Rename Survey Team:
C11 "Colby Jack" Scout Tank (Land)
Upon landing, the C11 Scout Tank was named after famed Terran explorer Jack Colby - even in the Slora system, the colonists want to keep in touch with their roots. However, it is only named so euphemistically. There is nothing notable to scout for on Krigg's barren wastelands. No gold or jewels lie under the dirt, no herds of animals roam. The colonists already know all they need to know from their pre-entry observation. The Colby Jack Scout Tank exists only as a mobile defense base. Slow, fragile, and weak, it cannot put up a fight against even a small enemy force. It was created originally to seize land from neighbors; however, as an ally pact was made with the only nearby colony, too far away to attack easily with the C11's poor engines, that purpose is gone as well. It now exists only to defend from the smallest of threats; there are no plans to construct more.
Rename MG Turret:
P21 Prastost Revolver Cannon (Land)
The P21 Prastost was created to protect the colony from threats. It is quite powerful for a weapon meant to be used in the early days of the colony; with its stored ammunition, it is able to fire quickly, devastating even the strongest of early enemy tanks. However, it is immovable, and only serves as a defensive mechanism; in addition, it can be quite easily destroyed. Fortunately for the colonists, it does not much matter; they have no need to attack anyone... yet.
Design:
R35 Roquefort Carrier Tank (Land)
0/1/0/3+5C: 12 points: 9.5=10 industry
The R5 Roquefort is less of a tank and more of a hauling truck. It has room to carry troops or small tanks, even colony units; however, it has no weapons and is easily destroyed by enemy fire. As a high-priority carrier tank, it is incredibly fast, far more than any simple starting tank. Its powerful engines rush heavy loads and units across the wasteland, quickly delivering them to their drop-off points.
Design fancily-named Colonist:
J3 Jarlsberg City Construction Unit (land)
0/3/0/1+Colonist: 5 points: 15 industry
The J3 Jarlsberg is a behemoth. An immense rolling rounded box, it trudges across the wastelands. It is slow, but only as much as any other slow tank; its powerful engines propel it at a reasonable rate. Inside, hundreds of citizens slumber, ready to build a new city, one of the few in all the world. Collapsed construction cranes and building materials are stored in the gigantic hull, protected from even huge barrages of attacks by thick armor. Though it is immense, it can be hauled by other tanks to increase its speed; even with no weapons to speak of, it carries so much that it is quite slow. Massive steel-alloy loops allow cargo tanks to pull it along to its destination.
S5 Stilton Bomber (Bomber)
0/1/0/4+5C: 8 points; 2*5.5*(8/6)=14.67=15 industry
The S5 Stilton is not a particularly stealthy bomber. It is massive, and makes no attempt to hide itself. Neither can it carry a massive quantity of bombs, dropping them onto cities to devastate enemy forces. Its bomb bay is quite small, actually; it can only carry one or two small missiles. However, it has one redeeming feature, and for this feature alone it is considered vitally important to the great nation of Great Lactosia; it is very, very fast. Like most planes, it shrieks across the landscape with immensely powerful engines; this model in particular was created to haul a J3 Jarlsberg City Construction Unit. With its increased speed, Great Lactosia will be able to establish colonies in far-away destinations, where the land is rich in resources. For this it is deemed a masterwork of Great Lactosia's diligent scientists and engineers.
1/3/0/4: 6 points: 12 industry
The W134 Wensleydale is not a very powerful bomber; it has only 1 attack point. However, it makes up for this by being quite fast. It is designed to smash an enemy city quickly, attacking its target immediately after it has been built. In addition, its speed helps it patrol for enemies, and to quickly seize a target, then move on to another. Also, it is comparatively cheap; the Lactosian war machine, supplied with rich quantities of resources and production, can churn out quite a few.
TG33 Tyn Grug Main Battle Tank - Land
3/3/0/3 - 12 points - 12 industry
The Tyn Grug is a large tank, monstrous in comparison to the early Colby Jack and turret models. It can roar forward at four hexes per turn, gunning down enemies with its powerful cannons. It also has a massively thick hull, taking three times the punishment of the initial tank designs. Despite the leaps forward in power, it is quite cheap, at least in comparison to the vast coffers of the Lactosian war machine. Gouda Garrison can construct eight tanks a turn; Great Lactosia has many cities to supply it. Yet it hungers for more...
Penbryn Industries P13 Defensive Turret - Land
1/3/0/0 - 4 points - 4 industry
The manufacturing powerhouse Penbryn Industries has recently acquired many new properties and has built dozens of factories and mines, mostly in new cities, but also in newly acquired land in old ones. Seeking profitable government contracts, it has built a weak turret designed to defend against minor outside threats. At first glance, it appears to be only a thick orb-like shell of steel; however, cunning plates retract to expose a small quantity of light cannons and anti-air guns. It is not very powerful, as most threats do not have thick enough hulls to justify adding more expensive weapons, but its thick hull protects it well, rivaling even the Tyn Grug's - and most of all, it is affordable. If the Great Lactosian government was inclined to do so, it could easily order twenty-five units this turn, creating a nation bristling with defensive weaponry. In fact, only two have been ordered, but Penbryn hopes that there will be more.
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