cult: frame group ||
cult: scout for village |
cult: recruit |||
cult: spleen rituals |
cult: lay low ||
demon: devour travellers ||
demon: torture/grant boons ||
demon: blind demon war bears |||
demon: weaken natural law |
demon: recruit soldier |
demon: break the pure |
Cult Action: Recruit Followers/Engage in Spleen Rituals (based on two rolls)
Demonic Action: Recruit Soldier (based on one roll)
Your cult continues to recruit members throughout the village of Trasin Vor, whether by hook or crook. Whether by your infernal influence or as a result of their swiftly departing sanity, the cult devises a perverse ritual of spleen honouring. Spleens are presented and a variety of foreign herbs are smoked (formerly part of Arevor's "incense" stores). Your cultists grow stronger, mostly because the inanity of the ritual breaks their minds and allows them to push themselves harder than they would have thought possible. The spleen eating is just weird.
Unfortunately the aggressive expansion of the cult, while not yet openly visible, is beginning to raise questions. The rich landowner's body has not been found (you were
very hungry, after all), but a business partner has entered his house and discovered the rich variety of graffiti covering every available surface. The town constable and his small squad of militia have been alerted, but currently believe this to be ordinary criminal activity. They have begun asking questions of the local citizens.
While your cult is stirring up trouble, you follow the troubled dreams of an old soldier. His youth has left him, and the first aches of age begin to plague his bones, but he has survived many a battle - even those in the more war-torn realms where good and evil rear their beautiful and ugly heads respectively. It is not his body you are interested in (except as a light snack), but his skills.
Your taunt him first in his dreams, until at last you catch up to him. Posing as a fellow traveller and beggar, you ask him to share his bread and water with you. He refuses - a good sign. You travel further with him, to a wayside inn where he tries to beg beer from the landlord and fails. He steals some beer, and when the landlord comes running, blames it on you. You escape easily, and meet up with him again on the wayside. You beg him once again for aid, and he kicks you to the ground and boots you a few times for good measure. Then, when he is done, you stand up and reveal to him your true form.
Once the worst of the smell has passed and he has discarded his now ruined trousers in favour of an old bedroll, you sit him down and - in your human form - tell him that you respect his ruthlessness. You tell him that you could use a man who knows that every man has to look out for himself. You ask him what he wants. The soldier is wily, and you are not the first demon he has heard of, so he words his request simply:
"Gold. Gold to last me the rest of my life in luxury - and for that life to be a long one."
Trasin Vor Militia Status: Concerned
Required: Cult action, your action, name the veteran soldier and accept/refuse his terms.
Name: Kyrgyrtzan
Physical might: 12 manpowers
Mental might: 2.4 mageminds (your mental strength is double that of a trained mortal) (-.2:Golems)
Followers: 13
Slaves: 0
Servants: 1 (undercover doll)
Cult: The Unseeing. Medium organisation. 13 members in 1 village.
Name: The Unseeing
Level of organization:
Kyrgytzan of the Holy Darkness (us) (Yes, with a title)
The Blinded One (Human leader)
The Archons (10 most skilled arcani)
The Arcani (Those skilled in magiks) (Yes, with a "k")
The Militant (Soldier group)
The Fervent (all other cult members)
Appearance:
Uniforms:
The Fervent: Red hooded robes, marked with the symbol in black on the back
The Militant: Armor, emblazoned with the symbol in red on the back. Black hoods.
The Arcani: Black hooded robes, with the symbol in red.
The Archons: Same as the Arcani, but with the symbol tattooed on their foreheads.
The Blinded one: Eyes stitched shut over empty sockets. Dark clothing, with the Symbol of the Holy Darkness tattooed on his chest in glowing runes.
Symbol:
An eye, with a dagger plunged through it. (Heavily stylized to look runic, of course)
Temples: Something like the Pantheon in Rome, but with the occulus replaced by a deep hole in the ground, leading to the depths of hell itself. Also, made from black steel rather than white marble.
Idle Actions:
Suggestion for an idle action to go with Urist's one, then;
Signs - Cult members can identify one another by tracing the sign of an orb with a cut through it (essentially similar to Phi), in dust, blood, whatever seems appropriate. Transient signs are recommended unless you are deliberately trying to send a message (e.g. carved into someone's chest).
As a sign of devotion to You, they run one finger down their right eye.