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Author Topic: F*ck cage traps.  (Read 1909 times)

Inspiration

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F*ck cage traps.
« on: June 11, 2010, 09:31:23 pm »

So, I started a fortress, and, for once, I was prepared for the first ambush. However, I hadn't counted on all the goblins sticking close to their captain, who happened to be the first one hit by the cage traps. So, I have a group of goblins at my door, no army, and three ballistae which would tear the gobbies apart if they moved 10 paces closer to my fortress. ARRRRG.
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ThrowerOfStones

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Re: F*ck cage traps.
« Reply #1 on: June 11, 2010, 09:34:42 pm »

Unbuild the ballista and rebuild them 10 squares closer?
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Retro

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Re: F*ck cage traps.
« Reply #2 on: June 11, 2010, 09:36:10 pm »

What's your beef with cage traps? They cage enemies. If you have a problem with enemies at the gate it's not their fault.

Inspiration

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Re: F*ck cage traps.
« Reply #3 on: June 11, 2010, 09:42:23 pm »

If only it were that easy. I have a U-bend that goes up a series of ramps, for wagon access. They won't go down the ramp, and I'm one cage trap short. (I tried sending in my solitary axe dwarf, once the rest were caged. It didn't work.)
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ISGC

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Re: F*ck cage traps.
« Reply #4 on: June 11, 2010, 11:13:33 pm »

it usually helps to chain a dog or mule somewhere in sight (but behind the traps so they are a little less disposable) just to draw the attention of the invaders.
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DarthCloakedDwarf

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Re: F*ck cage traps.
« Reply #5 on: June 11, 2010, 11:18:02 pm »

Weapon traps generally don't cause this problem.
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Yes. Clearly a bug that ought to be fixed in the future, but exploit it in the meantime.

Aescula: *snerk*  Just thought of a picture I saw a long tome ago...
Darth Guy: A long, long tome ago, in a library far, far away?

Eagle_eye

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Re: F*ck cage traps.
« Reply #6 on: June 11, 2010, 11:20:49 pm »

nor do they give free targets...
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DarthCloakedDwarf

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Re: F*ck cage traps.
« Reply #7 on: June 11, 2010, 11:37:44 pm »

nor do they give free targets...
Targets are easy to build. All you need is a rock and a dwarf with Architecture.
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Yes. Clearly a bug that ought to be fixed in the future, but exploit it in the meantime.

Aescula: *snerk*  Just thought of a picture I saw a long tome ago...
Darth Guy: A long, long tome ago, in a library far, far away?

Encased in burning magma

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Re: F*ck cage traps.
« Reply #8 on: June 12, 2010, 03:52:46 am »

nor do they give free targets...
Targets are easy to build. All you need is a rock and a dwarf with Architecture.

Those give far less experience.
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Psieye

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Re: F*ck cage traps.
« Reply #9 on: June 12, 2010, 07:02:16 am »

Well, now you know the perils of cage traps as your first line of defence. If you want to siege weapon goblins, place cage traps exactly where you want them to stop (when their squad leader is caught), not far before. Alternatively, build cage traps behind weapon/spike traps so you can do damage while goblins are milling around.
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Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

Deathworks

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Re: F*ck cage traps.
« Reply #10 on: June 12, 2010, 09:12:33 am »

Hi!

nor do they give free targets...
Targets are easy to build. All you need is a rock and a dwarf with Architecture.

Those give far less experience.

But that doesn't matter, since your dwarves have a lot time to spare while the goblins get sliced and diced by the weapon traps.

Deathworks (a weapon trap fanatic)
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Noble Digger

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Re: F*ck cage traps.
« Reply #11 on: June 12, 2010, 12:31:17 pm »

Nothing beats cage traps. You get a little stockpile tile containing a fully-geared and deadly goblin invader in perfect time-stasis. Since they are immortal, he will never die or spoil. These can be used in a variety of useful, entertaining, and justice-dispensing gadgets. If you desire, you can snatch all their clothing through the bars of the cage to make them less threatening. Drown them, throw them off cliffs, feed them to forgotten beasts, put them in a 2x3 room and drop 1 tile of 7\7 magma in the corner, etc. Goblins in traps are good times! :D

The first time your weapon trap accidentally kills a friendly, you feel like a bad sort of person. :(
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quib·ble
1. To evade the truth or importance of an issue by raising trivial distinctions and objections.
2. To find fault or criticize for petty reasons; cavil.

Hyndis

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Re: F*ck cage traps.
« Reply #12 on: June 12, 2010, 12:36:21 pm »

Nothing beats cage traps. You get a little stockpile tile containing a fully-geared and deadly goblin invader in perfect time-stasis. Since they are immortal, he will never die or spoil. These can be used in a variety of useful, entertaining, and justice-dispensing gadgets. If you desire, you can snatch all their clothing through the bars of the cage to make them less threatening. Drown them, throw them off cliffs, feed them to forgotten beasts, put them in a 2x3 room and drop 1 tile of 7\7 magma in the corner, etc. Goblins in traps are good times! :D

The first time your weapon trap accidentally kills a friendly, you feel like a bad sort of person. :(

If you make the cage traps out of wood disposing of the goblins is very easy. Create a small little magma pond that you can fill or drain when you want. When your cages start getting full just dump the filled goblin cages into the magma. The wood will burn away. Then the goblin will be swimming in the magma for a brief time.

Drain the magma pond to recover the goblinite, and then refill it so prepare for more goblin sacrifices.
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DarthCloakedDwarf

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Re: F*ck cage traps.
« Reply #13 on: June 12, 2010, 01:52:08 pm »

The first time your weapon trap accidentally kills a friendly, you feel like a bad sort of person. :(
Did you know friendlies are immune to weapon traps?
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Yes. Clearly a bug that ought to be fixed in the future, but exploit it in the meantime.

Aescula: *snerk*  Just thought of a picture I saw a long tome ago...
Darth Guy: A long, long tome ago, in a library far, far away?

shoowop

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Re: F*ck cage traps.
« Reply #14 on: June 12, 2010, 01:58:20 pm »

I have devised a solution

MOAR TRAPS MOOOAAARRRRR
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