Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Land type for remake?

Siren-ish
- 2 (40%)
Krigg-ish
- 1 (20%)
Siren-ish with limited space age
- 1 (20%)
Krigg-ish with limited space age
- 1 (20%)
Other?
- 0 (0%)

Total Members Voted: 5


Pages: 1 ... 13 14 [15] 16 17 ... 42

Author Topic: Planetfall: Sci-Fi strategy. The resurrection.  (Read 34437 times)

techno65535

  • Bay Watcher
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 2. Replacement needed.
« Reply #210 on: July 16, 2010, 10:26:01 pm »

Really? looks like a 3-way tie to me.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 2. Replacement needed.
« Reply #211 on: July 16, 2010, 10:31:45 pm »

Graaaaaaaaaah

Well, now Option 1 is winning.
But I'm fine with that; it will merely mean that I will have to put "tentative" after all my plans until I finalize them.
Logged

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 2. Replacement needed.
« Reply #212 on: July 16, 2010, 10:36:23 pm »

Turn here, sorry no rp for my team today

Spoiler: moves (click to show/hide)

Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

techno65535

  • Bay Watcher
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 2. Replacement needed.
« Reply #213 on: July 16, 2010, 10:45:06 pm »

move both survey teams and <blank> to E16

What else are you sending?
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 2.
« Reply #214 on: July 16, 2010, 10:45:13 pm »

Turn here, sorry no rp for my team today

Spoiler: moves (click to show/hide)


GRAAWRRR!

I failed to move your city on the map. It is really here, at D5. The red army is in its city.
Spoiler (click to show/hide)

Please proofread your turns. You failed to mention that you're moving your colonist.
A 1/2/0/1 unit has a cost of 5 IP for you.

Also, a tip on the numbering of the rows, change it so that each letter covers 2 of the rows as you have it set now. As it is, each 'row' is only numbered either even or odd. Instead have it so that both rows 'A' and 'B' are row A, 'C' and 'D' are row B etc. should make looking at the map and figuring out the coordinates of something a bit easier. Just my 2 bits.
I feel that that would be even more confusing. The first post has an illustration, by Cheddarius, with the coordinates on each hex.
« Last Edit: July 16, 2010, 10:46:53 pm by Nirur Torir »
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 2. Replacement needed.
« Reply #215 on: July 16, 2010, 10:54:26 pm »

He's clearly moving the "HMS To-E16", his pet name for his colony.

Can we get the formulas for oversize/overtech? It's been a while. :(

How do size caps work when upgrading colonists? A normal colonist is 5 points, which requires a level 2 size cap. So does that mean that when creating a colonist, having a size cap that is 1 is the same as a size cap 2? So if I were to give the colonist, for example, 3 more Armor (assuming, of course, that I have the Armor 6 tech), which would keep it at size 2, would the cost be ((8-8)+(18-15))=3?
« Last Edit: July 16, 2010, 11:04:34 pm by Cheddarius »
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 2. Replacement needed.
« Reply #216 on: July 16, 2010, 11:08:31 pm »

Haha, I just remembered that I'm supposed to have shot, oh, about half the people here. Ah, well. It's the first few turns, it doesn't matter so much now.

But format your turns correctly from now on, guys! It's getting more complicated!
Logged

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 2. Replacement needed.
« Reply #217 on: July 16, 2010, 11:15:00 pm »

Can we get the formulas for oversize/overtech? It's been a while. :(
I already gave them a while back, unless you're trying to get me to hurry up on the spreadsheet formula.

Quote
How do size caps work when upgrading colonists? A normal colonist is 5 points, which requires a level 2 size cap. So does that mean that when creating a colonist, having a size cap that is 1 is the same as a size cap 2? So if I were to give the colonist, for example, 3 more Armor (assuming, of course, that I have the Armor 6 tech), which would keep it at size 2, would the cost be ((8-8)+(18-15))=3?
Base Colonists are a special unit. They are that size purely because I want them to be harder to transport. If you want a modified colonist, you need the technology to have tinkered with the self-replicating design on the factories enough to do so. Beyond that, any new unit can be given the colonizer ability for 10 IP, if it has at least 3 armor.
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 2. Replacement needed.
« Reply #218 on: July 16, 2010, 11:27:04 pm »

Ah, I see.

Base Colonists are a special unit. They are that size purely because I want them to be harder to transport. If you want a modified colonist, you need the technology to have tinkered with the self-replicating design on the factories enough to do so.
Huh? What do you mean? What technology is that? What tinkering?
Logged

Neyvn

  • Bay Watcher
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 2. Replacement needed.
« Reply #219 on: July 16, 2010, 11:28:31 pm »

What is the best way to colonize an area, is it more profitable to spread out or placing a city in the next tile just as useful.?
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

RAM

  • Bay Watcher
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 2. Replacement needed.
« Reply #220 on: July 16, 2010, 11:42:12 pm »

with starting technology a coloniser would cost 0+6+0+2+10=18 18/4=4.5 4^4.5=512 With 3 armour technology and 4 size limit technology it would cost 0+3+0+2+10=15. So the coloniser design can be properly understood by someone with 3 armour and 4 size limit technologies, less than that and you are dealing with bizarre concepts that you cannot adapt to other uses.

I 'think' that only 1 city can benefit from any one hex, so try to avoid overlap. Capturing an advanced site and fortifying it makes it difficult for people to move past, which could secure multiple city sites before you can exploit them. But the maps are fairly small and open, so I wouldn't rely upon that...
« Last Edit: July 16, 2010, 11:46:17 pm by RAM »
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 2. Replacement needed.
« Reply #221 on: July 16, 2010, 11:46:12 pm »

Spoiler: moves (click to show/hide)
« Last Edit: July 16, 2010, 11:58:23 pm by wolfchild »
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 2. Replacement needed.
« Reply #222 on: July 16, 2010, 11:50:59 pm »

Wolfchild, you have to provide where your forces will be at the end of the turn, and your remaining industry and research, and what researches you will have at the end of the turn.
See the first post if you have trouble. The format is there.
Logged

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn 2. Replacement needed.
« Reply #223 on: July 16, 2010, 11:59:17 pm »

Fixed
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Neyvn

  • Bay Watcher
    • View Profile
Re: Planetfall: Sci-Fi strategy. Turn one is here.
« Reply #224 on: July 17, 2010, 12:04:53 am »

Can I have a Clear Guide on how to build a unit....

Say I want a Defense Turret,
A/B/C/D
A = Weapons
B = Armour
C = Shields
D = Engines

Right??? IF so then what does it mean if I put 2/3/0/0...??? Would I have the correct Research and how much would it cost...

Spoiler: Actions (click to show/hide)
« Last Edit: July 17, 2010, 12:13:44 am by Neyvn »
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
Pages: 1 ... 13 14 [15] 16 17 ... 42