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Author Topic: Things that made you RRRRRRAAAAGGGGEEEE today: Trust-o-nomics Edition  (Read 3703189 times)

Frumple

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Re: Things that made you RRRRRRAAAAGGGGEEEE today: Futurecock Edition
« Reply #39465 on: July 10, 2014, 04:05:43 pm »

Yeah, probably. Close enough, anyway, though it's arguably more of a simulation-type thing than an outright 4x. It's worth noting that there's a few notables -- like Dom4, or stuff like EU or your standard military history-style one -- that have considerably longer average playtimes. When you're looking at average, you're looking more like the Civ series, MoO, etc. There's definitely outliers to those.
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Ask not!
What your country can hump for you.
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What you can hump for your country.

Teneb

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Re: Things that made you RRRRRRAAAAGGGGEEEE today: Futurecock Edition
« Reply #39466 on: July 10, 2014, 04:43:44 pm »

Does Europa Universalis count?
EU is Grand Strategy, which focuses on politics and overall tactics over micromanaging individual cities or units of soldiers like in 4Xes. More importantly, Grand Strategy tends not to have a win condition and taking a very long time if you don't decide to declare a game finished after completing some arbitrary objective.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Dbuhos

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Re: Things that made you RRRRRRAAAAGGGGEEEE today: Futurecock Edition
« Reply #39467 on: July 10, 2014, 04:56:52 pm »

Was playing Toribash with a friend, we were sparring and that takes a lot of time and I was really curious for the replay. There was this guy next in waiting list and I didn't want him to skip directly to new game without me seeing the replay so I opened the menu. Clicked Kick. I kicked myself out of the match with few more frames to go because I failed to select his name.
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BFEL

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Re: Things that made you RRRRRRAAAAGGGGEEEE today: Futurecock Edition
« Reply #39468 on: July 10, 2014, 05:00:51 pm »

Don't most puzzle games and competitive non-twitch games require mental effort?
...kay, I totally forgot about these.

Color me defeated.

Sergarr

WHY IS NO ONE COMMENTING ON THIS? THAT WAS A BRILLIANT GODDAMN JOKE YOU ASSHOLES :P
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Helgoland

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Re: Things that made you RRRRRRAAAAGGGGEEEE today: Futurecock Edition
« Reply #39469 on: July 10, 2014, 05:03:01 pm »

I... don't get it.
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Arguably he's already a progressive, just one in the style of an enlightened Kaiser.
I'm going to do the smart thing here and disengage. This isn't a hill I paticularly care to die on.

MagmaMcFry

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Re: Things that made you RRRRRRAAAAGGGGEEEE today: Futurecock Edition
« Reply #39470 on: July 10, 2014, 05:04:05 pm »

I... don't get it.

Code: [Select]
[color=defeated]Sergarr[/color]
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Frumple

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Re: Things that made you RRRRRRAAAAGGGGEEEE today: Futurecock Edition
« Reply #39471 on: July 10, 2014, 05:04:53 pm »

It's non-functioning BBCode. Quote post to see B's failed attempt at wittiness.

Or that, sure.
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scrdest

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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

MagmaMcFry

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Re: Things that made you RRRRRRAAAAGGGGEEEE today: Futurecock Edition
« Reply #39473 on: July 10, 2014, 05:12:56 pm »

It's non-functioning BBCode. Quote post to see B's failed attempt at wittiness.
To BFEL's credit, I loved the joke, but I seem to have skipped over that post until BFEL pointed it out again.
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Sergarr

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Re: Things that made you RRRRRRAAAAGGGGEEEE today: Futurecock Edition
« Reply #39474 on: July 10, 2014, 06:14:58 pm »

The undead in adventure mode are really hardcore now. It doesn't help that the game decided to give me a silver sword.

Next time, I'll bring warhammers.
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MetalSlimeHunt

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Re: Things that made you RRRRRRAAAAGGGGEEEE today: Futurecock Edition
« Reply #39475 on: July 10, 2014, 06:16:29 pm »

I mean, traditionally silver is anathema to the supernatural.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
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Sergarr

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Re: Things that made you RRRRRRAAAAGGGGEEEE today: Futurecock Edition
« Reply #39476 on: July 10, 2014, 06:19:34 pm »

I mean, traditionally silver is anathema to the supernatural.
The zombies were armed with knives. aka the most overpowered weapon in the game after the whip.
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Sergarr

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Re: Things that made you RRRRRRAAAAGGGGEEEE today: Futurecock Edition
« Reply #39477 on: July 10, 2014, 06:33:16 pm »

They are, but nobody's usually armed with pickaxes in adventure mode.

but everybody has a knife ready for ya
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BFEL

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Re: Things that made you RRRRRRAAAAGGGGEEEE today: Futurecock Edition
« Reply #39478 on: July 10, 2014, 08:09:47 pm »

Then clearly you must WRESTLE THE KNIVES AWAY FROM THEM AND USE THEM AS YOUR OWN!


It's non-functioning BBCode. Quote post to see B's failed attempt at wittiness.
To BFEL's credit, I loved the joke, but I seem to have skipped over that post until BFEL pointed it out again.

Yeah, I probably should have found a better way to point it out.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Bauglir

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Re: Things that made you RRRRRRAAAAGGGGEEEE today: Futurecock Edition
« Reply #39479 on: July 10, 2014, 08:20:11 pm »

I did not account for the fact that university offices close an hour early over the summer, and as a consequence I now have a filled-out course addition slip that I cannot use until August, which is when I'll finally have actually moved to the correct city. No opportunities to drive up there again until the move. I know this is my fault, but missing an office closing by less than 5 minutes stings.
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In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.
“What are you doing?”, asked Minsky. “I am training a randomly wired neural net to play Tic-Tac-Toe” Sussman replied. “Why is the net wired randomly?”, asked Minsky. “I do not want it to have any preconceptions of how to play”, Sussman said.
Minsky then shut his eyes. “Why do you close your eyes?”, Sussman asked his teacher.
“So that the room will be empty.”
At that moment, Sussman was enlightened.
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