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Author Topic: Experiment with bridges vs building destroyers  (Read 3613 times)

Jordix

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Experiment with bridges vs building destroyers
« on: June 13, 2010, 11:54:53 am »

I've read somewhere in the forum that, in the new version, drawbridges were no longer immune to building destroyers (reports of a dragon who destroyed a raised drawbridge, IIRC). Since the megaproject I'm planning uses them as part of its defense, I decided to make a quick experience.

I used the standard 'dig all the way down to HFS' method. Along the way I placed (from bottom to top): a locked door, a drawbridge raising to the inside of the fortress, and a drawbridge raising to the outside (I seem to recall reading that the direction they raise could make a difference).

The results were the expected, they quickly destroy the door but are completely stopped by either of the bridges. Megabeasts and titans could work differently, I suppose, but that's harder to test since I need to wait for them to attack. Anyone has any experience with megabeasts and drawbridges?

I've also noticed something curious: even though they can't destroy the drawbridges, they still run up to them and pile up in the other side trying to get through. Since the bridges were raised before I breached into HFS, I can only assume that raised bridges, despite acting like walls, don't block pathfinding, at least for building destroyers (much like doors impassable to pets don't actually block their pathfinding). For confirmation, I closed the access to my fortress with a wall and lowered the drawbridges, and they ignored the new wall completely.
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StrawberryBunny

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Re: Experiment with bridges vs building destroyers
« Reply #1 on: June 13, 2010, 01:55:54 pm »

Building-destroyers cannot destroy a raised drawbridge, but if you try to drop one on a creature with building-destroyer, the bridge will get smashed.

tl;dr atom smashers are no longer a defense against HFS
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(16:25:13 ) <+buttbot> I've decided that I might as well put my almost enbuttlopedic buttledge of DF to use

clc02

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Re: Experiment with bridges vs building destroyers
« Reply #2 on: June 13, 2010, 02:21:48 pm »

Nor the goblin mounts, I managed to kill/capture enough gobbo's to get them to run though (Plus the moat kinda defeats the purpose of destroying the bridge if it's impossible to get through when it's down...)
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Only in dwarven culture is alcohol poisoning a death worthed investigating, while being impaled through several toes, a eye, and a thumb from a spiraling water[3] is not.  Because everyone knows, the only way a dwarf could get alcohol poisoning is if someone put poison into the alcohol.

Draco18s

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Re: Experiment with bridges vs building destroyers
« Reply #3 on: June 13, 2010, 02:58:27 pm »

I've also noticed something curious: even though they can't destroy the drawbridges, they still run up to them and pile up in the other side trying to get through.

If you Reveal.exe your map, they'll do the same thing: fly up the adamantine pipe and float around.
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Jordix

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Re: Experiment with bridges vs building destroyers
« Reply #4 on: June 13, 2010, 03:47:22 pm »

Nor the goblin mounts, I managed to kill/capture enough gobbo's to get them to run though (Plus the moat kinda defeats the purpose of destroying the bridge if it's impossible to get through when it's down...)

Remember that some building destroyers can also fly (including the HFS).

On an unrelated note, if you connect the HFS to the surface, but close all accesses to your fortress, they will all fly to the surface and quickly decimate all life on the map (and set it on fire on the process).

I'll consider doing this as soon as I have a self-sufficient fortress. I'm sure they'll be eager to welcome the waves of useless migrants, or the occasional elven caravan.
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Greiger

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Re: Experiment with bridges vs building destroyers
« Reply #5 on: June 13, 2010, 04:02:55 pm »

On an unrelated note, if you connect the HFS to the surface, but close all accesses to your fortress, they will all fly to the surface and quickly decimate all life on the map (and set it on fire on the process).

I'll consider doing this as soon as I have a self-sufficient fortress. I'm sure they'll be eager to welcome the waves of useless migrants, or the occasional elven caravan.

Well... Remember "Project Fuck the World?"  I think you just trumped it.
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breadbocks

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Re: Experiment with bridges vs building destroyers
« Reply #6 on: June 13, 2010, 05:50:59 pm »

No. Project FtW gave a flaming bezerker who killed his entire fortress -2. He'd have beat the HFS.
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