"Pal, retaliate! Fire missiles at Deimos. Analyze the point of teleportation for the Phobos debris, and set the nukes to simultaneously explode just above that point."
[1]
I order pal to fire warning shos at daimos, not physical projeciles though, because it seems those will be teleported
[3]
I tell PAL to mass driver Deimos's antimatter generator
[3]
PAL's flames flare for a moment, and his double blades seem to form a grin.
"I will make it so, heroes."The Pyrrhus rocks a bit as another massive rock is lobbed at relativistic speeds, passing through the scarlet lines of an alpha strike.
Defenses: [5][1]
Despite its incredible velocity, the projectile is teleported to the other side of Deimos, careening off into deep space.
The lasers of the alpha strike are unstoppable: within seconds the moon's surface is visibly glowing. However, as the strike ends and the laser capacitors recharge, Deimos is still intact. Very hot, but not cracked as it should be.
"I am sorry for the lack of missiles. The main launch computer was one of the systems wrecked by those aberrations, the boarding party. I still have no visual feeds, but the damage reports show their path: they are headed coreward, specifically the direction of the antimatter reactor (ring 4). You could probably catch them in Habitation (ring 2), but Secure Storage (ring 3) is full of turrets and defensive emplacements.""The launch computer (ring 1) needs repairing before nukes can be launched. Unlike the blinded sensors, I am unable to perform repairs myself."Thus ends turn 3. I'm switching to forum time, meaning your turn 4 actions are due by next midnight forum time, which is 11PM EST. Give orders to PAL *along with* your action - this turn was an odd one, you shouldn't normally get results for your actions until PAL has received his orders.