Speaking of redundant, I seem to have forgotten why I would ever want to build a fighter.
You multiply the cost of a point by the multiple(or part there of) of the tech level.
Lets look at fighters
-Fighter units:
---Engines cost 1/2 a point.
---Fighters gain 1 to their point limit per tech level.
---Costs 2 industry per point.
---Must refuel at least every other turn.
weapons/armour/shields/engines+size limit or cargo space.
Your tech level is 3/2/0/1+1
The fighter you wish to build is 3/3/0/3
You pay 1 for each of the three levels of weapon, because you have level 3 engine technology.
You pay 1 each for the first two levels of armour technology, and then 2 for the third, because 3 and 4 are in the technology level x 2 bracket, for a total armour cost of 4.
No shields
Engine costs are
1/
2 for the first point, 1 for the second, and 3/2 for the third, for a total engine cost of 3.
So 3/3/0/3 has a point value of 3+4+0+3=10. with level 10 size tech this would be the end of it, unfortunately you only have level 1 size tech.
Size tech 1 grants size 1 fighters, this vehicle is ten times over your size limit, to you ... open windows calculator, type in, ummm, 4, because that is the minimum, but if your minimum vehicle size was 4 or more then you would input your minimum vehicle size instead, so you type in 4, click on the x
y button, then type in the number(including any fractions) of times over the limit you are, in this case 10, for a cost of 1048576, which is why you don't make oversized units...
If, instead, your technologies were 3/3/0/3+3 then you 3/3/0/3 vehicle would have 3+3+0+1.5=7.5 points and a size limit of 3. if your size limit was 8 it would cost
7.5 8, and it would cost 7.5 to carry.
its point value of 7.5 divide by its size limit of 3 is 2.5, The minimum basic multiplier never changes from 4, so we will use that instead of the size limit of three. 4
2.5=32 industry points to buy it with this technology level.
The same thing with level 6 size technology would be 7.5/6=1.25 6
1.25=9.290507-and lots more digits, round it up to 10.
Oh, and I forgot, all of the above final values are wrong, the total cost of a fighter is multiplied by 2, so 2097152, 64, or 20 depending upon your technology levels...
Can I have a Clear Guide on how to build a unit....
Say I want a Defense Turret,
A/B/C/D
A = Weapons
B = Armour
C = Shields
D = Engines
Right??? IF so then what does it mean if I put 2/3/0/0... Would I have the correct Research and how much would it cost...
[spoiler=Light Green Neyvn]
Remaining Industry: 25
Weapons 2
Armor 1
Shields 2
Engines 2
Size Limits 1
Colony Limits 1
Industry 2
Note that you cannot use shield technology until you buy the big 50 point technology that turns your shields on.
-Land units:
---Does not require engines
---Engines cost 2 per point.
---Land units gain 4 to their point limit per tech level.
/quote]
2/3/0/0 with those technologies costs 2/6/0/0 The armour cost 1 for the first point, 2 for the second, and 3 for the third. This is twice your size limit so its final cost is 16. With level 2 size limits and armour it would only cost 2+4+0+0=6 industry, Level 3 armour would drop it to 5 industry, its minimum.