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Author Topic: Is it possible to mod so that adventurers will kick and bite as much as they pu-  (Read 1364 times)

Medicine Man

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Vattic

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If you change instances of [ATTACK_PRIORITY:SECOND] to [ATTACK_PRIORITY:MAIN] in the creatures raws then you should have them biting, scratching and kicking as frequently as striking.

edit: When attacking it seems to randomly pick between the attacks with [ATTACK_PRIORITY:MAIN] if none of them are possible (lost your arms and/or hands) it randomly picks between the attacks with [ATTACK_PRIORITY:SECOND]. The only problem right now is that teeth have the same consistency as skin so do little damage.
« Last Edit: June 12, 2010, 11:10:08 am by Vattic »
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Medicine Man

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Could they all be main?
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Robocorn

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Hell, just drop your weapons and go to the [c] menu and change current attack preferences from according to opponent to Strike unless of course you want ALL members of a race kicking and punching.

Vattic

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Yes they can all be main, as I said it randomly picks between them.
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Warlord255

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The only problem right now is that teeth have the same consistency as skin so do little damage.

Toady fixed that in 31.06, he said.
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Greiger

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Yea, he didn't get the values quite the same as reality yet, but he changed the values from a copy of skin to a copy of bone.  Much better.
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Medicine Man

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I am running deons genesis mod and i am too scared to mod it because i think i might stuff up my copy of df.
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Psieye

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I am running deons genesis mod and i am too scared to mod it because i think i might stuff up my copy of df.
Right-click folder, make .rar (or whatever compression you use) of it. Now you have a backup of the default raws folder. Go mod.
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Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.