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Author Topic: Wheel of time RTD - Turn 14 on the road again...  (Read 14187 times)

USEC_OFFICER

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Re: Wheel of time RTD - Turn 4
« Reply #60 on: June 23, 2010, 07:39:19 pm »

None that I can see.
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Typoman

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Re: Wheel of time RTD - Turn 4
« Reply #61 on: June 23, 2010, 07:56:11 pm »

me, i didn't get a notification new posts had been made, i can't make a turn right now but it'll come soon

also i'm going to change the channeling rolls to d18 because mental bonuses and penalties affect a d6 too much when they are usually applied to d18 rolls
chances of failing/succeeding will be the same
i'll also write the turns differently so i don't get redundant text, the rolls for all parties involved in an action will be in the action of the initiator

rolling
« Last Edit: June 24, 2010, 01:35:12 am by Typoman »
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Typoman

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Re: Wheel of time RTD - Turn 5
« Reply #62 on: June 24, 2010, 02:28:11 am »

Turn 5

Players:
Quote from: Bleddin (wolfchild)
Release the Air TOols WEave, and perform Healing on Dragnar
You release the air tools weave (releasing a weave is a free action) 11 and run inside to Dragnar 12(Control) You keep control of the source well 3(weave)+1(control) but cannot make the weave required for healing. you are still holding the source.

Quote from: Shinobe, the Silver Dawn. (USEC_OFFICER)
Somehow disarm the man, if the weave fails. At least pull out my weapons.
8(attack) you pull out one of your swords and try to hit the dagger from the stranger's hand with the flat of your blade 10(dodge) he notices your move in time and dodges out of the way.

Quote from:  Flint (Flintus10)
Remove Frelocks spear and give it back. And while there is probably nothing to gain from capturing the stranger I will rush in and protect the Aes Sedai while they attempt to disarm him.
3(action) you try to remove Frelocks spear from your buckler, all you manage to do however is damage your buckler (rolls to not break on successful block)

Quote from: Drangar
I roll away from the man, trying to get out of range.
12(action)-2(bleed)-2(pain)-1(bloat) you roll out of range but you aggrivate your wound slightly (3 mental - 3 physical) 8(bleedout) your bleeding reduces somewhat (-1 physical) you no longer feel bloated, which is nice. 18(control)-3(pain) you maintain control of the source.
sorry about the messed up penalties, i just gave myself a rigit framework to work off and assigned specific penaties to keep it fair so your penaties changed weirdly) i also changed the bloat to -1 only as i thought -3 was a bit strong. let me know if you have any problems with this.

Quote from: Frelock
Rush inside and assist with the capture.
15 You rush inside 15 and see the stranger with a dagger 15 you attempt to smack the dagger out of the strangers hand with the butt of your spear 14(dodge) the stranger quickly flicks the knife and your spear glances off it.

Npcs:

Quote from: Lief Goddard
disarm the stranger
7(attack) he swings his sword trying to smash the dagger out of the stanger's hand 5(dodge) the stranger fails to move in time and loses hold of the dagger, it skitters across the floor 10(luck) it stops near Dragnar.

Quote from: suspicious stranger
RUN!
9(action)-1(pain)-1(bleed) looking dismayed he runs out the door and turns right, but he can't have gone far.

Statuses:
Spoiler: Players (click to show/hide)
Spoiler: Npc's (click to show/hide)
Spoiler: Places: (click to show/hide)
Spoiler: Vehicles and items (click to show/hide)

please notify me of any errors.
« Last Edit: June 24, 2010, 02:54:05 am by Typoman »
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wolfchild

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Re: Wheel of time RTD - Turn 5
« Reply #63 on: June 24, 2010, 02:38:51 am »

Oh he is not getting away after that, reweave air tools and breate a "bar" for him to run into
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Typoman

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Re: Wheel of time RTD - Turn 5
« Reply #64 on: June 24, 2010, 02:40:48 am »

you cannot see him, you need to see what you are weaving, so i assume you'll run outside first?

also just so i know exactly whatr you intend, is it a horizontal bar? if so at what height? or do you want a vertical one so it's like running into a tree?

oh and as far as the bleedout roll a crit fail will increase your bleeding by 1 level a fail will do nothing a little or medium success will reduce by 1 level and a perfect success or an overshoto will reduce by 2 levels
if you raise the level at critical bleeding you will bleedout and obviously die.
« Last Edit: June 24, 2010, 02:45:57 am by Typoman »
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wolfchild

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Re: Wheel of time RTD - Turn 5
« Reply #65 on: June 24, 2010, 02:42:53 am »

yea, i thought moving was a sorta free action, sorry i shoulda mention i chase after him, with dragnar's bleeding slowing down, healing him isn't as urgent either
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You really can both sig it.
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Typoman

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Re: Wheel of time RTD - Turn 5
« Reply #66 on: June 24, 2010, 02:50:17 am »

it's free within the same area
(like within the common room) if you go to a new area (outside the inn, to the stables or to your room) you need to roll for it. but you can still do a full action on arriving (assuming you arrive)
moving by more than one area will take your whole turn. how many areas you can move depends on your roll and the vehicle if any you are using)

oh btw i'd highly reccomend trying to bond each other both of the bonded get an additional +1 to strength and agility(doesn't stack). you can always locate one another (the bonded cannot locate each other though just you) however if either of you are in pain the other will get a mental penalty (other's mental penalty from pain +2 cannot become a bonus no stacking) both of you will get a +3 morale if you are in the same area and a +2 if you are in areas next to each other (also doesn't stack)
« Last Edit: June 24, 2010, 03:03:33 am by Typoman »
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Frelock

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Re: Wheel of time RTD - Turn 5
« Reply #67 on: June 24, 2010, 02:57:02 am »

Run outside, grab a horse, and ride him down
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wolfchild

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Re: Wheel of time RTD - Turn 5
« Reply #68 on: June 24, 2010, 03:01:22 am »

CHanging action for ease

chase after the man and reform air tools, creating a bar, at a level that would be just under his ribs, also place it just in front of him
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dragnar

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Re: Wheel of time RTD - Turn 5
« Reply #69 on: June 24, 2010, 10:18:35 am »

I try to complete that healing weave Bleddin was working and then grab the dagger. If that's not possible I'll get the dagger and make some crude bandages for myself.[/b]

oh btw i'd highly reccomend trying to bond each other both of the bonded get an additional +1 to strength and agility(doesn't stack). you can always locate one another (the bonded cannot locate each other though just you) however if either of you are in pain the other will get a mental penalty (other's mental penalty from pain +2 cannot become a bonus no stacking) both of you will get a +3 morale if you are in the same area and a +2 if you are in areas next to each other (also doesn't stack)
I'm assuming this is for a tower warriors and a channeler only?
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USEC_OFFICER

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Re: Wheel of time RTD - Turn 5
« Reply #70 on: June 24, 2010, 02:55:53 pm »

Get on my horse, Argentum Diluculo, and ride the stranger down!
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Typoman

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Re: Wheel of time RTD - Turn 5
« Reply #71 on: June 24, 2010, 05:03:16 pm »

I try to complete that healing weave Bleddin was working and then grab the dagger. If that's not possible I'll get the dagger and make some crude bandages for myself.[/b]

oh btw i'd highly reccomend trying to bond each other both of the bonded get an additional +1 to strength and agility(doesn't stack). you can always locate one another (the bonded cannot locate each other though just you) however if either of you are in pain the other will get a mental penalty (other's mental penalty from pain +2 cannot become a bonus no stacking) both of you will get a +3 morale if you are in the same area and a +2 if you are in areas next to each other (also doesn't stack)
I'm assuming this is for a tower warriors and a channeler only?
the bonding weave works on anyone, and any channeler can do it (though you need to learn the weave or get a perfect on attempting to use it), even on another channeler.
as far as completing the healing weave, there is nothing there to complete and even if there was you wouldn't be able to see it.
however you could attmpt to heal yourself, it will only work ona perfect or an overshoot. a crit fail will worsen you by one level in pain and bleeding though.


i don't have time ot roll a turn now, i've got to go to work in like 5 minutes
« Last Edit: June 24, 2010, 05:07:47 pm by Typoman »
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dragnar

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Re: Wheel of time RTD - Turn 5
« Reply #72 on: June 24, 2010, 05:11:30 pm »

Not really complete... more like try to copy what he did, only finish instead of getting distracted halfway through. Though I expected it would be difficult to guess how it was done. Also, I thought channelers could sense weaves? Though I believe it was only Rand that could actually see them.
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Typoman

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Re: Wheel of time RTD - Turn 5
« Reply #73 on: June 24, 2010, 05:14:46 pm »

Not really complete... more like try to copy what he did, only finish instead of getting distracted halfway through. Though I expected it would be difficult to guess how it was done. Also, I thought channelers could sense weaves? Though I believe it was only Rand that could actually see them.

you can see weaves of the same side of the source, you are using saidin, wolf is using saidar you cannot see each other's weaves :) not to mention you do everything differently so even if you could find the weave it wouldn't work for you.
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dragnar

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Re: Wheel of time RTD - Turn 5
« Reply #74 on: June 24, 2010, 05:50:30 pm »

Oh, right. Forgot his character was female. Not really too apparent from the name.
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