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Author Topic: F*ck cage traps.  (Read 1902 times)

Halo

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Re: F*ck cage traps.
« Reply #15 on: June 12, 2010, 03:11:02 pm »

The first time your weapon trap accidentally kills a friendly, you feel like a bad sort of person. :(
Did you know friendlies are immune to weapon traps?

Not if they get knocked out on top of a trap
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Deathworks

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Re: F*ck cage traps.
« Reply #16 on: June 12, 2010, 03:21:36 pm »

Hi!

The first time your weapon trap accidentally kills a friendly, you feel like a bad sort of person. :(
Did you know friendlies are immune to weapon traps?

Not if they get knocked out on top of a trap

Which will not happen if you have enough weapon traps and building destroyer traps to make sure that no hostile gets even to see your dwarves alive :) :) :) :)

Deathworks
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Inspiration

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Re: F*ck cage traps.
« Reply #17 on: June 12, 2010, 03:30:06 pm »

Well then. It seems my amazing goblins-shredding ballista hall didn't work. I tried again, and this time, the gobbies went down the ramps, and my siege operators were poised for the attack. I told all the ballistae to fire at will and...

...Not much happened. My [speed:0] dwarves went through 30 bolts in less than a minute, and most of the damn things fell less than ten squares away from the ballistae. All I managed to do was to bruise one gobbo who was more eager to run into the arrows than the others. The wiki has, for the first time, let me down. :-(
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lanceleoghauni

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  • Purveyor of Ridiculous machinery.
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Re: F*ck cage traps.
« Reply #18 on: June 12, 2010, 03:49:42 pm »

I've had a catapult operating nonstop for awhile, funnily, one of my doctors is now my best siege operator.
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"Mayor, the Nobles are complaining again!"

*Mayor facepalms*

"pull the lever of magmatic happiness"

Eagle_eye

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Re: F*ck cage traps.
« Reply #19 on: June 12, 2010, 07:37:04 pm »

Well then. It seems my amazing goblins-shredding ballista hall didn't work. I tried again, and this time, the gobbies went down the ramps, and my siege operators were poised for the attack. I told all the ballistae to fire at will and...

...Not much happened. My [speed:0] dwarves went through 30 bolts in less than a minute, and most of the damn things fell less than ten squares away from the ballistae. All I managed to do was to bruise one gobbo who was more eager to run into the arrows than the others. The wiki has, for the first time, let me down. :-(

speed 0? just recruit the miners, assign each one a pick, and voila! hole-punched goblins! after all, they get 30 or so turns for every gobbo one.
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Mason11987

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Re: F*ck cage traps.
« Reply #20 on: June 12, 2010, 08:04:52 pm »

Well then. It seems my amazing goblins-shredding ballista hall didn't work. I tried again, and this time, the gobbies went down the ramps, and my siege operators were poised for the attack. I told all the ballistae to fire at will and...

...Not much happened. My [speed:0] dwarves went through 30 bolts in less than a minute, and most of the damn things fell less than ten squares away from the ballistae. All I managed to do was to bruise one gobbo who was more eager to run into the arrows than the others. The wiki has, for the first time, let me down. :-(

speed 0? just recruit the miners, assign each one a pick, and voila! hole-punched goblins! after all, they get 30 or so turns for every gobbo one.

Even Speed 0 dwarves can be killed easily by a group of goblins.  It just takes one hit without armor and even though your dwarf has 30 times the turns, they're all spent stunned.

granzteel

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Re: F*ck cage traps.
« Reply #21 on: June 12, 2010, 08:31:07 pm »

I always build a ballista at the end of a 1 x 10 passageway. the siege operator should be skilled enough, though. I don't want those gobbies to sieze my operator before even one arrow is launched.

dudemauler

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Re: F*ck cage traps.
« Reply #22 on: June 12, 2010, 08:39:40 pm »

Did you remember to forge some tips for the ballista bolts?

Remember that everything is made of a material now, and wooden ballista bolts glance off of clothing.

Also try testing your death corridors before using them.
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I love this. In three pages we've gone from being willing to eat intelligent beings, to trying to make them *more* intelligent, so it will be more fun to eat them.
Urist McSharpblade, Axe Sheriff cancels Justice: Needs more than an axe for this.
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