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Author Topic: Introducing Someone to DF  (Read 1747 times)

quinnr

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Introducing Someone to DF
« on: June 12, 2010, 01:53:51 pm »

How would one go around introducing someone to DF?

Mostly, what graphics sets are there that will cover anything, as this someone doesn't understand games without graphics.
And how to explain it as awesome enough to get them to play.
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FuzzyDoom

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Re: Introducing Someone to DF
« Reply #1 on: June 12, 2010, 02:24:21 pm »

Give them the Newbie pack that is right next to this thread.
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Rowanas

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Re: Introducing Someone to DF
« Reply #2 on: June 12, 2010, 02:31:56 pm »

Force them to learn the non-graphic bit. They'll work it out. :D

But the second poster is correct. The aptly named Lazy Newb pack would be good for that.

P.S. I have no hatred for newbies, we were all new to everything once. My hatred is reserved for stupid newbies.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

FuzzyDoom

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Re: Introducing Someone to DF
« Reply #3 on: June 12, 2010, 02:33:41 pm »

Force them to learn the non-graphic bit. They'll work it out. :D

But the second poster is correct. The aptly named Lazy Newb pack would be good for that.

P.S. I have no hatred for newbies, we were all new to everything once. My hatred is reserved for stupid newbies.

There is no stupid Newbies, there are only Noobs. There's a difference. lol
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Also bear in mind that dwarves have their heads at a perfect height for a good face-kicking.
That's the great thing about this forum. We can derail any discussion into any other topic.

quinnr

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Re: Introducing Someone to DF
« Reply #4 on: June 12, 2010, 02:34:08 pm »

I saw that, but what about tips to give them/how to explain the game?
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Rowanas

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Re: Introducing Someone to DF
« Reply #5 on: June 12, 2010, 02:37:19 pm »

Sit beside them when they start playing. As they ask for each thing they want to do, you answer. It worked for my fiance, who now plays it more than I do.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Deathworks

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Re: Introducing Someone to DF
« Reply #6 on: June 12, 2010, 02:50:35 pm »

Hi!

First, when you advertise the game, you need to take into account what kind of gamer they are: War gamers? RPG fans? Rogue lords? Simulation addicts? Dwarf Fortress can appeal to all those types due to different aspects, so pointing out the stories and events we have encountered in that field should be focused on BUT you should also put it into perspective (for instance, the war aspect is actually a tad weaker than the simulation aspect in fortress mode).

Second, definitely go for 31.06. The possibilities to get additional information is something that should help them a lot.

Third, I will keep a low profile about the graphics debate but point out that depending on the personality, ASCII may also be an option.

Fourth, give them detailed instructions about the init files. Also, for their very first fortress, I really recommend
INVADER:NO for the beginning so they have enough time to learn the ropes before they get disrupted by the goblins (you can always turn it on later).
Likewise, you may also delay strange moods, but I guess that is not a main concern.
Also, have seasonal saves, autobackup, pause on save, initial save, pause on load ALL activated. These are all things that will come in handy far too soon for most players.

Fifth, give them a pre-genned world and tell them how to install it. Make sure to increase the required population number for megabeasts, increase the distance between the first cavern layer and the surface a little bit to give them room for digging before breaching the caverns, AND, most importantly, increase the embark points to about 4,000 or 5,000!

Sixth, tell them to first look at legend mode to get a feel for the world. Also have them export the world map and look at it in a graphics program. Looking at the site and history information may also help get a feeling.

Seventh, have them pick their first fortress in a forest with heavy vegetation and no aquifer in a cold temperate climate. That is the easiest spot they can get. Also tell them to bring at least one anvil, 10 picks and 4 axes and remove all the seeds, instead bringing more drinks and maybe a little extra meat.

Eighth, tell them how to set up the options and the nobles - that should be done before anything else. otherwise you will forget it.

Ninth, have them create basic food production by gathering plants and then planting all the berries they find in surface farms (that's why we need heavy vegetation). With working surface farms, food and drink are basically taken care of (once you tell them about food stockpiles, of course :) :) :) ) and you can instruct them in the other aspects of the game.

At least, that is the way I see it.

And make sure to tell them about the announcement screen and its center function, as well as about the report function and its center function! They are very important.

Deathworks
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FuzzyDoom

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Re: Introducing Someone to DF
« Reply #7 on: June 12, 2010, 03:05:06 pm »

Show them the wiki.

Edit: And show them cptnduck's amazing tutorials on Youtube.
« Last Edit: June 12, 2010, 03:08:18 pm by FuzzyDoom »
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Also bear in mind that dwarves have their heads at a perfect height for a good face-kicking.
That's the great thing about this forum. We can derail any discussion into any other topic.

quinnr

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Re: Introducing Someone to DF
« Reply #8 on: June 12, 2010, 03:27:29 pm »

Thanks for all the ideas Deathworks.

And he won't be playing with ASCII...ever probably. The first time he saw me playing it he said "Is it supposed to look that crappy?"...

I'll definitely do most of the things Deathworks said, they are all great ideas.
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Sizik

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Re: Introducing Someone to DF
« Reply #9 on: June 12, 2010, 03:51:28 pm »

Zeroth: Have them read Boatmurdered.
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tigrex

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Re: Introducing Someone to DF
« Reply #10 on: June 12, 2010, 04:00:01 pm »

You might want to show them a couple of roguelikes first, so that they have a chance to get used to seeing the universe represented by ASCII, Matrix-style.

That, and let them hear you squeal with glee as you toss a Bronze Colossus into a volcano, from a huge glass tower filled with statues of dwarven history.
« Last Edit: June 12, 2010, 04:01:50 pm by tigrex »
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FuzzyDoom

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Re: Introducing Someone to DF
« Reply #11 on: June 12, 2010, 04:46:33 pm »

Zeroth: Have them read Boatmurdered.

That's what hooked me.
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Also bear in mind that dwarves have their heads at a perfect height for a good face-kicking.
That's the great thing about this forum. We can derail any discussion into any other topic.

Hyperturtle

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Re: Introducing Someone to DF
« Reply #12 on: June 12, 2010, 11:44:46 pm »

I just sell them based on the fact it has graphics like nethack.  That usually does the trick.
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Kogan Loloklam

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Re: Introducing Someone to DF
« Reply #13 on: June 13, 2010, 07:50:14 am »

Zeroth: Have them read Boatmurdered.

That's what hooked me.
That would have repulsed me, fortunately my first experience wasn't Boatmurdered.
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Rowanas

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Re: Introducing Someone to DF
« Reply #14 on: June 13, 2010, 09:26:40 am »

I have never read, nor will I ever read, Boatmurdered.

I prefer things that aren't dull.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.
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