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Poll

Land type for remake?

Siren-ish
- 2 (40%)
Krigg-ish
- 1 (20%)
Siren-ish with limited space age
- 1 (20%)
Krigg-ish with limited space age
- 1 (20%)
Other?
- 0 (0%)

Total Members Voted: 5


Pages: 1 ... 23 24 [25] 26 27 ... 42

Author Topic: Planetfall: Sci-Fi strategy. The resurrection.  (Read 33637 times)

techno65535

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Re: Planetfall: Sci-Fi strategy. Turn 5.
« Reply #360 on: August 10, 2010, 01:54:02 am »

It's tomorrow...actually it's past tomorrow where I am.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 5.
« Reply #361 on: August 12, 2010, 01:31:15 pm »

This dead?
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Wimdit

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Re: Planetfall: Sci-Fi strategy. Turn 5.
« Reply #362 on: August 12, 2010, 04:17:03 pm »

Oh, cruel fate! Will we ever know the outcome of our petty turf wars, or are we doomed to wander the world in despair?
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Nirur Torir

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Re: Planetfall: Sci-Fi strategy. Turn 5.
« Reply #363 on: August 12, 2010, 07:54:28 pm »

I'm having too much fun with this to let it die out. I just need to procrastinate on making the system map for a bit longer.
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RAM

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Re: Planetfall: Sci-Fi strategy. Turn 5.
« Reply #364 on: August 14, 2010, 06:50:29 pm »

Bump, for mild justice!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Nirur Torir

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Re: Planetfall: Sci-Fi strategy. Turn 5.
« Reply #365 on: August 14, 2010, 08:40:29 pm »

I have no intention to let this die out due to players forgetting what's going on. I'll be making a serious attempt at a turn for Monday.
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techno65535

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Re: Planetfall: Sci-Fi strategy. Turn 5.
« Reply #366 on: August 14, 2010, 09:13:45 pm »

And we're waiting with batted breath. Just please hurry, I think some of us are running out of oxygen from holding our breath for...so.........long... *turns a darker shade of blue*
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

RAM

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Re: Planetfall: Sci-Fi strategy. Turn 5.
« Reply #367 on: August 14, 2010, 10:14:24 pm »

Your meditation needs work, just trance the need for breath away...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

techno65535

  • Bay Watcher
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Re: Planetfall: Sci-Fi strategy. Turn 5.
« Reply #368 on: August 16, 2010, 06:25:45 am »

Perhaps it does. But hopefully it won't matter since he said he'd be trying to make a post today.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

RAM

  • Bay Watcher
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 5.
« Reply #369 on: August 16, 2010, 06:38:36 am »

Oh, right, today today, I keep forgetting that some folk have to wait for days...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

techno65535

  • Bay Watcher
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 5.
« Reply #370 on: August 16, 2010, 07:27:38 am »

What do you mean by that? It's been today since midnight.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 5.
« Reply #371 on: August 16, 2010, 11:24:36 am »

Maybe he meant wait for days as opposed to nights, as a joke about how he stays up too late?
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Nirur Torir

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Re: Planetfall: Sci-Fi strategy. Turn 5.
« Reply #372 on: August 16, 2010, 11:53:23 am »

Possibly some timezone joke, as what I consider to be getting the turn up today will be tomorrow for other people. I should be able to get it up sooner by doing a rough mock-up of what space will look like, so I'll likely be doing that. Somebody being in space this turn was implied somewhere. Probably. Either that, or I just want you to be in space.
« Last Edit: August 16, 2010, 03:22:54 pm by Nirur Torir »
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techno65535

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Re: Planetfall: Sci-Fi strategy. Turn 5.
« Reply #373 on: August 16, 2010, 03:35:03 pm »

I believe it. What with that threat from the captain and all.

Edit: I support the idea of just using a rough sketch-up of space for this round if it means we get a turn sooner.
« Last Edit: August 16, 2010, 03:39:43 pm by techno65535 »
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Nirur Torir

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Re: Planetfall: Sci-Fi strategy. Turn 6.
« Reply #374 on: August 16, 2010, 03:57:16 pm »

This is Captain Frederick. Message recieved. Please hurry: we cannot hold out much longer.

((This turn introduces both city capturing and blockading. It's been mentioned before, but hostile units block resource collection for the hex they are on. Furthermore, blockaded cities cannot recieve resources from the planetary IP pool. RP is still shared. All IP is stored in the capital by default. This may be changed at any time, but resources will not attempt to pass through a blockade because of such an order. Beware: Any IP stored in a city is captured by a conquering force. Blockading units do not capture resources.
Cities do nothing on the turn just after they are captured. If not garrisoned by the end of this turn, they will revert to their previous owner's control.
1) City captured. No resources are produced.
2) City is in a state of unrest. Resources will be produced for use next turn.
3) City is fully integrated into its new society.

Watch for turn errors, as always.))

Spoiler: Siren (click to show/hide)
Spoiler: Light Green Neyvn (click to show/hide)
Spoiler: Blue RAM (click to show/hide)
Spoiler: RAM Combat (click to show/hide)
Spoiler: White Techno65535 (click to show/hide)
Spoiler: Techno Combat (click to show/hide)
Spoiler: Pink Abcullater_2 (click to show/hide)
Spoiler: Abcullater_2 Combat (click to show/hide)

Spoiler: Krigg (click to show/hide)
Spoiler: Orange Cheddarius (click to show/hide)
Spoiler: Grey Knight Otu (click to show/hide)
Spoiler: Red Wimdit (click to show/hide)
Spoiler: Wimdit Unit Designs (click to show/hide)
Spoiler: Dark green Wolfchild (click to show/hide)
« Last Edit: August 28, 2010, 03:49:23 pm by Nirur Torir »
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