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Poll

Should this be made into one of the new DFHack plugins? (This is not binding)

Yes, I want to be able to use it with the DFHack console
- 288 (45.6%)
No, I like the stand alone QT version
- 140 (22.2%)
Both
- 204 (32.3%)

Total Members Voted: 631


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Author Topic: Runesmith - A DC like tool  (Read 376753 times)

Mr. Dwarfinton

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Re: Runesmith - A DC like tool
« Reply #1170 on: June 13, 2011, 10:56:14 am »

Very good tool, the only downside is sometimes it doesn't work.
« Last Edit: June 13, 2011, 11:02:21 am by Mr. Dwarfinton »
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sizeak

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Re: Runesmith - A DC like tool
« Reply #1171 on: June 13, 2011, 11:16:36 am »

Yeah, it could probably do with a bit of maintenance. I haven't really had the time or energy to touch it in quite a while (apart from the occasional offset update).
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Runesmith - http://www.bay12forums.com/smf/index.php?topic=59056.0 - A Dwarf Companion like tool

Victuz

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Re: Runesmith - A DC like tool
« Reply #1172 on: June 14, 2011, 07:45:26 am »

Quick question. Is there any way to make mood setting work in this version? TBH it's pretty much the only thing I'd like to use runesmith for (sure having 10000 attributes on your miners is kinda funny but it gets boring quick xP)

Bump? :P. Can anyone tell me if there is any way to make moods work?
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sizeak

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Re: Runesmith - A DC like tool
« Reply #1173 on: June 14, 2011, 07:48:22 am »

I don't think so at the moment, turning them off should be safe... (I hope)
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The Master

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Re: Runesmith - A DC like tool
« Reply #1174 on: July 09, 2011, 08:04:13 pm »

the only downside is sometimes it doesn't work.

EVER. It never works for me. it works for NEARLY EVERYONE ELSE! WHY ME!? WHY DOES ARMOK PUNISH ME SO?!
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sizeak

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Re: Runesmith - A DC like tool
« Reply #1175 on: July 10, 2011, 05:59:50 am »

the only downside is sometimes it doesn't work.

EVER. It never works for me. it works for NEARLY EVERYONE ELSE! WHY ME!? WHY DOES ARMOK PUNISH ME SO?!

Are you using SDL?
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The Master

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Re: Runesmith - A DC like tool
« Reply #1176 on: July 11, 2011, 07:24:55 pm »

yes! all it does it sit there! I click connect...nothing. I click refresh...nothing! WHAT IN ARMOK'S NAME AM I DOING WRONG!?
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Maple1eaf

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Re: Runesmith - A DC like tool
« Reply #1177 on: August 04, 2011, 02:50:05 am »

BUMMMP =)

Yeah i can't get it to start either :*( i keep getting "RSexception" and i really need to stop that tantrum spiral. shit happens when your popular miner hits the wrong rock
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Merijeek

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Re: Runesmith - A DC like tool
« Reply #1178 on: August 06, 2011, 02:44:23 pm »

What should be a simple question...

I can see how to modify skill levels, but how do I just plain add a skill to one of my peons?
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Fredd

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Re: Runesmith - A DC like tool
« Reply #1179 on: August 06, 2011, 03:02:39 pm »

Maple, what OS are you using?
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Greiger

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Re: Runesmith - A DC like tool
« Reply #1180 on: August 06, 2011, 03:07:55 pm »

What should be a simple question...

I can see how to modify skill levels, but how do I just plain add a skill to one of my peons?

I don't think adding skills is possible sadly.  I'm not the guy who made this but I seem to recall that the issue is that it can only modify existing memory locations.  It's a major technical problem inherent to memory editing itself, and how Dwarf Fortress stores skill data.

Adding a new skill would require the program to set aside a new area of memory, which even if it did work, Dwarf Fortress would not recognize it because it didn't set aside the memory itself.  If it didn't set it aside itself, it doesn't know to look for it.

Best way to add a skill is have your guy do some job or something they never did before, once.  That allows them to gain one point of skill in it, and makes DF set aside the memory for the added skill, and then you turn that skill into what you want.  Since DF itself set aside the space it knows there is something relevant to your creature's skills there.  And once that data exists, it can be changed by runesmith.
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sizeak

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Re: Runesmith - A DC like tool
« Reply #1181 on: August 06, 2011, 04:49:27 pm »

What should be a simple question...

I can see how to modify skill levels, but how do I just plain add a skill to one of my peons?

I don't think adding skills is possible sadly.  I'm not the guy who made this but I seem to recall that the issue is that it can only modify existing memory locations.  It's a major technical problem inherent to memory editing itself, and how Dwarf Fortress stores skill data.

Adding a new skill would require the program to set aside a new area of memory, which even if it did work, Dwarf Fortress would not recognize it because it didn't set aside the memory itself.  If it didn't set it aside itself, it doesn't know to look for it.

Best way to add a skill is have your guy do some job or something they never did before, once.  That allows them to gain one point of skill in it, and makes DF set aside the memory for the added skill, and then you turn that skill into what you want.  Since DF itself set aside the space it knows there is something relevant to your creature's skills there.  And once that data exists, it can be changed by runesmith.

+1
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Maple1eaf

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Re: Runesmith - A DC like tool
« Reply #1182 on: August 06, 2011, 11:30:00 pm »

Maple, what OS are you using?

Thanks for the reply, I'm using Windows 7
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Savolainen5

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Re: Runesmith - A DC like tool
« Reply #1183 on: August 07, 2011, 12:35:44 am »

I'd like to use Runesmith to kill a dwarf AND produce a body.  Is this possible and how?  I feel like I've tried all the health-related tags, and making the target hostile just leads to its killer becoming an enemy of the civilisation and group it itself is a part of.
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Rumrusher

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Re: Runesmith - A DC like tool
« Reply #1184 on: August 07, 2011, 01:36:29 am »

I'd like to use Runesmith to kill a dwarf AND produce a body.  Is this possible and how?  I feel like I've tried all the health-related tags, and making the target hostile just leads to its killer becoming an enemy of the civilisation and group it itself is a part of.
Well you could teleport the dwarf to a high area and have it fall to it's doom.
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