Not really rage, but annoyance:
ESO going P2P.
Sorry, but my disposable income per month isn't large enough to cover that 15$ sub + 60$ up front fee.
B2P or F2P, these I can manage. P2P just eats me out of the apartment.
Who knows, maybe this uni education will later provide enough disposable income but with the current employment market? That's a hail mary. Until then, this is one game I'll be missing out on. Oh well, at least there'll be EQN.
Worse. They're triple-dipping. You have to buy it, pay a subscription fee AND they have a cash shop.
Not really worth it an ostensibly Elder Scrolls-based MMO (I.E Middle-Earth with ES names slapped on)
Not to mention I really doubt they'll be able to put out enough quality content to justify the price tag.
With a cost of 180 $ per year, I would expect at least 3 Skyrims' worth of content per year. How much is that? Well I've played roughly 625 hours in 1.75 years. So to produce one Skyrim's worth of content means pushing out roughly 357 hours of content per year thus 3 Skyrims' worth of content would be roughly 1071 hours of content per year. Each year has on average 260 weekdays. So that amounts to roughly 4.1 hours of content per weekday. Quality content. New content. Singleplayer content. Fully developed and tested. Every weekday. No exceptions.
Given that Skyrim took 5 years to develop, of which 3 years had full teams, the estimate for Bethesda lies at 0.27-0.45 hours of content per weekday. So at best ZOS would need at least eight times more employers. But project management class has taught me that increasing personnel and/or budget has diminishing returns.
And this doesn't take into account that I've yet to "finish" Skyrim and the DLC, that people don't work every weekday or work at full capacity and efficiency.