there.
Quote from:  Flint (Flintus10)
Seeing as I am still outside I will neglect my spear removal for now and chase down and tackle the dark-friend.
10(perception) you also see that the problem is taken care of (initiative) you decide to remove the spear 11(asction) you remove the spear, you are now holding it.
NPCS:
Quote from: Lief Goddard
Give chase!
4(move) he somehow doesn't make it to the door (seriously how do i justify that? XD if it was a crit fail i'd have him trip on a chair or something)
Quote from: suspicious stranger
Get away!
10(action)-2(pain)-1(bleed)-3(being sat on) with his wounds and being sat on he isn't going anywhere. 16(bleedout) he stops bleeding.

Statuses:
Spoiler: Players: (click to show/hide)
Spoiler: NPCS: (click to show/hide)
Spoiler: Places: (click to show/hide)
Spoiler: Vehicles and items (click to show/hide)

as always please notify me of any errors.
« Last Edit: June 25, 2010, 04:36:27 am by Typoman »
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Flintus10

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Re: Wheel of time RTD - Turn 6
« Reply #79 on: June 25, 2010, 04:55:12 am »

Pick up and darkfriend tell him that I am Aiel and will gladly kill him if he refuses to talk. Then drag him over to the Aes sedai and let them question him.
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wolfchild

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Re: Wheel of time RTD - Turn 6
« Reply #80 on: June 25, 2010, 05:31:37 am »

Yay my internet problems are not as bad as i thought, i just have unreliable that could drop out at any time internet, instead of none, so if i dont post within 24 hours, assume my nets down untill furthur notice ok?

When the prisoner is brought to me, wrap the air tool arround him so that his arms are bound to his torso, if i can manage it bind his legs too, then ask him why he attacked us and who sent him
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

dragnar

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Re: Wheel of time RTD - Turn 6
« Reply #81 on: June 25, 2010, 08:33:08 am »

I'll start another guiding fire, then look to see if the man left anything behind(apart from the dagger I can't get...)
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

USEC_OFFICER

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Re: Wheel of time RTD - Turn 6
« Reply #82 on: June 25, 2010, 09:05:54 am »

Stand guard.
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Frelock

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Re: Wheel of time RTD - Turn 6
« Reply #83 on: June 25, 2010, 11:53:04 am »

Look very menacing.
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Typoman

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Re: Wheel of time RTD - Turn 7
« Reply #84 on: June 25, 2010, 04:56:08 pm »

umm wooden inns and fire don't mix...

Turn 6

Players
Quote from:  Flint (Flintus10)
Pick up and darkfriend tell him that I am Aiel and will gladly kill him if he refuses to talk. Then drag him over to the Aes sedai and let them question him.
17+2 you attampt to pick up the stranger 3-2-3(dodge) you haul him half to his feet, worsening his pain , throwing frelock off (10) Frelock doesn't take any damage. holding his face to yours you speak to him "In case you didn't notice i am an Aiel and i'm pissed off right now, i will kill you if you don't speak." 8 he looks fairly cowed. 3 but when you try to drag him over to Bleddin you trip 8 you manage to only scratch yourself on the dirt 2 (the stranger lets out a loud moan apprantly in great pain. (light pain)
Quote from: Bleddin (wolfchild)
When the prisoner is brought to me, wrap the air tool arround him so that his arms are bound to his torso, if i can manage it bind his legs too, then ask him why he attacked us and who sent him
8(perception) You see Flint trip with the prisoner and therefore not bring him over 11(initiative)so you decide to walk to him and do so 13(control) you hold good control of the source  10+1 you weave a band around the prisoner binding his arms to his sides. 4 youy forget to ask him anything though.
Quote from: Drangar
I'll start another guiding fire, then look to see if the man left anything behind(apart from the dagger I can't get...)
14 you controll the source well 15+2+1 you make the guiding fire weave, but decide you want it bigger, the weave shifts and suddenly becomes a fireball! it heads towards the ceiling at a fairly fast rate 3 causing the inn to catch on fire! 5 in the commotion you cannot see if anything was left behind by the man. (fireball gained, inn on fire i'd get out of there because you do NOT have enough money to pay for an inn)
Quote from: Shinobe, the Silver Dawn. (USEC_OFFICER)
Stand guard.
16 you stand guard over the stranger watching him very carefully, he seems to wilt even more, if that was possible, you pay so much attention to the stranger. you don't notice when something goes missing from your person.
Quote from: Frelock
Look very menacing.
5 you merely look like you are straining yourself for some reason
NPCS
Quote from: Lief Goddard
get dragnar out of the inn.
5 the people running around stop him form getting to dragnar.
Quote from: suspicious stranger
looks like i'll have to do it after all...
10 he bites something in his mouth and swallows. nothing appears to happen for now except that he makes a face like he ate something that tasted really bad.

Staruses:
Spoiler: Players: (click to show/hide)
Spoiler: NPCS: (click to show/hide)
Spoiler: Places: (click to show/hide)
Spoiler: Vehicles and items (click to show/hide)
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dragnar

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Re: Wheel of time RTD - Turn 6
« Reply #85 on: June 25, 2010, 05:09:53 pm »

...oops?

I GTFO(Nope, chatspeak is simply too repugnant, oh well) get out of there as fast as I can, dropping my connection to the source.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

wolfchild

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Re: Wheel of time RTD - Turn 6
« Reply #86 on: June 25, 2010, 06:56:36 pm »

Fearing poison a perform healing on him, it will have the plesant side effect of stopping him from doing something for a turn

ypo, is it possible to become able to hold more than one weave at once?
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Frelock

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Re: Wheel of time RTD - Turn 6
« Reply #87 on: June 25, 2010, 07:18:03 pm »

Well, things seem to be going to hell in a handbasket quite quickly.

Hitch up the horses to the wagon, hop in the driver's seat, and take off once everyone is in.
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dragnar

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Re: Wheel of time RTD - Turn 6
« Reply #88 on: June 25, 2010, 07:22:39 pm »

ypo, is it possible to become able to hold more than one weave at once?
I would assume so, but it'll probably be tough, and only possible at higher levels.

More immediately, I recommend you all run. The poison will kill the guy soon, so your chances are much better if you don't fight him. I believe he's about to get all sorts of bonuses from going berserk.(curse my memory! I can vaguely guess what he just ate, but I can't remember the effects.)
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

USEC_OFFICER

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Re: Wheel of time RTD - Turn 6
« Reply #89 on: June 26, 2010, 04:34:32 pm »

Only run if everybody else is running (Or are going to.) Else stay and help.
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