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Author Topic: You are a demon  (Read 8603 times)

Digital Hellhound

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Re: You are a demon
« Reply #90 on: June 21, 2010, 04:07:16 pm »

We should deal with the town constable and the militia and make them stop investigating the death. Not by killing them or anything, that'd just raise more questions.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

rickvoid

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Re: You are a demon
« Reply #91 on: June 21, 2010, 04:58:54 pm »

It lives!

With our soldier-buddy, I'm tempted to do the "everything you touch turns to gold trick" combined with fueling him with our demonic power so he becomes immortal and no longer needs food and drink. No idea what to name him.

His first action should be to get us a bear (black or grizzly preferred) so we can demonize the shit out of it.

Our cult needs to scout for other villages. The local authorities have noticed the dissapearance, we should lay low here and try to find somewhere else to corrupt.
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IronyOwl

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Re: You are a demon
« Reply #92 on: June 21, 2010, 06:27:36 pm »

I think we should accept his offer; it should be pretty cheap to pay for one human's retirement fund, and will get us a good reference as an employer. It'll also keep him motivated, since if our armies fail we can't pay him, and if he escapes from us he doesn't get paid.

As an added bonus, if we decide we like him we can probably infuse him with dark power, and he can continue the soldiering life as our general rather than just our adviser and drill sergeant.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

wolfchild

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Re: You are a demon
« Reply #93 on: June 21, 2010, 07:25:18 pm »

SOldier Name: Paton
Offer: Accept but twist it
Demon: Break the pure
Cult: Activly hide and remove evidence of thier existance, evidence includes people
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

maxicaxi

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Re: You are a demon
« Reply #94 on: June 22, 2010, 01:01:01 am »

Accept it. But have him prove his worth by using him as bait to trap your WAR BEAR. Extract information on the local pantheon.

Cult: Attempt to recruit members from the local militia. Don't tell them we did the crime until we can FOR SURE trust them though.
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

ed boy

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Re: You are a demon
« Reply #95 on: June 22, 2010, 02:52:30 am »

Accept the offer
Cult action: Frame another group for the killing, so they are free from suspicion
Demon action: Devour the head(s) of the militia

EDIT: That is, devour those in the highest positions in the militia, not devour the heads of those in the militia.
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abculatter_2

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Re: You are a demon
« Reply #96 on: June 22, 2010, 03:30:24 am »

DELICIOUS SPLEEEEEENS!!!!

Accept the soldier's terms, but slowly bind his soul to his body so that he is forced into immortality as his soul is forced to drag the hollowed sack that was once his body behind it for the rest of eternity.

Also, introduce a disease among the militia, choose someone who seems like they'd get sick or will be coming in frequent contact with many other people, don't choose someone at random. This disease is guaranteed fatal, though not until after a horribly long, drawn out, torturous string of afflictions befall them. Make those among the cult immune somehow, maybe introduce a vaccine and say it's something holy to be used in indoctrination rituals. As the disease runs rampant, have the cult be known to be immune and that they can make other people immune if they join.

Also, devour MORE DELICIOUS SPLEENS!!!
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

tomas1297

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Re: You are a demon
« Reply #97 on: June 22, 2010, 10:51:01 am »

Offer:Accept
Cult:Combat training with soldier guy.
Demon:Brainwash someone in a different group into killing someone and leaving evidence.That way we will be less suspicious and the group will receive more blame in the future.
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Iituem

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Re: You are a demon
« Reply #98 on: June 22, 2010, 03:11:42 pm »

Spoiler: Decision Weight (click to show/hide)

Soldier: Accept offer, use as war bear bait.
Cult Action: Lay low, eliminate evidence.
Demonic Action: Brainwash patsy to draw attention.


You accept the soldier, Paton's offer, but as a test of his 'prowess', you insist upon him first finding and then distracting a bear long enough for you to sneak up to it.  He points out that he isn't as strong as he was, and his bones ache more.  You point out that you don't care, and if he doesn't like it you could do with a snack.  He gets the message.

Paton Walkweary: Soldier
Att: 3
Def: 6
Per: 5
Cha: 2
HP: 4
MP: 2  (mental toughness)
Dmg: 1
Specials: Strategy, Training, Leadership


Paton's defensive score is 6.  The bear's attack score is 5.  Paton is a survivor and has very high HP from a lifetime of learning to stay alive despite the odds, but the bear can still do 2 dmg per hit.  Paton needs to survive for 3 rounds to distract the bear.  On your instructions, he is not to harm the bear and so cannot use his offensive abilities.

The bear misses!
Paton has been struck by the bear.
The bear misses!


Paton tracks down a bear with some effort, eventually confronting it at a stream where it is busy fishing.  He begins by throwing rocks at the creature until it roars and charges at him.  He ducks to the side during its first charge, but as he prepares to climb a tree (never a good idea with bears), he is smacked hard across the chest by the bear's paw, leaving gashes in his flesh and a heavy bruise.  He scrambles out of the way of another heavy paw and just as the bear rears for the kill, you leap onto its back.  The bear thrashes and roars as it tries to shake you off, but your hands transform into steel tentacles and soon enough pierce its eyes, going all the way to the brain.

The creature roars incoherently in agony and confusion until at last it lowers itself back onto all fours, as sedate as one might wish.  Sans its eyes.

You have tamed the Devil Bear!  In addition to its usual bear-like tendencies and strengths, it is now completely loyal to you (via mind-control) and also blind as a bat.  Literally blind as a bat - you have enhanced its hearing capacity to the level where it can use subsonic frequencies in its roar to discern the location surrounding it.
Devil Bear Statistics: A 5, D 5, P 5, C 0, HP 8, MP 3, DMG 2

The exercise of taming the devil bear refines your mental strength, but really only enough to support controlling the devil bear.


You return to the village of Trasin Vor with your somewhat bloody and bedraggled new follower in tow, leaving the devil bear to hunt outside the village for now.  He is swiftly secreted into the company of your cult, who begin training with him.  Not much training can be accomplished due to the cult's active efforts to conceal itself, but six cultists are trained to the level of village militia.  A more dedicated training program would garner faster results, and better weaponry than gardening forks and carving knives would always help.  Cult graffiti has been scrubbed throughout the town and meetings are held less frequently and less ostentatiously.  Although this does not help your position in the town, it does lower the heat considerably.  Recriminating evidence is also collected and destroyed.

While this is going on, you consider a prominent official to frame for the murder of your first sacrifice, and pick a local teacher.  You enter his mind during his sleep and work quickly, first breaking it through sheer terror and then finally replacing his shattered memories with fabrications of your own - and an imperative.

The next morning the militia find him with a bloody knife, standing over the body of his wife.  He confesses to everything.

Trasin Vor Militia paranoia rating: 4.  Cult secrecy bonus: 6.  Convenient patsy bonus: 3
Rolling dice...  Success!


The constable sees that justice is swift - the teacher is hanged outside of town by dusk, and the case closed.  Everything is well within Trasin Vor.



Trasin Vor Militia Status: Sedate


Required: Cult action, your action.


Name: Kyrgyrtzan
Physical might: 11 manpowers  (hungry)
Mental might: 2.6 mageminds (your mental strength is double that of a trained mortal) (-.2:Golems, -.1 Devil Bears)
Followers: 14
Slaves: 0
Servants: 2 (1 undercover doll, 1 devil bear)

Cult: The Unseeing. Medium organisation. 14 members in 1 village.  1 soldier, 6 militia, 7 cultists.
Spoiler (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

ed boy

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Re: You are a demon
« Reply #99 on: June 22, 2010, 03:24:13 pm »

Demon action: Scout the surrounding area for travellers, and snack on them
Cult action: Try to grow and dsitribute drugs in the area
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Karnewarrior

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Re: You are a demon
« Reply #100 on: June 22, 2010, 03:41:50 pm »

Cult: Return to recruiting, subtley
Demon: Tie a cloth around your eyes. Assume human form and ride into town on your new bear. Use the name "The Blind Bard". Sing songs that seem happy on the surface but twist peoples minds subliminally. Get a room at the Inn.
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Ottofar

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Re: You are a demon
« Reply #101 on: June 22, 2010, 04:07:42 pm »

Cult: Return to recruiting, subtley
Demon: Tie a cloth around your eyes. Assume human form and ride into town on your new bear. Use the name "The Blind Bard". Sing songs that seem happy on the surface but twist peoples minds subliminally. Get a room at the Inn.
Stairway to Heaven!

I mean: this.

Diablous

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Re: You are a demon
« Reply #102 on: June 22, 2010, 04:08:41 pm »

Cult: Return to recruiting, subtley
Demon: Tie a cloth around your eyes. Assume human form and ride into town on your new bear. Use the name "The Blind Bard". Sing songs that seem happy on the surface but twist peoples minds subliminally. Get a room at the Inn.
Stairway to Heaven!

I mean: this.

This. With one i.
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To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Urist McOverlord

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Re: You are a demon
« Reply #103 on: June 22, 2010, 04:56:21 pm »

Cult: Return to recruiting, subtley
Demon: Tie a cloth around your eyes. Assume human form and ride into town on your new bear. Use the name "The Blind Bard". Sing songs that seem happy on the surface but twist peoples minds subliminally. Get a room at the Inn.

This. Let none know of your arrival, even your cultists.
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Magma: The cause of, and solution to, all life's problems.

If it moves, it wants to kill you. It may not try to, but it wants to.

Ottofar

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Re: You are a demon
« Reply #104 on: June 22, 2010, 05:05:03 pm »

Hell, why not introduce a new music genre to the villagers. Something with lute soloes, and teeth-playing.
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