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Poll

Land type for remake?

Siren-ish
- 2 (40%)
Krigg-ish
- 1 (20%)
Siren-ish with limited space age
- 1 (20%)
Krigg-ish with limited space age
- 1 (20%)
Other?
- 0 (0%)

Total Members Voted: 5


Pages: 1 ... 24 25 [26] 27 28 ... 42

Author Topic: Planetfall: Sci-Fi strategy. The resurrection.  (Read 34355 times)

Wimdit

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #375 on: August 16, 2010, 04:26:37 pm »

Mmmm. This is troubling. Either you've forgotten to take into account my unit production, or I am thoroughly screwed. If the latter is the case, I would like to lodge a complaint about raiding supply trains being overpowered. Seriously.

Oh, also my colonists are still listed as existing even though they've built Vesper.
« Last Edit: August 16, 2010, 04:28:12 pm by Wimdit »
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Nirur Torir

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #376 on: August 16, 2010, 04:50:06 pm »

Colonist fixed. Your complaint has been noted, but cities were nearly impossible to take down with two sides of similar strength in the prequel test.

Edit - Nope, you're right. I failed to copy your force list over.
« Last Edit: August 16, 2010, 04:51:50 pm by Nirur Torir »
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Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #377 on: August 16, 2010, 05:39:28 pm »

Nirur, I think I messed up a (b) tag somewhere, so everything after Forces is bolded. It would be great if you could fix that, thanks!

Why is Great Lactosia marked (supply depot)?
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Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #378 on: August 16, 2010, 07:56:28 pm »

Wimdit is supposed to have 6 Slugthrowers at Eden, but he's only listed as having 4. Was there a mistake or something?
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RAM

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #379 on: August 16, 2010, 08:06:51 pm »

I believe that I should have forces at the City at D18, though I am unable to locate such.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Neyvn

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #380 on: August 16, 2010, 08:29:35 pm »

Shit i have gone and forgotten how to design units now...

My Patrol Drones, now that my Engines are lvl3 they should cost less right...

2/1/0/9 = 2+1+0+3 = 6 =36/2 = 18IP Right???

And Building a Bomber for a Carrier is

0/2/0/6 = 0+2+0+2 = 4 = 8IP  + 4slots = 10IP Right???
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techno65535

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #381 on: August 16, 2010, 08:37:45 pm »

Spoiler: orders (click to show/hide)
Spoiler: Unit Designs (click to show/hide)

Note to the GM. It was only ever Mayhew, not Mayhew76.
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Nirur Torir

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #382 on: August 16, 2010, 08:43:30 pm »

I believe that I should have forces at the City at D18, though I am unable to locate such.
The turn you sent me listed only a "-" for your forces at D18. Looking back, I did miss the production, so I'll add that in.

Wimdit is supposed to have 6 Slugthrowers at Eden, but he's only listed as having 4. Was there a mistake or something?
Yes. He told me to correct his turn, rather then sending in the corrected turn. Thanks for noticing this, I'll fix it. He has 6.
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RAM

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #383 on: August 17, 2010, 12:13:40 am »

Sorry about that I was trying to be careful with that post too...
Spoiler: Blue RAM (click to show/hide)
Spoiler: Blue RAM (click to show/hide)
Spoiler: RAM Combat (click to show/hide)
Okay, I have been over it in detail and am pretty sure that I have gotten it right this time, This is just a friendly warning that my units may be reviewed to this.
Siren:
Garrison at City I17: 1/1/0/0 Fae Wisp (Land)
Garrison at City B6: 1/1/0/4+4C 'Gay Cloud' (Bomber)
                             1/1/0/1 Survey Team (Land)
                      1/3/0/6 'Falling Star (Fighter)
Garrison at City C23: 0/1/0/4+5C 'Glittering Cloud' (Bomber)
Garrison at City D18: 0/3/0/0 'Phoenix Egg' (Land Colonist)
                            1/1/0/5+6C 'Merry Puff' (Bomber)
« Last Edit: August 17, 2010, 02:18:22 am by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #384 on: August 17, 2010, 01:45:25 am »

This is kind of petty, but it'd be nice to see the poll replaced with something informative, or even nothing (e.g. make the question/choices all blank or "lolwut" or whatnot) instead of just sitting there.

Also, last turn I had 21 research left and spent 19 research, so that leaves me with 2, and plus 18 = 20, right? And I had 102 industry, spent 94 of it, so I should have 8 left, and +132 = 140, right? But they're just the default values.
« Last Edit: August 17, 2010, 01:50:59 am by Cheddarius »
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RAM

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #385 on: August 17, 2010, 02:46:24 am »

Propose trading Nevyn's Weapons 2 and engines three for my size limits 4, and could I get a price check on that?

I may do up an RP post for this later...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Wimdit

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #386 on: August 17, 2010, 03:09:52 am »

Oh good. I retract my complaint.

Damn, Cheddar, I expected you to betray me at least a turn after this. You chose Otu over me? :(

Ah well. Wouldn't have made much difference even if I had been more overtly forewarned. Can't fight you both at once.

Time to plan how I'm going to get out of this mess alive.
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Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #387 on: August 17, 2010, 03:40:10 am »

Yeah, I agreed to ally with Knight in the test game. I have no such agreement with you, therefore you are fair game. ;D

Anyway, defenders have a huge, huge advantage, even with blockading. One 2/2/0/1 tank costs you 6 industry; one 2/2/0/4 tank costs me 12. I had to invest a huge quantity of industry into a pretty pathetic fighting force. And your industry stockpile was very impressive, which made it even harder, and made a covert attack essentially necessary.

That being said, even with your stockpile, I had a very significant industry advantage, I had - and have - tons of it coming in. So yeah, you're outnumbered here.
« Last Edit: August 17, 2010, 12:18:48 pm by Cheddarius »
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Nirur Torir

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #388 on: August 17, 2010, 01:25:57 pm »

My Patrol Drones, now that my Engines are lvl3 they should cost less right...
2/1/0/9 = 2+1+0+3 = 6 =36/2 = 18IP Right???
Yes, but fighters cost double, so it would be 36IP. Since I completely failed to notice that the 25IP units should have cost more, and since nobody cared enough to check the math, you get to keep the ones you already have, but cannot build more at that price.

Quote
And Building a Bomber for a Carrier is
0/2/0/6 = 0+2+0+2 = 4 = 8IP  + 4slots = 10IP Right???
A) Cargo size factors into the size limit
B) Bombers get 2 engines per point, not 3.
0/2/0/6+4C = 2+3=5. ([5+4/2]*[5+4])/4 = 15.75 x2 = 32IP.

This is kind of petty, but it'd be nice to see the poll replaced with something informative, or even nothing (e.g. make the question/choices all blank or "lolwut" or whatnot) instead of just sitting there.

Also, last turn I had 21 research left and spent 19 research, so that leaves me with 2, and plus 18 = 20, right? And I had 102 industry, spent 94 of it, so I should have 8 left, and +132 = 140, right? But they're just the default values.
Space distance then. Discuss before I set-up the poll. How many turns should it take a spacecraft with 4 engines to get from Siren to Krigg? From a planet to its moon? From Siren or Krigg to the asteroid belt's nearest large rock?

Propose trading Nevyn's Weapons 2 and engines three for my size limits 4, and could I get a price check on that?
4 points for each of you.
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Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #389 on: August 17, 2010, 02:43:53 pm »

For the space thing, I think it should take a turn... anything more would prolong the game. I mean, the game moves fairly fast, in terms of turns, right? So if you had it 2 turns, it would start to make the game kind of boring as you just wait around for your dudes to go places.

Also, what about my industry/research values? Did I make a mistake? It seems like I should have some more, carried over from last turn, like I said...
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