Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Land type for remake?

Siren-ish
- 2 (40%)
Krigg-ish
- 1 (20%)
Siren-ish with limited space age
- 1 (20%)
Krigg-ish with limited space age
- 1 (20%)
Other?
- 0 (0%)

Total Members Voted: 5


Pages: 1 ... 18 19 [20] 21 22 ... 42

Author Topic: Planetfall: Sci-Fi strategy. The resurrection.  (Read 34396 times)

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 3.
« Reply #285 on: July 21, 2010, 10:04:28 pm »

Then it works. Please double-check your turn-submission, as you said you are.
Logged

techno65535

  • Bay Watcher
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 3.
« Reply #286 on: July 21, 2010, 10:06:31 pm »

Whoops, missed that line, fixed.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 3.
« Reply #287 on: July 21, 2010, 10:48:23 pm »

Yaaaaaaaaaay
Spoiler: Turn (click to show/hide)
Note: I've deleted the "Cities - Great Lactosia, I4, Krigg" part, because it's in the Forces subsection anyway.
Logged

RAM

  • Bay Watcher
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 3.
« Reply #288 on: July 21, 2010, 10:54:31 pm »

To Nevyn:
Once again the dwarf arrives at the light-green Camp, leaves a note, then leaves themselves. Witnesses report that not much has changed, although some suspect that it has grown a beard in the intervening time.

"With the greatest of respect I must report that your aid is required to confront a growing Evil that has been sensed growing in a distant continent. A recent warp in the realities has left my folk confronted with a new and bizarre entity that appeared upon an island that was a popular recreational destination prior to the event. We shall investigate this matter further but cannot currently devote resources towards the imminent threat that we have sensed.

In the further interests of goodwill, I suggest that, should you find yourself in possession of colonisation skills capably of founding 3 separate colonies, my people would be willing to trade such for the knowledge required to produce thrice the standard yield from your industries.
"

Offering to trade with Nevyn, Industry 3 for Colonisation 3.
Obviously Nevyn would need to research it first, and then... pay 1 for industry, which would cost 5... Umm, next turn?
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Neyvn

  • Bay Watcher
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 3.
« Reply #289 on: July 22, 2010, 05:24:27 am »

TO RAM//

A Small Drone floats into the main camp of the Blue 'Dwarven' Folk, its small frame vibrated as it hovered in the center of room, a small hatch on its upper hull lifted as a flicker of energy erupted outward before expanding into a large square. Static sounded from the 'screen' before it started to clear slightly but not enough to make out the figure that appeared in it...
The Message 'read' along the lines of Gratitude and Thanks for all assistance that the Dwarven Folk had presented and announced that they would be happy to assist when time allowed. Research was already beginning by the time the message finished yet before it shut off there was a small request...

"Our People wish to settle along the northern waters, we have noticed a unit of yours appearing to have halted there, we request that you move them so that there is not misunderstandings of Hostilities..."

The small drone closed its hatch as the screen flickered off before rotating on the spot and floating out of the camp...

Spoiler (click to show/hide)

Patrol Drone, Aircraft Design, 2/1/0/12 - 2+1+2+3??? (Someone please clearify this)
Airnode, Aircraft Design, Refueler, 0/1/0/6 - 1+2??? (Someone please clearify this)
« Last Edit: July 23, 2010, 07:55:30 am by Neyvn »
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

RAM

  • Bay Watcher
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 3.
« Reply #290 on: July 22, 2010, 06:09:36 am »

To Nevyn
The dwarf returns carrying a large blue flag and leading a tall lady with an elegant blue dress and elongated ears. The lady introduces herself as an ambassador. "I have come to discuss the terms of the blue folk establishing a permanent settlement at the site currently occupied by our survey team. Our remaining documentation suggests that the original surveys granted it the title of D18. By the terms of the Cyan treaty we are not permitted to pass further into the continent, we had hoped that this would be deemed acceptable by the peoples of the green flag."
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Neyvn

  • Bay Watcher
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 3.
« Reply #291 on: July 22, 2010, 07:19:32 am »

TO RAM//

A Man dressed robed in pastle colours of the different shades of green, though mainly of a lighter colour to each shade, approached the woman. His eyes were compleatly glazed over, disallowing him of his sight, yet he walked as if he knew where everything was and whom he was speaking to. Even his head moved as if to regard the Dwarf, flag and woman. A Small drone hovered beside him, and as he tapped its flat top a small gridded map flickered to life above it, revealing the continate on which they had settled, a cyan colour shaded the no mans land between the two cities. The drone shifted its location between the two...

"Our scans of the continaet revealed 2 things.
1// There are three optimal locations for settlement that does not require transportation over sea.
2// That of the 3 locations, two of which are avaible to both colonies."


The man touched three locations on the map, highlighting them, those locations were, D18 (the matter of discussion), M19 (A location with a questionable gain due to the Icecap located south of it) and  L22 (Located eastward of the Light Green's settlement...

"Now we do not wish to imbune hostilites so soon after an alliance was met, nor do we in the near future, but the locations of D18 and M19 are questionable, whom of the two colonies should gain 3 settlements on this Continate???" His head tilted in a questioning look, the unseeing eyes 'looking' for an answer...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 3.
« Reply #292 on: July 22, 2010, 07:34:08 am »

Patrol Drone, Aircraft Design, 2/1/0/12 - 2+1+2+3??? (Someone please clearify this)
Airnode, Aircraft Design, Refueler, 0/1/0/6 - 1+2??? (Someone please clearify this)
Aircraft:
 Fighters - 1 size cap per level, 3 engines per level
 Bombers - 2 size cap per level, 2 engines per level

Refueling another aircraft mid-flight requires enough cargobay to hold the other aircraft, and is of questionable use.
Turn 1) Bomber 1 sent out carrying fighter.
Turn 2) Bomber launches fighter and returns to base, fighter destroys colonist.
Turn 3) Bomber and fighter return to the same square. Fighter docks with bomber, and is refueled.
Turn 4) See turn 2.

2/1/0/12 (Fighter) - 2 + 1 + (2+2+3=7) = 10 points, 10^2/2 = 50 IP

With going over the cap being cheaper, I'm going to increase the cost of entering or leaving orbit by air to 10 movement points each. Missiles remain the same.

This should allow for "normal" aircraft to last longer before becoming obsolete.
Logged

Neyvn

  • Bay Watcher
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 3.
« Reply #293 on: July 22, 2010, 07:41:44 am »

So if I reduce engines (fighter) from 12 to 9 it would be 2+1+(2+2+2) = 9pts... then 9^1/1??? = ???
Still not getting this sorry. Spell it out more so to me like the idiot I am...

Refueling another aircraft mid-flight requires enough cargobay to hold the other aircraft, and is of questionable use.
Turn 1) Bomber 1 sent out carrying fighter.
Turn 2) Bomber launches fighter and returns to base, fighter destroys colonist.
Turn 3) Bomber and fighter return to the same square. Fighter docks with bomber, and is refueled.
Turn 4) See turn 2.

Thats basicly how it would happen in reality... Actually it does, Fighters can refuel in midair and return to the battlefield faster then needing to RTB...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 3.
« Reply #294 on: July 22, 2010, 07:53:08 am »

The formula for units that go over the size cap is (Points used)(Points used) / Size cap. 10^2 is another way of saying ten squared.

2+1+(2+2) = 7. 49/2 = 25 IP.
Logged

Neyvn

  • Bay Watcher
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 3.
« Reply #295 on: July 22, 2010, 08:00:10 am »

I think I got it...

Cause my Size limit is 2 and my engines are 2, I get to have 9 for the price of 4IP, that is because the first 2 points, 6En is 1 point each and the next is 2 pts.
Then your saying that points used is 7 which is then sqared before being divided by 2...

Is that the cost to Produce the Craft each turn though???


Also for the Carrier,
0/3/0/4 is 1+2+2 (for the base) then adding extra space, say 10 its then another 5pts? Meaning I will need 50IP to make the carrier...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Knight Otu

  • Bay Watcher
  • ☺4[
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 3.
« Reply #296 on: July 22, 2010, 08:09:29 am »

(Gah, sorry. The colonist was supposed to go to D11, not C12 (and certainly not the nonexistent D12 :-[).)

Spoiler (click to show/hide)
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 3.
« Reply #297 on: July 22, 2010, 11:23:01 am »

I can't fathom what a laser winder is...
Logged

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 3.
« Reply #298 on: July 22, 2010, 11:36:17 am »

I think I got it...

Cause my Size limit is 2 and my engines are 2, I get to have 9 for the price of 4IP, that is because the first 2 points, 6En is 1 point each and the next is 2 pts.
Then your saying that points used is 7 which is then sqared before being divided by 2...

Is that the cost to Produce the Craft each turn though???
Yes, each unit will have the same cost, until you improve your technology.


Quote
Also for the Carrier,
0/3/0/4 is 1+2+2 (for the base) then adding extra space, say 10 its then another 5pts? Meaning I will need 50IP to make the carrier...
Better technology is the answer, as always.
Logged

abculatter_2

  • Bay Watcher
  • HOPE!
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 3.
« Reply #299 on: July 22, 2010, 03:20:13 pm »

If I were to put attack on a bomber, what would that allow me to do?
Logged
Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly
Pages: 1 ... 18 19 [20] 21 22 ... 42