Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Ant Colonys?  (Read 4866 times)

Dabi

  • Bay Watcher
    • View Profile
Re: Ant Colonys?
« Reply #15 on: June 14, 2010, 12:08:23 pm »

The ant version of Dwarf Fortress.
Surely the ant version of DF is SimAnt?
EDIT: Yes, there is a Sim version of everything.

One difference:
Simant sucked.
Logged
If a elf dies in a forest and only dwarfs are around to see it does anyone care?

Shadowfury333

  • Bay Watcher
    • View Profile
Re: Ant Colonys?
« Reply #16 on: June 14, 2010, 01:42:13 pm »

SimAnt was okay, but it was fairly limited (as ants only do so much). However, it certainly doesn't have anything on DF. For instance, in DF, that ant city design could be copied pretty well, but not in SimAnt (ironically).
Logged
Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

Walliard

  • Bay Watcher
  • On Break
    • View Profile
Re: Ant Colonys?
« Reply #17 on: June 15, 2010, 01:57:42 am »

Ant colonies must get terrible FPS.
Logged
Toady, how much of DF is inspired by Labyrinth? Is Armok actually David Bowie? Because that would simultaneously be disturbing and awesome.

Shade-o

  • Bay Watcher
  • It's my greatest creation yet!
    • View Profile
Re: Ant Colonys?
« Reply #18 on: June 15, 2010, 07:10:12 am »

An Ant Fortress would be good. Fight off termites and other crawlies, breed little food insects, and grow fungus. Instead of trees, have blades of grass.

They're much more like Dwarves than you realise.
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Meanmelter

  • Bay Watcher
  • A Dwarven Demon, yeah, he is pissed.
    • View Profile
Re: Ant Colonys?
« Reply #19 on: June 15, 2010, 11:04:55 am »

An Ant Fortress would be good. Fight off termites and other crawlies, breed little food insects, and grow fungus. Instead of trees, have blades of grass.

They're much more like Dwarves than you realise.
Sounds like an epic mod Idea. Well, If I see one I Call credit for Idea, or I might as well make it.
Logged
huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Bloogonis

  • Bay Watcher
  • Steamyworks
    • View Profile
Re: Ant Colonys?
« Reply #20 on: June 17, 2010, 01:23:40 pm »

I just got a dwarf that "prefers to consume ant" is this even possible?

Also I would so sign up to test an ant fortress mod if someone made it.
Logged

Heavenfall

  • Bay Watcher
    • View Profile
Re: Ant Colonys?
« Reply #21 on: June 19, 2010, 08:33:55 am »

I've seen SOME kind of food made out of ants, but I didn't take a screenshot of it. I'm pretty sure it came out of the kitchen, so one of the ingredients probably had something to do with ants.
Logged
Upon him I will visit famine and a fire, until all around him desolation rings
and all the demons in the outer dark look on amazed and recognize
that vengeance is the business of a dwarf

Jordrake

  • Bay Watcher
  • Swabbie-Poet of the Good Ship Urist
    • View Profile
Re: Ant Colonys?
« Reply #22 on: June 19, 2010, 08:45:31 am »

An Ant Fortress would be good. Fight off termites and other crawlies, breed little food insects, and grow fungus. Instead of trees, have blades of grass.

They're much more like Dwarves than you realise.
Sounds like an epic mod Idea. Well, If I see one I Call credit for Idea, or I might as well make it.
Anyone that wants to make this, feel free to use anything in my Insect Invasion mod (see sig). There's some body parts and creatures you might want to use. Also if you do start this mod, I want in.
Logged
Pages: 1 [2]