Soldier: Refuse offer, torture into submission |
Soldier: Accept offer, use as war bear bait. ||
Soldier: Accept offer |||
Soldier: Accept offer, twist it (immortality) ||
Cult: Infiltrate militia ranks. ||
Cult: Lay low, eliminate evidence. |
Cult: Frame group for suspicion. |
Cult: Continue spleen devouring rituals. |
Cult: Devote to combat training exclusively |
Demon: Peacefully dissuade militia. |
Demon: Break the minds of the pure. |
Demon: Forcibly/Hungrily dissuade militia |
Demon: Infect militia, immunise cult. |
Demon: Brainwash patsy to draw attention. |
Soldier: Accept offer, use as war bear bait.Cult Action: Lay low, eliminate evidence. Demonic Action: Brainwash patsy to draw attention.You accept the soldier, Paton's offer, but as a test of his 'prowess', you insist upon him first finding and then distracting a bear long enough for you to sneak up to it. He points out that he isn't as strong as he was, and his bones ache more. You point out that you don't care, and if he doesn't like it you could do with a snack. He gets the message.
Paton Walkweary: Soldier
Att: 3
Def: 6
Per: 5
Cha: 2
HP: 4
MP: 2 (mental toughness)
Dmg: 1
Specials: Strategy, Training, LeadershipPaton's defensive score is 6. The bear's attack score is 5. Paton is a survivor and has very high HP from a lifetime of learning to stay alive despite the odds, but the bear can still do 2 dmg per hit. Paton needs to survive for 3 rounds to distract the bear. On your instructions, he is not to harm the bear and so cannot use his offensive abilities.
The bear misses!
Paton has been struck by the bear.
The bear misses!Paton tracks down a bear with some effort, eventually confronting it at a stream where it is busy fishing. He begins by throwing rocks at the creature until it roars and charges at him. He ducks to the side during its first charge, but as he prepares to climb a tree (never a good idea with bears), he is smacked hard across the chest by the bear's paw, leaving gashes in his flesh and a heavy bruise. He scrambles out of the way of another heavy paw and just as the bear rears for the kill, you leap onto its back. The bear thrashes and roars as it tries to shake you off, but your hands transform into steel tentacles and soon enough pierce its eyes, going all the way to the brain.
The creature roars incoherently in agony and confusion until at last it lowers itself back onto all fours, as sedate as one might wish. Sans its eyes.
You have tamed the Devil Bear! In addition to its usual bear-like tendencies and strengths, it is now completely loyal to you (via mind-control) and also blind as a bat. Literally blind as a bat - you have enhanced its hearing capacity to the level where it can use subsonic frequencies in its roar to discern the location surrounding it.
Devil Bear Statistics: A 5, D 5, P 5, C 0, HP 8, MP 3, DMG 2The exercise of taming the devil bear refines your mental strength, but really only enough to support controlling the devil bear.
You return to the village of Trasin Vor with your somewhat bloody and bedraggled new follower in tow, leaving the devil bear to hunt outside the village for now. He is swiftly secreted into the company of your cult, who begin training with him. Not much training can be accomplished due to the cult's active efforts to conceal itself, but six cultists are trained to the level of village militia. A more dedicated training program would garner faster results, and better weaponry than gardening forks and carving knives would always help. Cult graffiti has been scrubbed throughout the town and meetings are held less frequently and less ostentatiously. Although this does not help your position in the town, it does lower the heat considerably. Recriminating evidence is also collected and destroyed.
While this is going on, you consider a prominent official to frame for the murder of your first sacrifice, and pick a local teacher. You enter his mind during his sleep and work quickly, first breaking it through sheer terror and then finally replacing his shattered memories with fabrications of your own - and an imperative.
The next morning the militia find him with a bloody knife, standing over the body of his wife. He confesses to everything.
Trasin Vor Militia paranoia rating: 4. Cult secrecy bonus: 6. Convenient patsy bonus: 3
Rolling dice... Success!The constable sees that justice is swift - the teacher is hanged outside of town by dusk, and the case closed. Everything is well within Trasin Vor.
Trasin Vor Militia Status: Sedate
Required: Cult action, your action.
Name: Kyrgyrtzan
Physical might: 11 manpowers (hungry)
Mental might: 2.6 mageminds (your mental strength is double that of a trained mortal) (-.2:Golems, -.1 Devil Bears)
Followers: 14
Slaves: 0
Servants: 2 (1 undercover doll, 1 devil bear)
Cult: The Unseeing. Medium organisation. 14 members in 1 village. 1 soldier, 6 militia, 7 cultists.
Name: The Unseeing
Level of organization:
Kyrgytzan of the Holy Darkness (us) (Yes, with a title)
The Blinded One (Human leader)
The Archons (10 most skilled arcani)
The Arcani (Those skilled in magiks) (Yes, with a "k")
The Militant (Soldier group)
The Fervent (all other cult members)
Appearance:
Uniforms:
The Fervent: Red hooded robes, marked with the symbol in black on the back
The Militant: Armor, emblazoned with the symbol in red on the back. Black hoods.
The Arcani: Black hooded robes, with the symbol in red.
The Archons: Same as the Arcani, but with the symbol tattooed on their foreheads.
The Blinded one: Eyes stitched shut over empty sockets. Dark clothing, with the Symbol of the Holy Darkness tattooed on his chest in glowing runes.
Symbol:
An eye, with a dagger plunged through it. (Heavily stylized to look runic, of course)
Temples: Something like the Pantheon in Rome, but with the occulus replaced by a deep hole in the ground, leading to the depths of hell itself. Also, made from black steel rather than white marble.
Idle Actions:
Suggestion for an idle action to go with Urist's one, then;
Signs - Cult members can identify one another by tracing the sign of an orb with a cut through it (essentially similar to Phi), in dust, blood, whatever seems appropriate. Transient signs are recommended unless you are deliberately trying to send a message (e.g. carved into someone's chest).
As a sign of devotion to You, they run one finger down their right eye.