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Poll

Land type for remake?

Siren-ish
- 2 (40%)
Krigg-ish
- 1 (20%)
Siren-ish with limited space age
- 1 (20%)
Krigg-ish with limited space age
- 1 (20%)
Other?
- 0 (0%)

Total Members Voted: 5


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Author Topic: Planetfall: Sci-Fi strategy. The resurrection.  (Read 34397 times)

abculatter_2

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Re: Planetfall: Sci-Fi strategy. Turn 2. Replacement needed.
« Reply #270 on: July 21, 2010, 04:25:13 pm »

BTW, changed production for my turn. Also, if research carries over, spend it on industry 4.
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 2. Replacement needed.
« Reply #271 on: July 21, 2010, 04:29:47 pm »

Okay then, makes sense. I presume armor and shields work in the same way?
Armor is the same as weapons, but shields cost double (so they cost 2 points as long as you're under the tech cap), and engines have variable costs (see rules).
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Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 2. Replacement needed.
« Reply #272 on: July 21, 2010, 04:38:50 pm »

You really should try to read and understand the rules before playing a game like this. It's a strategy game, it's very important to know the rules well.

Quote
City l13: (44 Production Available)
Build Colonist (15)
Build Naval Armed Transport (0/3/0/5, how much would this cost?)
Your level of armor technology is Armor 2. The Naval Armed Transport has 3 Armor. The first armor point costs 1 point; the second armor point costs 1 point; but the third has exceeded your armor tech, so it costs double (2 points). That's a total of 4 points so far.
Now, you have engines 2. By the same reasoning, the first point costs 1, the second point costs 1, the third point costs 2, the fourth point costs 2 - and since you've now exceeded double your level of Engines technology, the fifth point costs 3. So for engines you're spending 9 points.
In total, that's 13 points. You only have Size Limits 1. Naval units have 8 size cap for each level of Size Limits you have. Since you only have one level, your size cap for naval units is 8*1=8. Now your industry cost is calculated by the regular cost, 13, multiplied by how much you are "over" your size limit. The formula is (points^2)/(sizecap). So, 13^2/8=21.125=22 (round up). The ship costs 22 industry.

Note, however, that you also need Cargo Capacity to carry units. You'll need 5 cargo capacity to carry the Colonist.
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abculatter_2

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Re: Planetfall: Sci-Fi strategy. Turn 2. Replacement needed.
« Reply #273 on: July 21, 2010, 06:49:16 pm »

I was afraid the size limit would work that way...

Changing
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

RAM

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Re: Planetfall: Sci-Fi strategy. Turn 2. Replacement needed.
« Reply #274 on: July 21, 2010, 07:26:08 pm »

Also, the armed transport isn't armed, you need at least 1 in weapons to actually damage anything.

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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

abculatter_2

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Re: Planetfall: Sci-Fi strategy. Turn 2. Replacement needed.
« Reply #275 on: July 21, 2010, 07:30:42 pm »

Also, the armed transport isn't armed, you need at least 1 in weapons to actually damage anything.

I know, I forgot to change the name. It's changed now though.
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

RAM

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Re: Planetfall: Sci-Fi strategy. Turn 2. New turn comes soon.
« Reply #276 on: July 21, 2010, 07:45:32 pm »

Oh, good, I don't object to the name, but I just wanted to make sure that you didn't think that it could win a fight against an unarmed transport...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Nirur Torir

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Re: Planetfall: Sci-Fi strategy. Turn 2. New turn comes soon.
« Reply #277 on: July 21, 2010, 07:47:16 pm »

I don't want to put this in the turn itself, and editing old turns won't help, but here are Cheddarius' revised turns.
(Note: He had reduced production because of a city too close to his capital. We forgot about it, and didn't fix it, so he lost resources. As it was early enough that he has had no contact, I allowed him to send alternative turns.
This is also a great time for me to annhialate his MG turret, which was only there so the player next to his capital couldn't rush him.)


TURN 1

RESEARCH
Research Industry 2 - 2 research
Research Industry 3 - 4 research

INDUSTRY
Name city Great Lactosia

Forces:
Great Lactosia: I14, Krigg
   Survey Team - 1/1/0/1 (Land)

Cheddarius status
 Current + Income = Next-Turn
 Industry: 8+24=32[8 base]
 Research: 0+6=6
 Industry 3

TURN 2

RESEARCH
Research Size Tech 2 - 2 research
Research Size Tech 3 - 4 research

INDUSTRY

Forces:
Great Lactosia: I14, Krigg
   Survey Team - 1/1/0/1 (Land)

Cheddarius status
 Current + Income = Next-Turn
 Industry: 32+24=56[8 base]
 Research: 0+6=6
 Industry 3
 Size Tech 3
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abculatter_2

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Re: Planetfall: Sci-Fi strategy. Turn 2. New turn comes soon.
« Reply #278 on: July 21, 2010, 07:48:50 pm »

How do mountains affect unit movement and fighting power?
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Nirur Torir

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Re: Planetfall: Sci-Fi strategy. Turn 2. New turn comes soon.
« Reply #279 on: July 21, 2010, 07:57:29 pm »

Not at all. They're only there for the production boost.
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Cheddarius

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Re: Planetfall: Sci-Fi strategy. Turn 2. New turn comes soon.
« Reply #280 on: July 21, 2010, 08:00:45 pm »

When's the turn going to be? I'm dyin' here!
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Nirur Torir

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Re: Planetfall: Sci-Fi strategy. Turn 3.
« Reply #281 on: July 21, 2010, 09:33:08 pm »

Then be revived.

This is Captain Frederick. Supporters of the Sons of Redemption have increased in number. They feel that this ship should be driven into Siren, at which point we will all "get on with our lives." They fail to understand the massive casualties that we would incur if such an action was taken, and refuse to listen to reason.

Two new groups have also appeared: The Earth Alliance, and the New Order. The Earth alliance believes that Earth is our only true home, and that we should return. The New Order .... Utter fanatics. They seek total control of this vessel, at which point they will glass Krinn and begin unloading nuclear ordnance at Siren until their demands are met - namely, a shuttle sent to retrieve certain leaders, who will then take control of the colony by threat of nuclear annihilation.

I will personally activate the destruct sequence on all on-board nuclear devices should it appear that The New Order is in a position to take control. As it is, most of the populace is willing to wait it out until you ........ *transmission end*


Spoiler: Siren (click to show/hide)
Spoiler: Light Green Neyvn (click to show/hide)
Spoiler: Blue RAM (click to show/hide)
Spoiler: White Techno65535 (click to show/hide)
Spoiler: Abcullater_2 (click to show/hide)

Spoiler: Krigg (click to show/hide)
Spoiler: Orange Cheddarius (click to show/hide)
Spoiler: Grey Knight Otu (click to show/hide)
Spoiler: Red Wimdit (click to show/hide)
Spoiler: Dark green Wolfchild (click to show/hide)
« Last Edit: July 21, 2010, 10:02:59 pm by Nirur Torir »
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techno65535

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Re: Planetfall: Sci-Fi strategy. Turn 3.
« Reply #282 on: July 21, 2010, 09:53:13 pm »

Spoiler: Turn (click to show/hide)

I believe I'm under the production cost. IIRC technology takes effect the same turn it's researched.
« Last Edit: July 21, 2010, 10:06:06 pm by techno65535 »
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Nirur Torir

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Re: Planetfall: Sci-Fi strategy. Turn 3.
« Reply #283 on: July 21, 2010, 10:00:06 pm »

IIRC technology takes effect the same turn it's researched.
Correct.

2x 0/1/0/1+4C (Land) = 10 IP
8x 2/1/0/0 (Land) = 24 IP
Colonist = 15 IP
49 IP total, with 45 useable to spend this turn.
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techno65535

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Re: Planetfall: Sci-Fi strategy. Turn 3.
« Reply #284 on: July 21, 2010, 10:01:35 pm »

Not making a colonist this turn...
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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